I really like these changes, great job duders. If you want to know my preferences, I like the white space between the vertical splitscreens, and I think I prefer the static "what we're talking about" text in the corner over the scrolling bar.
The frame rate in this week's episode didn't bother me, but I also liked the 60fps and I think I agree with Y2Ken's comment:
I put four hours into this game today and I'm absolutely in love with it. Its stealth mechanics are solid, its characters and world-building are compelling, and the game is absolutely gorgeous. I'd really love to see a QL for it, it definitely deserves it. Has anyone else checked it out yet?
Steam store page: http://store.steampowered.com/app/417290/Ghost_of_a_Tale/
Here's a couple screenshots I took of the main character, Tilo, in different outfits. The armor set actually counts as a full costume that makes you slow as hell but allows you to walk by guards undetected.
@pompouspizza: I think the most convincing thing to me is that Kendrick having an album simply called "DAMN" seems out of character, whereas a double album called "DAMN NATION" seems right up his alley. The actual story of the album and some of the lyrics seem like pretty strong hints too, everything else just helps.
Went with "Losers Club" after the name of the group of kids in Stephen's King IT. Guess I've had it on the brain after the recent trailer but it also seemed appropriate given that everyone's some kind of an outsider.
I beat Midir last night after probably a couple hours of wrestling with him, that was very satisfying. I think Slave Knight Gael is probably one of my favorite Souls boss fights since Gehrman in Bloodborne. Visually the DLC is amazing, the Dreg Heap is a cool area expanding on some of the visuals of the final area of DS3 and the Ringed City itself is surprisingly unique in terms of architecture, which I guess makes sense. The angels and the big yelling monk guys add some interesting environmental traversal puzzle stuff and as frustrating as they could be I appreciate the addition of that variety. Lots of fun and tough new enemies to fight too, which is always fun.
I have a vague understanding of the lore of these games, and was able to appreciate that the DLC continues the theme of DS3 in re-introducing familiar areas and characters from the series. The conclusion of the quest with the NPC Lapp is especially satisfying for long-time Dark Souls fans.
Overall it was a tough-as-nails fight through some grand environments to see some new and familiar faces and I guess wrap up the story of Dark Souls forever. I'd agree with others in saying that it feels like the final conversation with the Painter should have had a cutscene with some more conclusive dialogue or something but the DLC was well worth it overall, definitely better than Ashes of Ariandel.
Also I got some dope new swords from some Boss souls.
I've just been using a single weapon type until I've reached the Master title for it. Started with Axes first, then Swords. I just Mastered Swords today and starting using Dual Swords but am gonna go to Spears since I'm using the Red Devil (or whatever it's called) equipment set.
All of them feel great, at least for my strategy of using High Stance 100% of the time.