Undeadpool's forum posts

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@mooseymcman: Yep! They're the assholes who shoot the giant nebula/clouds that drains your super meters.

And yeah: it's not even close to Dark Souls combat, that was more a reference to a game that does challenge VS tools correctly. And I agree: I actually think the game's got a lot of potential, assuming they actually stick with it.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@mooseymcman: "Super Power Inhibiting Nanomachines." It's honestly one of their better acronyms (in a company CHOCK FULL of them)!

The stunlocking is a major pain in the ass, I've been on-level of a mission and gone from full health to down in the course of a few attacks that I couldn't get out of. The game definitely WANTS you (the player) to be better than it lets you, and that can be REALLY frustrating. The actual secret sauce of Dark Souls and its ilk is that it gives you the tools you need and holds you to a high standard. I had the same issue at times with "Control," where the game seemed to expect a level of precision that it also doesn't provide.

Also it's hard to top Chris Evans, the man is untouchable. And the game is still a ton of fun.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

I think at this point the market is just too crowded to support another one of these. I think one of the big reason's behind Fall Guy's success is, in a market crammed and crowed with shooters, it tried something totally novel at that level. I'm not saying no one's ever tried to do the gameshow thing, but you don't NEED to be first, you just NEED to get that attention.

At this point, I'd say developing another multiplayer-focused shooter at this level would be business suicide UNLESS you've got the marketing juggernaut of a Ubi or an EA to get the product in front of people (and having a pre-existing name to tie it to helps as well).

It seems we're at the point we already passed with MMOs and MOBAs: people are into what they like and aren't going to be swayed by more of the same.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@cubbielover: The "Best of" videos that get produced also generally have a citation list in the video description from which videos the clips were pulled.

I can tell you off the bat: Dan challenges Vinny to "fight him" in the Fusion Frenzy video that's part of the Mario Party Party umbrella.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@gundato: I absolutely loved that about the game, it was the biggest hearkening back to Baldur's Gate 2 that the franchise ever did successfully. Your characters don't just "banter," they exist independently.

And you might be right, I just remember feeling misled and lied to, but not being angry about it because it seemed in-character and totally within the rules.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

People still haven't forgiven the mediocre level design and setting (I love the idea of jumping ahead 10 years, but they did NONE of the legwork to earn that by having any of the places/people actually AGE), but Dragon Age 2 has some of the best NPC/party characters I've ever played in an RPG, and certainly one post-PC classics like Baldur's Gate 2 and Planescape: Torment.

To get into MASSIVE SPOILERS: Anders is your stalwart, determined mage with an adorable kitty cat named Sir Pounce who winds up blowing up the Templar headquarters and sparking off a massive riot/war of attempted mage independence. You cannot change this with dialog options (something people were pissed about, because you can't make everyone happy), and it feels completely earned and like you were deceived by this charismatic, friendly fellow.

If you don't want the spoiler: a party member pulls the wool over your eyes and takes a turn you cannot stop but still feels very earned and built up to. This is subject to the "I haven't played the game in years, so all this might play better or worse than I remember" clause, but I look back on that game incredibly fondly.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

#7  Edited By Undeadpool

"Essentially, the higher-ups at Square knew this thing was a narrative trainwreck, but they couldn't fix anything because the director of the franchise thought it "looked cool.""

This...explains SO MUCH. About everything Square has been in the last decade or so.

Yeah, sometimes trusting auteurs gets you "2001" and sometimes it gets you "Zardoz" or "The Room."

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@humanity said:

I’ve always just called them “mobs” and Giant Bomb is the first place where I encountered the term Adds

First place I heard was in among all the talk of Remnant <hunhng> From Ashes. And it was across the internet, like everyone had settled on it overnight.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

@zeik said:

It seems like their musou games might be moving more and more in this direction. They already did something very similar with Persona 5: Scramble, which is basically the sequel to P5.

And I'm all for it. I'm not entirely against the core gameplay of musou's, but it's just not enough to carry a whole game with little structure or narrative forward movement. Scramble also did a lot to expand well trodden musou mechanics, so I hope that's something that carries forward to this, but with more of a Zelda twist.

To say nothing of them already popping the cap on this in Persona with the "Arena" games, which were sequels to 4 and 3's plots, but transplanted into a fighting game engine...with surprising ease, actually. I love those crazy bastards.

Avatar image for undeadpool
Undeadpool

7486

Forum Posts

10761

Wiki Points

306

Followers

Reviews: 19

User Lists: 15

No, but neither do I feel especially loyal to Steam for the crap storefront they've kept up and continue to keep up. Crap mostly fueled by their seeming allergy to spending one cent more than is required for bare minimum, workable stores.

I try to keep my ego from attaching to ANY one place where our main interaction is "I give you money, you give me entertainment" because they cannot ever care about me as much as I can potentially care about them. And I already follow enough Youtubers to see how dangerous parasocial relationships can become.