Thirteen Deadly Sims
Apr 25, '18
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Bloodstained - Part 01
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Stranger Things 3: The Game
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The Giant Beastcast
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Flagpole Sitta Midi Files with Jeff and Ben
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The Community Spotlight 2019.07.13
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The Community Spotlight 2019.07.06
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User Lists: 5
@dagamdagee: @brian3dw: Thanks!
oh god you are right, thanks for the warning
I am really happy to see my post in the spotlight!
@grimluck343: Thanks! I too had some of my best experiences in pvp on WAR, after no so good ones on Ragnarok Online.
Aside from Attila (which is quickly rising to became became a favorite TW, after Shogun 2, specially with the Charlemagne) and also Cities Skylines, one of my favorite strategy games in 2015, and that somewhat fall alongs with a lot said in the show, it is Nobunaga´s Ambition.
One thing thinking about the many space 4x on the steps of MoO exactly, is that many of them did kind make sense in a period, where the original MoOs wasn´t exactly avaliable easily (or in cases it didn´t aged very well for someone), but right now, it much like it said in the show, Civ is still there, so a Civ clone unless very different, might not work.
Still, there is on space 4x, aside from Stellaris, which I am looking foward, which is the Endless Space 2, I am really curious what they will came up with the faction design, given the experience they got on Endless Legend.
I really liked the anime and find myself tempted to pick this one up after watching the quick look.@austin_walker maybe you already know this, but Arslan anime was based in in a novel written by the same writer of the Legend of the Galatic Heroes, Yoshiki Tanaka.
On the subject of open worlds and time:
I don´t think its a problem on the open world itself, but rather the fact how they are build and executed. Specially in a simple aspect that is a key difference: Skyrim, to use a recent game, had a lot of locations/thing do to, but the real trick, that a lot of games which tried to imitade, didn´t get, was that there was no system forcing you to explore any of them. You did explore them, not because you had to visit X/Y caverns to go or you need to fullfil a certain percentage of something, but because either by quest or just by exploring (motivaded by the world design). This mean that if you want to skip a place, them just do it.
Morrowind was a lot like this, maybe even more that Skyrim (which is a throwback to Morrowind in certain aspects). To use even another Elder Scrolls game: In Daggerfall, you had something like 14.000 locations, but again, the trick is that you aren´t except to visit them all, not at all. Their reason to exist is to support the ingame systems of random quests and kind make sure that you all ways are going in new places, and that, again, is the key difference.
What happen in the more negative case is when open world have lots of locations but they often have systems which force you to explore them (instead you doing because plot/history/desire to explore motivate you to) and the place themselves aren´t good.
Above, I wrote that Star Wars is able to use certain cinematic techniques to convey common feelings in a really evocative way. Can you think of any games that do this, whether with gameplay mechanics, controls, aesthetic design, or something else? If so, how do they do it?Don´t know if this fits in, but in Nobunaga´s Ambition, they use a lot the aesthetic of taiga dramas - from the way the officers look (in many case they look like actors), the music, graphics and dialogue have this very taiga drama feeling that gives the game a unique epic feeling (I mean different from other games of its kind).
"Activate Pac-Man. Activate Moff-Band.", "Dominant Arm", "GO FOR YOUR BEST" and the most detailed explanation of pacman ever made for a ad, make this the best and most confusing trailer of 2016.
Do you have any gaming experiences where, because you shifted your focus/goals, your experience was greatly improved?In Oblivion I found out that part of the fan base like to play taking screenshots and using pose mods to create screenshots, where they character showing are doing something, some times just for fun, for the screenshot art or because they are creating a story behind it.
I liked that a lot and end up doing that too, this, along with mods, made me play Oblivion for much longer, in fact I only stopped playing when Skyrim was around the corner (I kind had to rush to the end, because I didn´t advance much in the main quest due all this poses and shots) and now keep doing the same on Skyrim.
I even start to not only think about how would be my character in greater depth, but also I created my own companions with their own backstories and using them to make group shots. This end also influence the mods I use, which mostly are either body mods (to improve the characters, add new races, hairs, ect...), pose mods and lots and lots of clothes and armor mods (for potential shots) along with some graphical improvement mods. To be fair, right now my Skyrim and my Oblivion, had so many mods that they kind looked like a jrpg (I even have one which add a school....).
Another case was playing the Ironman mode in Paradox games, which removes the save/load leaving you only with autosave and save (but no load) this creates a very interessing and tense play where instead of reloading if something goes wrong, I had to deal with it and this created many good moments.
Also talking about Paradox games, I found out that I did like a lot playing was someone vassal in CK2. Dont know why, but the concept of playing as some ally and going up and down trying to put down fires (which often caused by my own sovereign) very fun.
Use your keyboard!
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