I'll definitely agree with you about those weird two or three beats between when you press the key to transform into a dragon and when you actually do pop into your dragon form, but I genuinely enjoyed all the other aspects you seemed to hate. That's cool--different strokes for different folks--but I was impressed with the way Divinty II handled some of the most annoying pitfalls of open world games. Whenever I would get "stuck" in the world, for instance, the game would automatically pause and readjust my position instead of crashing or making me go back to a previous save in order to continue. Also, I enjoyed the voice acting and the refreshing perspective it had of not taking itself too seriously." @Ubik: Camera positioning coupled with the reticle (I mean, any third-person RPG with a reticle that dictates camera movement), the lack of control while jumping, the AI and their inability to outsmart player movement (think: jumping on top of a rock to blast melee enemies without retaliation), the incredibly low-grade voice acting coupled with piss-poor facial animations, the slightly-too-long delay on the dragon transformation, etc. etc.
They're all small things, and some of these blemishes are certainly 'charming,' but they do make the game incredibly clunky, janky, and unapproachable. It's like comparing Mass Effect 1's gunplay with Gears of War--the mechanics are all roughly the same, but the level of jank in Mass Effect is overwhelming.
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