[Warning- My impression has spoilers!]
I loved the starting areas of openly civilized Rapture, but particularly disliked the idea of going to three shops to find a mask. I had already explored every inch of the place as I always do before I get told I need to backtrack and then I suddenly understood the weird lack of music in those particular stores. But it looks great and I love the way Rapture looks out the windows, with music, when it's not all so goddamn eery for no reason. And the dancing scene immediately brings to mind all the weird thing about the plot of the original game, where you're (unless they pull some kind of fast one) dancing with your daughter, and swaying to the music in a way that is stylish but loaded with maybe a little too much context for the noir feel.
Taking the bathysphere down to Fontaine's is GREAT and when I suddenly realized that was going to be the DLC, I was so hyped. It doesn't disappoint either, as wallowing through those chambers with little ammo but lots of scavenging made the relatively upbeat and paced combat of Columbia melt away, and I just started BEATING DUDES UP. It was primal and wonderful, and it was something that I never really felt outside of small moments in Infinite (like the anti-Lincoln crow building or the museum with all the Indian and Chinese stuff.). The ambience was great, the gear was genuinely useful (as it has to be, I'm theoretically not playing this for very long) and the audiologs were, yet again like the original BioShock, scary and awesome. I'm not sure that the gameplay and weird, labyrinthine spaces that get you turned around so much would be particularly interesting to those who just played Infinite and never had gotten very far in the first two, but for what I ended up playing I enjoyed it, and I can't wait for the second piece, although it probably should have been just one.
All that said, what is with games like this splitting DLC stories into multiple pieces? Dishonored did it with so much space between the two that I had already forgotten most of what happened, and it just seems like these modules should be self-contained and not spread out. It's like really half-assed, 2-to-3 piece episodic content that I assume has much more to do with the dev-time and resources than the actual merit of the piece itself. It worries me that Burial at Sea might end up being a better piece of DLC than Minerva's Den, but won't capture the zeitgeist that it did because all people can talk about right now is how short this episode is.
Log in to comment