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vaultboy

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vaultboy

209

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#1  Edited By vaultboy

So freakin' weird.

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vaultboy

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#2  Edited By vaultboy

It's like an update on Breakout with a Breakout-esc mode (at about 2:40). Looks fun though.

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vaultboy

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#3  Edited By vaultboy
CoolDrMoney said:
"Yes, the Wii has brought video games to the attention of a lot of people who hadn't cared about them before, or since they were children. Yes, Nintendo is headed in a different direction than they were previously, and it's working very well for them. Yes, a lot of people are justifiably disappointed with the games coming out for the system. Yes, a lot people are justifiably pleased with the games coming out for the system. Yes, when the retarded members of both of these groups get together it results in an endless stream of shitty threads about the quality of the system and the people who Nintendo are catering to."
So fucking true.
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vaultboy

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#4  Edited By vaultboy

While you could probably choose a favorite, I don't think the two games are comparable. Metroid is an adventure title, and Halo is a fairly traditional shooter. Sure, Metroid has shooter aspects, but it's certainly not an FPS. In addition, Halo's primary focus is on multiplayer where Metroid's focus is on single-player. It'd be like comparing the Myth series to the Warcraft series; it's apples and oranges.

For what it's worth, I'll give my nod to Metroid. But, that's mostly because I don't see what all the fuss is about Halo. Not saying Halo is a bad game, in fact it deserves praise for introducing console gamers to online multiplayer FPS. But, for sci-fi FPS I'd rather hop into a game of Tribes or Tribes 2.

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vaultboy

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#5  Edited By vaultboy
Al3xand3r said:
"I think the positives outweigh the negatives in your Zelda example. Regular gameplay was mostly the same except for the shield bash, but that skill isn't used much even later in the game. And then it did enhance things like the aimed ranged weapons and tools, and of course the fishing."
With Zelda, I think it's how annoyed I was getting trapped learning a new technique. It's true that the shield bash is never needed. Again, the techniques are never needed either. But, being forced to properly execute one sucked. And, maybe I'm being a bit too harsh; but I probably wouldn't have noticed it if I could have simply said, "OK, I understand, now let me resume the game."
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vaultboy

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#6  Edited By vaultboy

My take on how games either play better, play about the same, or play worse due to the addition of Wii controls.

I think the pointer is the greatest addition to controlling console games since analog. It works well and opens up new types of gameplay. I only wish the Wii had more games that utilized this.

The motion controls, when implemented well, can be a great addition. At the same time, they can ruin a game. Due to the unresponsiveness of the motion controls, I think any primary game mechanic like attacking or jumping should be tied to a button press. There are some games and genres that won't follow this rule, but when waggle breaks attacking or jumping it's a crime.

Games that Benefited from Motion Controls and/or Pointer:
Metroid Prime 3 - Great use of IR Pointer and the motion controls fit perfectly.
World of Goo - The game wouldn't have been playable without a pointer.
Zack & Wiki - There really wouldn't be a game here without the pointer and motion controls.
BIT.TRIP BEAT - Nails the Atari paddle feel.
Resident Evil 4 - The pointer works great and the limited motion controls (like to reload) work well.
Mario Kart Wii - The Wii wheel is fun and responsive for steering, the tricks and wheelies don't work quite as well though.
WiiSports - Despite some quirkiness with the motion controls, it's the only sports title I've really enjoyed (excluding Tony Hawk games).
Alien Crush Returns - Being able to bump the table with wrist flicks is pretty cool.
Lost Winds - Makes good use of the pointer even if the game is a snooze-fest.

Games that Play About the Same:
Super Mario Galazy - The waggle to spin jump works about as accurately as a button press, and the pointer controls feel tacked on.
Wario Land: Shake It - It fits within the theme of the game, but shaking the control doesn't add to the fun.
Super Smash Bros. Brawl - Why did they even bother to implement motion controls? Does anyone use the waggle?
Dangerous Creatues - All the primary abilities are mapped to buttons, so special attacks being mapped to the motion controls mostly make up for a lack of buttons.
No More Heroes - Ditto.

Games Hindered by Motion Controls and/or Pointer:
The Legend of Zelda: Twilight Princess - Pointer for using the bow and arrow was great. I didn't even mind waggling for the sword slash. But, the shield bash was entirely unreliable and there were a couple times I was stuck trying to learn the special moves because the stupid motion controls weren't responsive enough.
Okami - The celestial paintbrush controls worked great for me (I know some people had issue with them). Instead it was actually getting attacks to happen during combat that I had a problem with. Not just the combo part, but getting that damn wolf to attack at all. There was a point where my frustration turned into throttling the controller.
de Blob - I love the game, but jumping can be frustrating.
Helix - It doesn't really matter if you match what's on the screen or not, just flail your arms around and around.

How's your experiences been with the motion and pointer controls?

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vaultboy

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#7  Edited By vaultboy
ArbitraryWater said:
"However, after this there are no more Zelda games left to release on the VC. It all goes (more) downhill from here."
Maybe they'll work on a Wiiware 2D Zelda.  Probably not, since they'd probably make it a DS title and charge 3-4 times as much for it.
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vaultboy

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#8  Edited By vaultboy
Br3adfan said:
"RHCPfan24 said:
"They missed Breadfan. That may be the biggest crime of all."
I agree"
Thirded.
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vaultboy

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#9  Edited By vaultboy
AndrewGaspar said:
"Get her a good game... maybe you'll get her to play something that isn't retarded.Legend of Zelda? Mario Galaxy?"
Yeah, I'm not sure why more people aren't suggesting Mario Galaxy.  It's easily the best game on the Wii and about the only reason not to own it is if you don't like 3D platformers.

de Blob (another platformer) and Mario Kart are two other games that'd be casual friendly.

Also, World of Goo (especially if you can gift it to her via your own Wii) is an excellent game.
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vaultboy

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#10  Edited By vaultboy
Meowayne said:
"VaultBoy said:
"Looks fun.  I'll be keeping an eye on this game."
Fun...? Don't you mean EXCITING?"
I thought about going that route, but then I felt like a tool for doing so.  So, I opted for fun.