I'm coming around on the gameplay in XII with the remaster, honestly. Like Gino, when I played the original XII I thought the combat was super boring. Especially since it's optimal to just setup sick gambits and let the characters do their thing. Maybe my tastes just changed, or the fact that I'm streaming TZA and talking about it/other stuff while fighting is doing work, but something about the combat is clicking now. Adjusting gambits is fun in a puzzle-game-sort of way, and trash mobs are easily sped through with a click of the button and switching on my lead character's gambits. On top of that, the licence board is actually interesting now since characters are funneled into loose classes instead of all being increasingly generalist (and broken) a la the sphere grid. And they got rid of the spell queuing so there's no longer someone stuck with a full ATB waiting to cast a spell because another character is casting.
@freedom4556: The solution to Vaan's shirtlessness is to not use Vaan and ignore him when he's on-screen in a cutscene. It's what he deserves anyway.