The Multiplayer syndrome
By Valkyr 1 Comments
The unpolished tacked on crap
You know what, I'm fucking tired of developers feeling the need to add some unpolished boring multiplayer mode to every single game that is released these days, wasting their limited budget on making a mode that will only last a few weeks or even days!, just to get an extra 0.5 Metacritic score, if you are not completely sure you have the material and the manpower to deliver a compelling and lasting multiplayer experience then just get over it, focus on your 8 hour game and don't be ashamed of it.
AND The milking

The other side of the coin of this industry syndrome is releasing a lot of sequels of popular multiplayer games, we were happy with Modern Warfare 1 for example, then we appreciated the "improvements" of MW2, do we need another modern fps iteration of the Call of Duty franchise?. The other case is the Halo franchise, Halo 3, Halo ODST firefight and Halo Reach, can you say that Reach will be the Halo definitive multiplayer experience of this generation?, please Microsoft don't be stupid and wait till you release your next console it happens.
Now let's talk about things done the right way, take note Bobby Kotick.
The commitment
A good example of support is what Zipper has been doing with MAG, adding a bunch of features and tweaking the game till the point that the experience is very different and improved from the original (I hope they don't come up tomorrow with the announcement of MAG 2.. ha!, that would be funny), trying to keep it fresh so this multiplayer-only game does not suffer a quick death. Leaving the Zipper example aside, the unquestionable kings are Valve and Blizzard, Valve with the awesome additions to games like Team Fortress and the Source engine long cycle that keeps defining how a game engine should be made and evolve, Blizzard with Stacraft 1 and Diablo 2 patches that kept coming out even after 10 years, yeah, unbelievable.
The Culture founders

The naive hope

See you around

1 Comments