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@humanity: They did a similar thing for The Witness last year.
@fossas: I went and spoiled myself for the whole series after finishing this, since I'll never play the games myself and it seems like GBeast won't be doing anymore of them. The answer is no: Yakuza 1 starts very briefly in 1995 and then almost entirely takes place in 2005, and the rest of the games are all chronological after that. The credits info dumps just cover the very beginning of Yakuza 1.
I was always under the impression that they were going to play at least Kiwami. Alex goes out of his way to call this the ending to the first season of Beast in the East.
Has anyone noticed that the thumbnail on the timeline seeking shows PUBG gameplay during the early section where Vinny forgot to switch the feed? What is that about?
@vinny: @alex: To answer that question about yakuza and martial arts training, they super don't have any typically. It may have been the case in the old days but not so much now. That and some other stuff about the realism/representation of yakuza is in this article: http://boingboing.net/2010/08/10/yakuza-3-review.html
The book Jake Adelstein wrote, Tokyo Vice, is also fantastic.
@munnyshh: It's real quick now, actually. You can choose between Noctis' route or Gladio's. With the buffs to Noctis' equipment, you can pretty much run through it. Gladio's route is like 20 minutes of traditional combat and short cutscenes then you get dumped into the last section of Noctis' route.
I'm not as disappointed with the back half of the story as most people seem to be, but I can totally get the criticisms. I went in expecting to have a journey with the boys rather than a traditionally-grand FF story so I guess the difference in expectation and perspective did a lot for me.
The more i think about this , the less excited i get.
the best moments in Xcom are when you find yourself in a hard place and make the best possible choices to end up with a succesful mission.
Nintendo makes accessible games that are not very hard. Mario won't die forever neither. And you won't have a squad of 10 guys on the field. How much fun will a tactical RPG be when the game is not difficult enough? When there's nothing to lose?
That said, i do like the style a lot and i hope the game turns out great. The combo's look promising.
Well Nintendo's not developing it, so that's a start.
@alex: As others have mentioned, the red thing is a daruma. The traditional use for them is a reminder that a task/ambition/what-have-you is left unfinished; you receive a daruma with blank eyes and fill in one pupil when you begin something, and fill in the other when it's completed. The idea is that seeing the one-eyed daruma will remind and motivate you about said objective. I think the image of it comes from some blind monk in Japanese folklore?
@danryckert: @alex: The Japanese line you were interested in, "koko made da" , literally means "It's until here" (koko = here, "made" = indicator of endpoint in interval of time/distance/etc, "da" = copula verb "is"). As you might guess, the figurative translation ends up being something like "It ends here" or "This is enough".
You can turn it into a question by replacing "da" with "ka" for something like "Is this it?"
I've never played a persona game before, but my understanding is that people love them. Why does this one look so fucking awful? The only thing it seems to have going for it is the menu aesthetic, and the music is pretty good. The writing seems terrible - is it just something I don't get having never been exposed to the other persona games?
EDIT: also, it seems like all of the dialogue choices probably result in the same response from characters.
The games are charming as all get out, but they have slow starts. What you're seeing here is the setup, and some of the problems in the script of this video (like why everyone treats the main character like a scumbag) is a problem of cultural differences. The dungeon crawling and battles are good stuff, and the series typically has interesting characters and plot, and that unique Japanese flavour.
And yeah, the dialogue choices are usually false choices. More often than not, the point of the choice is to find the one that scores you points with the characters you have Social Links with. There's an entire playthrough of Persona 4 on this website, maybe check it out?
Man what the hell is going on with the main character's situation and everyone's reaction to it, it makes absolutely no sense.
It seems like the politician guy managed to pull some things to twist the truth and get him convicted, at which point nobody bothered to trust his word and treats him as a worthless delinquent. Basically none of them seem to know what actually happened, just what the court told them happened.
It would be nice if the game indicated that, because it's really bewildering.
It might just be a Japanese thing. Their criminal justice system works on a guilty until proven innocent. It's actually the basis for the Phoenix Wright series and how messed up it all is. In this case, it seems like the drunk guy had enough influence to basically make it so there was no way for Larry Bird Jr. to prove his innocence.
But everyone knows the actual situation and still consider him a piece of shit for intervening, like what the hell is this some kind of social commentary by atlus that is happening in japan?
I want to know more about this because it's crazy to me lol
They only know what they were told about the situation by the cops, and why would they believe the dumbass kid that's the guilty party?
Use your keyboard!
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