@rebel_scum: The season rewards is forcing you to play in casual playlist, so for me I'm playing a lot of casual games even though my skill level is waaaaaay higher than everyone else in the match. I'm trying not to overwhelm everyone else because I know that shit can be frustrating and I want everyone there to get better.
Update: So I've downloaded everything that I need to record/stream/speedrun at the same time and I'm pretty dern confident that I can put up a WR run at some point in the near future just to get it over with. So with everything ready I decided to record a run just going through the current run. It's not gonna be uploaded to SpeedRun.com because there was a few deaths on the top floor, but other than that the run was pretty solid! So here's my weekly update... perhaps next week I'll go into detail the random puzzle locks since I should spend time on the second one to improve my run?
Enjoy! There's a few timestamps of interesting segments in this demonstration if you'd rather just watch the few interesting bits in this casual run:
10:50 - Top Floor (includes a couple of failed attempts)
It's cool to see someone else picking up this game as a speedrun! I'm looking forward to seeing more of your updates.
A possible reason why your damage numbers might not be adding up is that on Normal and Hard difficulties, repeating the same move multiple times in a row makes the damage go down each time. It wouldn't surprise me if it's bugged and also applying to Easy or that the manual that comes with the game is wrong about it not effecting Easy as well. Trying to efficiently 'route' each combat encounter to use as few attacks as possible was always something I (and Steak) have wanted to do but never bothered with because we're both very lazy and didn't want to bust out Cheat Engine to be able to watch enemy HP and such.
I like the rooftop strategy you've come up with to get the drones to shoot each other, that's really clever!
Also, just fyi, Steak uses she/her pronouns (in your video you used he/him).
I'll try this later on and rotate attacks with the same damage output to see if that works. I assumed that maybe it was just that numbers were changed later on when they playtested the game more.
And sorry about the last line! I'll keep it in mind, thanks.
edit: I tried alternating attacks and it did not change anything unfortunately against the fork guy.
So instead of creating new forum posts every week I'm just going to make this a weird continuous thing.
So let me start this week with this update: I have purchased the Bioforge Strategy Guide.
I haven't started reading through it yet but whoo boy is it extensive. Somebody was hired to write this guide with the help of the developers and there is 224 pages worth of tips/strategies/log books in this guide. So if anybody has any specific questions feel free to ask them and I'll look it up. Somebody on my twitter immediately asked if the Flute had any purpose and the corresponding page is below:
I spent most of my playtime this week going through and updating a spreadsheet with the amount of times each attack is used to defeat an enemy. There are at least 12 different attacks in the combat system for the game, so that was 12 different loads I had to do for every enemy in the game, meaning that this shit took a ton of time. The hope was for me to be able to assign damage points to each attack, but right now the math is coming up a bit muddy... and the official strategy guide's numbers (they give damage points and health for each enemies) doesn't correspond to my research (which consistently gave me the same numbers each time I did it).... so the Strategy Guide is incorrect here unfortunately. Which that alone might show that the guide might not be worth anything but I'll read through it to see if there's some type of hidden strategy that isn't considered in the current speedrun.
The idea of a skip I teased last week completely fell on it's face when I tried to execute it... this game seems to be pretty open in the order that you're allowed to complete objectives but once you start to tinker around it becomes very appear ant that the structure of how you're supposed to get from beginning to end is very linear. Maybe my goal this week is to try to find a different way to get to the end from my normal routes and to see if there's any benefit to doing so. And then to see if there is a possible glitch to open it up. I did find a way to guarantee the game to crash so that's fun!
I'll end this week with a video of what I'm getting a bit better of consistently executing on. On the top floor you probably remember having to reflect the bullets off the wall to hit drones. My new method speeds this up a bit.
Yeah, I remember the good old days when they were very positive on these sorts of videos. Every once in a while I play the PS5 reveal from a few weeks ago to remind myself what those videos use to be like.
A little bit of clarification, I decided not to award points to people who predicted that the skateboard will be used in the match for Darby vs. Sammy since Sammy threw the skateboard at Darby before the bell sound. If you feel cheated because of this take comfort in knowing this didn't change the result of the winner.
And also count up your points if you think I counted wrong let me know.