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Vashkey

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Medal of Honor - First Impression

The Medal of Honor beta has finally made it way to x-box live for commoner to enjoy(who pre-ordered of course, or got lucky and got one free from the Best Buy website).  I’ve played some and frankly, the game feels like a derivative . It’s got all the same gameplay stuff.   Noob toobs, kill streaks, yatta, yatta.  You’ve seen it all before.  I’d say you get killed a bit faster but thats it.

The whole destructible environment stuff DICE has been cutting a niche in the shooter market with is absent in Medal of Honor.  They already said it wouldn’t have much destructible environments before so I was expecting it.  The class customization is similar to Battlefield to where the game already has classes set out for you and you can unlock stuff for each as you use them.

It’s mostly about infantry combat.  There were some tanks scattered around one map I played in but I rarely saw anyone get in them and the few that did were blown up shortly after.

The kill streaks seem to be based on what class you’re playing.  As the Rifleman class I was able to call down an air strike by using a set of binoculars and pointing where I wanted the bombs to hit.  This feels pretty redundant since you have to poke your head out and risk being shot while doing this.  You’ be just as well off shooting them yourself if you have the luxury of staring at the enemy.  The air strike takes a second or so to actually happen and if I’m not mistaken friend and foe alike can see where it’s going to hit before it does.  The strike itself has a surprisingly small area of effect and does almost no splash damage.  I think I’ve only seen one person ever get killed by one.

As a sniper my kill streak bonus was basically a UAV.  You pull out something that looks like a walkie talkie, press a button and suddenly everyone on your team can see enemies on their radar within their vicinity. Getting enough kills to earn a second killstreak bonus just seems to let you use the same exact bonus over again.  You don’t seem to get different bonuses as you keep racking kills.

It’s hard to describe but the graphics but they’re really nothing impressive at all.  I mean it’s nothing horrible but it’s nothing to gawk at.  It looks worse than Call of Duty 4 but it looks better than Crackdown.  Over all I’d say it’s average and the art style itself is nothing out of the ordinary. Alot of brown and gray.  It makes finding enemies a bit difficult.

The beta includes two modes, Combat Mission and Team Assault.  Combat Mission is basically Bad Company’s Gold Rush.  One team tries to destroy some objects and other try to defend them.  In the game’s description of Team Assault it say it’s like Death Match but based on points earned.  So you’d think the team that kills more would win.  Wrong.  I’ve been on the team getting killed more and still come out with a win.  Since it’s based on points achieving things like headshot kills and assists help alot.  Essentially it practically comes down to luck.  Who doesn’t try and aim for the head?  And the game seems to count assists only if you do a significant amount of damage and don’t get the kill.  All I have to say is why couldn’t it just be normal deathmatch?  They better have it in the full game.

The worst thing this game suffers from judging from the demo is that it brings nothing new to the table, does nothing different and does nothing better than the competition.  They played it safe.  You’ve seen this all before and it was in a game you’ve probably played before called Call of Duty 4.

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Vashkey

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Edited By Vashkey

The Medal of Honor beta has finally made it way to x-box live for commoner to enjoy(who pre-ordered of course, or got lucky and got one free from the Best Buy website).  I’ve played some and frankly, the game feels like a derivative . It’s got all the same gameplay stuff.   Noob toobs, kill streaks, yatta, yatta.  You’ve seen it all before.  I’d say you get killed a bit faster but thats it.

The whole destructible environment stuff DICE has been cutting a niche in the shooter market with is absent in Medal of Honor.  They already said it wouldn’t have much destructible environments before so I was expecting it.  The class customization is similar to Battlefield to where the game already has classes set out for you and you can unlock stuff for each as you use them.

It’s mostly about infantry combat.  There were some tanks scattered around one map I played in but I rarely saw anyone get in them and the few that did were blown up shortly after.

The kill streaks seem to be based on what class you’re playing.  As the Rifleman class I was able to call down an air strike by using a set of binoculars and pointing where I wanted the bombs to hit.  This feels pretty redundant since you have to poke your head out and risk being shot while doing this.  You’ be just as well off shooting them yourself if you have the luxury of staring at the enemy.  The air strike takes a second or so to actually happen and if I’m not mistaken friend and foe alike can see where it’s going to hit before it does.  The strike itself has a surprisingly small area of effect and does almost no splash damage.  I think I’ve only seen one person ever get killed by one.

As a sniper my kill streak bonus was basically a UAV.  You pull out something that looks like a walkie talkie, press a button and suddenly everyone on your team can see enemies on their radar within their vicinity. Getting enough kills to earn a second killstreak bonus just seems to let you use the same exact bonus over again.  You don’t seem to get different bonuses as you keep racking kills.

It’s hard to describe but the graphics but they’re really nothing impressive at all.  I mean it’s nothing horrible but it’s nothing to gawk at.  It looks worse than Call of Duty 4 but it looks better than Crackdown.  Over all I’d say it’s average and the art style itself is nothing out of the ordinary. Alot of brown and gray.  It makes finding enemies a bit difficult.

The beta includes two modes, Combat Mission and Team Assault.  Combat Mission is basically Bad Company’s Gold Rush.  One team tries to destroy some objects and other try to defend them.  In the game’s description of Team Assault it say it’s like Death Match but based on points earned.  So you’d think the team that kills more would win.  Wrong.  I’ve been on the team getting killed more and still come out with a win.  Since it’s based on points achieving things like headshot kills and assists help alot.  Essentially it practically comes down to luck.  Who doesn’t try and aim for the head?  And the game seems to count assists only if you do a significant amount of damage and don’t get the kill.  All I have to say is why couldn’t it just be normal deathmatch?  They better have it in the full game.

The worst thing this game suffers from judging from the demo is that it brings nothing new to the table, does nothing different and does nothing better than the competition.  They played it safe.  You’ve seen this all before and it was in a game you’ve probably played before called Call of Duty 4.

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TwoOneFive

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Edited By TwoOneFive

what? the graphics are definitely better than COD4 but theres a ton of aliasing that the need to cleen up and a lot of pop-in going on. 

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nail1080

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Edited By nail1080

cooooooooooooooooooooooooooooooooooooooool stooooooooooory brahhhhski

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Edited By Donos

 I should point out that the kill streak section is incorrect. Every time you earn enough points to activate another power, you choose between an offensive and defensive option (by pressing left or right on the D-Pad. The options are shown on screen next to a big glowing D-Pad), and these options are the same for every class. These options change as you accumulate a bigger point streak, getting progressively more powerful as you would expect. Starting off today, I've seen 10 of the powers, though I'm pretty sure there are more.

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deactivated-5f00787182625

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I played 50 minutes of it on the PC yesterday, and I was not impressed. It's just call of duty but it doesn't pat you on the head like a puppy every time you do something.  
 
If they buffed up the player health then it would be better, because as it is it doesn't matter who is better with a gun, it's more down to who sees the other first.

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Thegerman

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Edited By Thegerman

I agree it is bad!

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Donos

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Edited By Donos
@zudthespud said:
" as it is it doesn't matter who is better with a gun, it's more down to who sees the other first. "
How is this a bad thing? The problem with so many shooters is that they're only about the gun, never about your position, movement, planning and teamwork that make up 95% of the actual gameplay. I'm glad MoH takes a realistic approach that puts proper value on playing intelligently, not just on buying a $100 BS controller and practicing no-scopes until your eyes bleed.
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meteora

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Edited By meteora

I think I'll pass on this and wait out for Battlefield 3/next COD games.

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yakov456

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Edited By yakov456

I have to say, after playing this for a couple of days, I really like the way this game feels. The highpoint would be the sound, if you have the proper setup it must be amazing. It felt much more "solid" when compared to MW. Not exactly sure how to explain that but it's how it feels to my hands. I guess I mean to say it has a bit more realistic feel when compared to MW. I've never played Bad Company so maybe it doesn't compare as well to that?

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The_Laughing_Man

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Edited By The_Laughing_Man

Wonder how long before people start getting upset about the multiplayer having Taliban killin U.S soldiers. 

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yakov456

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Edited By yakov456
@The_Laughing_Man said:
" Wonder how long before people start getting upset about the multiplayer having Taliban killin U.S soldiers.  "
Yeah I thought it was kind of weird. Possibly borderline bad taste.
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The_Laughing_Man

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Edited By The_Laughing_Man
@yakov456 said:
" @The_Laughing_Man said:
" Wonder how long before people start getting upset about the multiplayer having Taliban killin U.S soldiers.  "
Yeah I thought it was kind of weird. Possibly borderline bad taste. "
20 bucks fox says this encourages terrorism. 
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Edited By Belonpopo

It was nice to read a write up of this game, not a whole lot of acticty around it. 
 
@The_Laughing_Man: They want that happen so they will sell more copies, that's why Modern Warfare did the whole homeland invasion thing, along with f@gs and Marijuana references.

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Edited By Feanor
@yakov456: Its no different than killing Vietcong in Vietnam games, or killing Nazi's in WW2 games.
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yakov456

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Edited By yakov456
@Feanor said:

" @yakov456: Its no different than killing Vietcong in Vietnam games, or killing Nazi's in WW2 games. "

Sorry but it is. Were people playing the part of Vietcong DURING that conflict. Think, your kid is off at war and people are playing a video game as the enemy, killing essentially your child.
 
I'm not against per say, just saying I can see why some would be upset for sure.
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Edited By Feanor
@yakov456: Well, I was at war, and served in Iraq. So I might have a good perspective on this. This kind of thing does not bother me, nor does it any other guy  I knew in the Marines. Shit like this really pisses me off. People like to act all upset and speak up for the troops. We don't need you're bullshit, you don't know us, or what we go through, so shut the fuck up. And plenty of kids were playing Vietcong during the Vietnam war. Kids play war, its no different than playing Cowboys and Indians. 
 
I didn't want to pull that card in this thread, I don't like to parade the fact that I served. but you left me no choice.     
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yakov456

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Edited By yakov456

Say whatever the fuck you want to say. I can still see how this will upset some people. I don't give two shits what you have done. Good to know you speak for every soldier out there too.
 
And as I said, it's not upsetting me.