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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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Anyone else think game critics are playing a big prank on gamers?

               (Or are they really deluded enough to think these two games are decent?) The games I speak of, of course, are Halo 3 and The Ooze. Yes, both these games are hideously overrated. Now I know what many of you are thinking: of me dying a horrible death for insulting your messiah. Just remember that I didn't start the Flame War. And in an attempt to keep the hatred to a minimum, I'll start with The Ooze and end with Halo 3. So as I alluded to in the last sentence, The Ooze. It was a Genesis game released when the system was pretty much dead, so don't expect major quality. Anyway, there was a story here, but I decided to make up my own: you play as Fred Fredburger (oozified, of course (at 1:39)), who....eh, the story they provided was better than the one I'm trying to come up with. As I said before, you play as a pile of ooze, and you have several ways to attack your enemies. You can shoot ooze balls at your enemies, strike them with your oozy appendages, or collect an instant death poison power up. Speaking of power ups, there are only a few I found: aside from the poison thing, there's super speed, DNA for the "good" ending (more on that later), and extra ooze. Ooze acts as your health and form of attack, and it's really fun to roam around levels as a huge nuclear mess.
               Wait, "roam around levels"....isn't that where the big flaw comes in? Exactly. What could've been a good game was ruined by awful level design. Most of your time will be spent looking for switches to activate or random holes in the architecture that lead somewhere. Some of these switches and holes are hidden out of vision with no hints as to their existence! Who designed these levels, sadists with an unusually random train of thought? Naturally, this means the game is hard. You'll spend a lot of time on this game, just figuring out where the hell you're supposed to go. So you'd think that this would make for a decent ending, right? Well, The Ooze suffers from Ghosts 'n Goblins Syndrome, throwing a crap ending at you for 100%ing it.
               While I'm bashing the game, I might as well bring up exploding enemies. Aside from collecting goo orbs, you also collect extra ooze by beating enemeis. However, kinda late in the game, you encounter exploding enemies. "No problem, right? I'll just collect a large amount of ooze, stay at a distance, and attack them with my oozy appendages." Not gonna work, Mr. Optimistic. Some of these enemies are actually dragged into you as soon as you beat them. And they explode within an inch of your life (literally). The only way to avoid this is to shoot your goo at them, which again, uses up health. Either way, you're gonna lose health.
               It's a shame that The Ooze sucks so hard, because there were some good ideas behind it. After all, who doesn't want to control a poisonous puddle of muck, destroying everything in that dares cross their path? And the idea itself is well executed, as I mentioned earlier. Graphics are decent, and the music pushes the limits of the system, so you'd think the game would be great, right? Too bad crap level design ruined the whole thing. So I give it the Chakan Award for Bad Genesis Level Design.

               *sigh* Well, it had to come to this eventually, didn't it? Gonna review Halo 3. I know a lot of you are going to bash my head in like a furious Sonic, but I'm going to state my opinion anyway! But first, a bit of useless backstory. On my experiences, obviously. Through a series of tough negotiations, I was allowed to borrow one Xbox 360 game from somebody. I chose Halo 3 just to see what the fuck everybody loved about it. Before I played the game, I found a poster in the box unclaimed. Why do I say this? Well, I already had a Halo 3 poster. Being the massive idiot I am, I now have two Halo 3 posters adorning my walls.
               However, none of this answered my original question: what's so great about Halo 3? After playing it for a few days (ooh, short game, not getting off to a good start), I can safely say that I still don't know what people love about it so much. I must admit that I didn't play the two previous Halo games, but why should I?; a truly great game doesn't have to use other games as a crutch. Given the previous, I had no idea what was going on storywise. Apparently, some purple chick was stolen, and bad aliens are trying to do something with their god that involves proposal rings of death. So some good aliens (who rebelled against the bad aliens) team up with you to win back th-I CAN'T TAKE ANYMORE OF THIS!!! I seriously had no idea what was going on throughout the entire game, and although stories don't always hold back a game, it really helps to know what the hell you're doing.
               Whatever, I didn't understand the story, let's move onto something else. How about the mandatory gameplay explanation? Well, this is a first person shooter, and you get a variety of weapons, ranging from swords and hammers to rifles and grenade launchers. Too bad you can only carry two at a time. Why is there this asinine weapon limit on the player? To make it feel more realistic? First off.....no. Real soldiers are trained to carry pounds upon pounds of heavy equipment daily; I think Master Chief can live with another weapon. Second, why realism? Realism isn't always good. And this wouldn't be so bad if all your weapons could pick up and restock on ammo, but no, only a select few can. So you're forced to scavenge weapons on the fly, a strategy which usually gives you a shit weapon. I fail to see the appeal in this, one of the series' hallmark concepts.
               The other hallmark of the series? The cover system. Rather than a simple HP system that would encourage conservation, strategy, and not running in like Rambo, you get regenerating health. If you're low on health, don't worry; just find something to hide behind, and you'll get it back. It doesn't even have to be decent cover, since enemies suddenly forget of your existence if you happen to hide behind a nearby pebble. It removes all strategy from battle, all of them devolving into one common tactic: pump the aliens full of lead until they're completely magnetic, hiding behind anything if you lose enough health. However, unlike the limited inventory, I can see how this might have worked. If Bungie decided to make a Vietnam based shooter, where the atmosphere and scenarios would have encouraged active cover and plodding combat, then I (and gamers worldwide) would most likely enjoy it more. After all, how many Vietnam based shooters have you played? Exactly. But instead, Bungie wanted to have their cake and eat it, too (original meaning heauh), by making it a crappy action-oriented FPS.
               Wait, I can hear it now. "Vincent, you can't call Halo 3 crap!" Yes, I can. Shut up. "But there have to be some good things about it, like the graphics." No, and I told you to shut up. The graphics are OK. At times, it looks a bit like Ninja Gaiden II, and I thought that game had decent graphics...most of the time. Howevecr, Halo 3 has some sort of lighting problem; the game constantly osscilates between "surface of the sun" and "dear God, I'm blind." I tried turning up the

Where I would rank this game.
Where I would rank this game.
brightn ess both on my television and the game itself, yet neither fixed the problem. Maybe there should've been a feature to bring down the contrast, maybe? Aw, who the hell am I kidding, nothing could make this game better. I tried listening to music from good games while playing it, thinking that would make the game better, but like Duke Nukem 64, it fixed nothing. The deployable cover system remained useless; the final boss was still piss easy; the combat was still mindless and patronizing; and the story was still more confusing than the damn Voynich manuscript.
               Seriously, what has happened to gaming that this is considered good? This game is not good at all. I'd say this is what happens when you apply film philosophies to the video game medium, but that would sound pretentious. Besides, Final Fantasy XII displays that with far more gusto than Halo 3 ever could. No, wait, I will say that is what happens when you do what I just said. The story is up its own ass far enough, and the music is the passive ambiance crap you see (OK, hear) in big name movies. Why do you think I listened to all that music? I came into this game expecting a fantastic adventure, but I wouldn't rank this in my top 10 games of all time. I wouldn't even put it in my top 20. I don't know where I'd put it, but it definitely goes below my crap threshold (the point where games stop being good and start sucking). So I give this game the Kefka was Onto Something Award for Destruction of Humanity, and await your inevitable complaints, whether they're directed at my actual opinion, or towards the length of this blog. And of course, there are alternatives...

  

(Oh, that reminds me of a few things I forgot, like how the vehicles control like crap, or how your allies can't be trusted with 4th grade safety scissors. Just had to put that in here.)
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CL60

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Edited By CL60
Video_Game_King said:
"CL60 said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
"My god, when I was posting, the OP was at least a mindless hater.  Now he's just being ignorant. Damn, it's like what people call me. "
What of the posters around me? They're throwing around baseless claims in order to change my opinion on the game. "You're using it to martyr the entire FPS genre." I never said "FPSes suck" or anything of the like. "How can you say you hate the game if you haven't even tried out the multiplayer?" Akin to saying I can't hate a car until I ride with other people in it. Intrinsic problems are intrinsic problems. "You're just crap at it." I finished it within a few days. "How can you complain about the story when you've only played this one?" OK, this one is more legitimate, but as I said, truly great games don't use other games as crutches."


Umm...why?  It's a straight up continuation.  Are you saying that something like the LOTR trilogy shouldn't exist?

Anyway, let's recap.
-You don't know any of the story, essentially jumping in at, imagine, say, the 3rd LOTR
....yet you bash the story and call it terrible

- You don't know how to properly control the thing (as demonstrated with the vehicles, equipment, etc.)
....yet you say you all those suck because you can't

- You haven't played the multiplayer
....yet you say it sucks and say it's the much like the sp because ifghting games are (co-op yea, but vs multiplayer, not at all)

- You bash halo for it's regerating health
...yet your playing on normal and openly said you shoot and have to hide behind a rock every two seconds peeking and shooting

- You call halo's music ambience music
...yet this is the main theme of halo (trilogy), this of 3

- You borrowed the game from a friend
...and you took his poster.  Are you a freaking asshole or what? >.>

"
Lets quote this because apparently the TC ignored it."
Not exactly. I think he edited it after I quoted him. So let me do it here:

I bash it for being confusing. Again, may I bring up the "stand on its own" point?
I know how to control them, yet I can still call them crap. Why is the steering delayed? What's the excuse there?
Again, I'm saying that multiplayer does not excuse the problems I have listed.
So? How does that put my opinion into question? I can't say much for normal difficulty since it's pretty standard for many video games, but I can say that the health system pretty much encourages these repetitive tactics.
That's ambiance. I want active music, like this, or this, or even this.That's beside the point. Besides, I don't think they'd mind :P."
I can't believe how much you have failed in this topic, it is astounding..
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Video_Game_King

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Edited By Video_Game_King
CL60 said:
"Video_Game_King said:
Not exactly. I think he edited it after I quoted him. So let me do it here:

I bash it for being confusing. Again, may I bring up the "stand on its own" point?
I know how to control them, yet I can still call them crap. Why is the steering delayed? What's the excuse there?
Again, I'm saying that multiplayer does not excuse the problems I have listed.
So? How does that put my opinion into question? I can't say much for normal difficulty since it's pretty standard for many video games, but I can say that the health system pretty much encourages these repetitive tactics.
That's ambiance. I want active music, like this, or this, or even this.That's beside the point. Besides, I don't think they'd mind :P."
I can't believe how much you have failed in this topic, it is astounding.."
Again, can you explain clearly? Or will you say that to explain it further to a moron like me won't achieve anything and that I'm an ignorant, mindless asshole? I've heard that several times, yet few people have confronted me about it. I get it: I shouldn't have worded it so that it sounded like I was asserting it as fact. But what about the game itself? I've made some fairly legitimate points, like "really good games are independent of other games or properties" or "different gameplay modes will not fix problems that are ingrained deep into the original concept", yet I've gotten nothing but bashing.
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tbone81889

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Edited By tbone81889
Video_Game_King said:
"CL60 said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
"My god, when I was posting, the OP was at least a mindless hater.  Now he's just being ignorant. Damn, it's like what people call me. "
What of the posters around me? They're throwing around baseless claims in order to change my opinion on the game. "You're using it to martyr the entire FPS genre." I never said "FPSes suck" or anything of the like. "How can you say you hate the game if you haven't even tried out the multiplayer?" Akin to saying I can't hate a car until I ride with other people in it. Intrinsic problems are intrinsic problems. "You're just crap at it." I finished it within a few days. "How can you complain about the story when you've only played this one?" OK, this one is more legitimate, but as I said, truly great games don't use other games as crutches."


Umm...why?  It's a straight up continuation.  Are you saying that something like the LOTR trilogy shouldn't exist?

Anyway, let's recap.
-You don't know any of the story, essentially jumping in at, imagine, say, the 3rd LOTR
....yet you bash the story and call it terrible

- You don't know how to properly control the thing (as demonstrated with the vehicles, equipment, etc.)
....yet you say you all those suck because you can't

- You haven't played the multiplayer
....yet you say it sucks and say it's the much like the sp because ifghting games are (co-op yea, but vs multiplayer, not at all)

- You bash halo for it's regerating health
...yet your playing on normal and openly said you shoot and have to hide behind a rock every two seconds peeking and shooting

- You call halo's music ambience music
...yet this is the main theme of halo (trilogy), this of 3

- You borrowed the game from a friend
...and you took his poster.  Are you a freaking asshole or what? >.>

"
Lets quote this because apparently the TC ignored it."
Not exactly. I think he edited it after I quoted him. So let me do it here:

I bash it for being confusing. Again, may I bring up the "stand on its own" point?
I know how to control them, yet I can still call them crap. Why is the steering delayed? What's the excuse there?
Again, I'm saying that multiplayer does not excuse the problems I have listed.
So? How does that put my opinion into question? I can't say much for normal difficulty since it's pretty standard for many video games, but I can say that the health system pretty much encourages these repetitive tactics.
That's ambiance. I want active music, like this, or this, or even this.That's beside the point. Besides, I don't think they'd mind :P."
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
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Video_Game_King

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Edited By Video_Game_King
tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh.....
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tbone81889

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Edited By tbone81889
Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
lol just different taste.  I like rock.
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Video_Game_King

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Edited By Video_Game_King
tbone81889 said:
"Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
lol just different taste.  I like rock.
"
And I like...whatever the hell is on SupraDarky's channel, usually :P.
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GreggD

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I hope this thread is buried, soon. I don't like seeing all this negativity, VGK.

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GreggD said:
"I hope this thread is buried, soon. I don't like seeing all this negativity, VGK."
Neither do I. I have crap to do, like beat Resident Evil 2. I'm close, but this certainly isn't helping. (Oh, and check my latest update for my feelings on this debacle.)
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SmugDarkLoser

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Edited By SmugDarkLoser
Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
O'Donald is one of the most respected composers in the industry >.>
How is a gregorian chant in a video game generic? And that's not bold, especially as a main melody?   Do you even realize how unorthodox some of that is?  My god.... you is fail  

Is this even active enough for you!  Jees!!
  




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Edited By Video_Game_King
SmugDarkLoser said:
"Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
O'Donald is one of the most respected composers in the industry >.> How is a gregorian chant in a video game generic?  My god.... you is fail "
Who the hell is O'Donald, and which industry, music or video game music? And I'll give you the Gregorian chant part, that's OK. But then it slowly deludes into the soundtrack of a very contrived action film. I can picture it now: terrorists are chanting for no good reason, the hero hiding behind a random corner. Then they reveal the bomb, and the hero tries to jump into the fray in slow motion to prevent it from going off (at the part when the drums come in). A fight then ensues, everything still in slow motion. Ultimately, after the smoke clears, the hero has won. Did I hit the nail on the head with that?

And the music you posted there wasn't that good. Here's something better from the same game that also illustrates my point:

  

(And stop posting something only to edit it a few minutes later. Like I did just now. Twice.)
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SmugDarkLoser

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Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
O'Donald is one of the most respected composers in the industry >.> How is a gregorian chant in a video game generic?  My god.... you is fail "
Who the hell is O'Donald, and which industry, music or video game music? And I'll give you the Gregorian chant part, that's OK. But then it slowly deludes into the soundtrack of a very contrived action film. I can picture it now: terrorists are chanting for no good reason, the hero hiding behind a random corner. Then they reveal the bomb, and the hero tries to jump into the fray in slow motion to prevent it from going off (at the part when the drums come in). A fight then ensues, everything still in slow motion. Ultimately, he wins a hard fought fight, and is welcomed back to his homeland a decorated hero. Did I hit the nail on the head?"

Why would they place that there?  You'd use high paced action music for that.
Halo's chant is for epicness and scope.  I don't think anyone really thinks differently.

As for Odonald, mostly games.  He's been acknowledged at GDC, numerous award thingies, rolling stones, etc.
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Video_Game_King

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Edited By Video_Game_King
SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
O'Donald is one of the most respected composers in the industry >.> How is a gregorian chant in a video game generic?  My god.... you is fail "
Who the hell is O'Donald, and which industry, music or video game music? And I'll give you the Gregorian chant part, that's OK. But then it slowly deludes into the soundtrack of a very contrived action film. I can picture it now: terrorists are chanting for no good reason, the hero hiding behind a random corner. Then they reveal the bomb, and the hero tries to jump into the fray in slow motion to prevent it from going off (at the part when the drums come in). A fight then ensues, everything still in slow motion. Ultimately, he wins a hard fought fight, and is welcomed back to his homeland a decorated hero. Did I hit the nail on the head?"
Why would they place that there?  You'd use high paced action music for that.Halo's chant is for epicness and scope.  I don't think anyone really thinks differently. "
That's the image I got in my head, and I could most likely film it piece for piece. All I'm asking for is more active music, not passive ambiance. Save that for movies; video games are supposed to have more active, bolder music.
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Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. 

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Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again.
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Edited By SmugDarkLoser

  I'm sorry, but you have no idea what your talking about.
The halo 3 theme is very active, it's a freaking fight song.  And hell, I guess I could say this as it was made for Halo 2 and used during one scene without the lyrics

Don't like ambiance?  Well, your sort of missing out on some great songs. 

  

  


  
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tbone81889

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Edited By tbone81889
SmugDarkLoser said:
"Video_Game_King said:
"tbone81889 said:
I'm sorry I would have to shoot myself if that type of music was in Halo because it does not match it.  I'd much rather have this music.  This is one of th theme songs from Halo 2.  It did play during a level of the game.

The music you suggested is only good for old school games.
"
I was saying more that I want bolder, more active music. Those were just examples. What I heard in Halo 3 was more or less generic ambiance crap. And that song was just....ugh....."
O'Donald is one of the most respected composers in the industry >.>
How is a gregorian chant in a video game generic? And that's not bold, especially as a main melody?   Do you even realize how unorthodox some of that is?  My god.... you is fail  

Is this even active enough for you!  Jees!!
  
"
Hey look its the generic Japanese character.  Looks depressed and looks feminin.
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SmugDarkLoser

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Edited By SmugDarkLoser
Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.

There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out.
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tbone81889 said:
"SmugDarkLoser said: Hey look its the generic Japanese character.  Looks depressed and looks feminin."
Kaim is one of the deepest characters in gaming.  Seriously.
He's not really depressed, but he really doesn't care about things at the beggining.  Well, that's what he shows externally.  He goes through a huge character development, both backwards and forwards.

If you call Kaim generic, you haven't played lost odyssey.
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SmugDarkLoser said:
"  I'm sorry, but you have no idea what your talking about.
The halo 3 theme is very active, it's a freaking fight song.  And hell, I guess I could say this as it was made for Halo 2 and used during one scene without the lyrics

Don't like ambiance?  Well, your sort of missing out on some great songs. 
  

  


  
"
Again, didn't feel active. It felt a lot slower and more ambiance-esque (probably the best word I can come up with).

*clicks link* AGGGHHHH!!! NOT AGAIN!!!

Shinra was more active. I can imagine the Blue Man Group doing this.
Eh, not that good. It seems to be halfway, and designed only for a few specific cutscenes. (Rain??)
More active, kinda. Active or passive, eh...

Lemme give you some examples of great songs that are farmoreactive.
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SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
A lot of people play on normal, so I figured I'd play on normal. After all, many consider it the default difficulty setting. Sorry if I don't have the testicular force to play the game on legendary, but that would result in a slightly warped picture. After all, how could I call the game hard if I played it on the highest difficulty? But how could I call it easy, since that's the only thing I know? I had something else to say, but I forgot it :(.
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i just send those weren't.
Apparently you can't read either.

Regarding music, I'll put one thing out there.  How the hell is this not up beat?  You go wild about these frantic songs though, and then you go out and rant about how you dislike action movie soundtracks >.>

  
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SmugDarkLoser said:
"tbone81889 said:
"SmugDarkLoser said: Hey look its the generic Japanese character.  Looks depressed and looks feminin."
Kaim is one of the deepest characters in gaming.  Seriously. He's not really depressed, but he really doesn't care about things at the beggining.  Well, that's what he shows externally.  He goes through a huge character development, both backwards and forwards.If you call Kaim generic, you haven't played lost odyssey. "
I said his looks are generic.  Not his personality.
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Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
A lot of people play on normal, so I figured I'd play on normal. After all, many consider it the default difficulty setting. Sorry if I don't have the testicular force to play the game on legendary, but that would result in a slightly warped picture. After all, how could I call the game hard if I played it on the highest difficulty? But how could I call it easy, since that's the only thing I know? I had something else to say, but I forgot it :(."
Everyone considers heroic to be the regular difficult setting (it is in the middle after all). 
Ask Bungie or anyone who plays the game....

So for comedic relief, how is single player 99% like the multiplayer?
And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  Also, what did you think about this boss fight (the 2)
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SmugDarkLoser said:
"i just send those weren't.
Apparently you can't read either.

Regarding music, I'll put one thing out there.  How the hell is this not up beat?  You go wild about these frantic songs though, and then you go out and rant about how you dislike action movie soundtracks >.>
  
"
Said what weren't? Those songs? I thought you were implying that they were ambiance music and therefore (from my point of view as you perceive it) not good. And I go wild when the soundtrack is far more active and on equal footing with everything else in the game; in movies, music often feels like a bit of an afterthought, as everything has already been established. And again, don't like the song. I shall have my revenge:

  

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SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
Last time I checked there was  4 levels of difficulty.  Easy, Normal, Heroic, and Legendary.
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tbone81889 said:
"SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
Last time I checked there was  4 levels of difficulty.  Easy, Normal, Heroic, and Legendary."
Mythic.
It's the implied name of course
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SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off.
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Video_Game_King said:
"SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off."
How do you take down a scarab again?
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KIng how old are you?  I think this is becomming a generation issue.  Your music is "old school" and it wouldn't appeal to the audience of today.  If Halo or only other blockbuster game had music like the one's your putting up would not look as bad ass, thus equals less sales.

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SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off."
How do you take down a scarab again? "
I get in a tank (which the game oddly provides during every encounter with these things), shoot down the legs a bit, then shove explosives up its ass. I am not kidding.
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tbone81889 said:
"KIng how old are you?  I think this is becomming a generation issue.  Your music is "old school" and it wouldn't appeal to the audience of today.  If Halo or only other blockbuster game had music like the one's your putting up would not look as bad ass, thus equals less sales."
I'm not asking for chiptunes or MIDI files, just far more active music. Oh, and I'm hundreds and hundreds of years old.
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SmugDarkLoser said:
"tbone81889 said:
"SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
Last time I checked there was  4 levels of difficulty.  Easy, Normal, Heroic, and Legendary."
Mythic. It's the implied name of course"
That's a map pack not a difficulty level.  Check your facts.
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Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off."
How do you take down a scarab again? "
I get in a tank (which the game oddly provides during every encounter with these things), shoot down the legs a bit, then shove explosives up its ass. I am not kidding."

What explosives? 
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SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off."
How do you take down a scarab again? "
I get in a tank (which the game oddly provides during every encounter with these things), shoot down the legs a bit, then shove explosives up its ass. I am not kidding."
What explosives?  "
Tanks fire explosives. I thought that was understood.
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tbone81889 said:
"SmugDarkLoser said:
"tbone81889 said:
"SmugDarkLoser said:
"Video_Game_King said:
"Player1 said:
"Just like most people who hate on halo, it was for absolutely foolish reasons. You complain about the story litterly two sentences after asking us why you should have played the first two games. Seriously? Thats the precise reason you should have played them! So you get it! Also, the cover system is perfect. It allows you to push the limits with master chief, but still have a challenge. "
How so? It wasn't challenging, just repetitive. Pushing the limits would've been to have a conventional health system and enemies that can beat you shitless. I never really felt like I was hitting a wall. Wait, yes I was: to hide from the enemies to recover. Again and again."
You played on normal and apparently you suck.There's 5 main difficulties on halo, you picked the second easiest.  That's the only reason you could surive.  Enemies aren't exactly aggressive.  You can't use a cheap hide behind cover thing on harder difficulties, they'll search you out. "
Last time I checked there was  4 levels of difficulty.  Easy, Normal, Heroic, and Legendary."
Mythic. It's the implied name of course"
That's a mappack not a difficulty level.  Check your facts.
"
No, Legendary + all skulls = Mythic.  The map pack is named after the difficulty.  Search up bungie.net.  Bungie calls it mythic, so it shall be.  Either way there is 5 difficulty ranges as it makes it about 1 step up higher.  So you have  a easy through leendary + 1.
And trust me, I'd know enough Halo to not need to check my facts.  I've racked up hundreds of hours on that.
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Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
Everyone considers heroic to be the regular difficult setting (it is in the middle after all).  Ask Bungie or anyone who plays the game....So for comedic relief, how is single player 99% like the multiplayer? And also, what was the biggest "bug" you had to take down?  Was it something mechanical and vehicle like perhaps?  "
I thought many people considered the regular difficulty for games to be Normal. After all, why call it anything else? If I want the best picture of the game, I'll play it on "Normal", not "Kinda Hard." And as I've said before, there are key gameplay concepts that carry over, like the cover system, the limited weapons, and vehicles controlling like shit. Except for the Ghost. And those Scarabs? Yea, those were disappointing. Shoot out one of the legs, and pump it full of bombs until the fireworks go off."
How do you take down a scarab again? "
I get in a tank (which the game oddly provides during every encounter with these things), shoot down the legs a bit, then shove explosives up its ass. I am not kidding."
What explosives?  "
Tanks fire explosives. I thought that was understood."
Hmm... i guess that is possible for all except the first.  Can actually fire the back side off.
Be a man though!  Jump on it! lulzors. 
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Skulls are there to provide changes within the gameplay on any difficulty level.  Your suggestion does not count as a difficulty level.  Even though it will most certainly make it more difficult.

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SmugDarkLoser said:
Hmm... i guess that is possible for all except the first.  Can actually fire the back side off.Be a man though!  Jump on it! lulzors.  "
I'm not even sure how our why I should.
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Video_Game_King said:
"SmugDarkLoser said:
Hmm... i guess that is possible for all except the first.  Can actually fire the back side off.Be a man though!  Jump on it! lulzors.  "
I'm not even sure how our why I should."
At the scarab battles in Halo 3 your either on a mongoose or your suppose to get into a Hornet.  The tank was suppose to be used up until the final Scarab battle.  After you take down the legs the scarab falls for a short period of time which allows you to jump on it and go to the back and blow up its engine or whatever you want to call it.  But I'm sure the tank gets the job done as well.
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tbone81889 said:
"Video_Game_King said:
"SmugDarkLoser said:
Hmm... i guess that is possible for all except the first.  Can actually fire the back side off.Be a man though!  Jump on it! lulzors.  "
I'm not even sure how our why I should."
At the scarab battles in Halo 3 your either on a mongoose or your suppose to get into a Hornet.  The tank was suppose to be used up until the final Scarab battle.  After you take down the legs the scarab falls for a short period of time which allows you to jump on it and go to the back and blow up its engine or whatever you want to call it.  But I'm sure the tank gets the job done as well.
"
It does, especially since you can fire at a distance and kill any enemies far easier than if you went in on your own.
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tbone81889 said:
"Video_Game_King said:
"SmugDarkLoser said:
Hmm... i guess that is possible for all except the first.  Can actually fire the back side off.Be a man though!  Jump on it! lulzors.  "
I'm not even sure how our why I should."
At the scarab battles in Halo 3 your either on a mongoose or your suppose to get into a Hornet.  The tank was suppose to be used up until the final Scarab battle.  After you take down the legs the scarab falls for a short period of time which allows you to jump on it and go to the back and blow up its engine or whatever you want to call it.  But I'm sure the tank gets the job done as well.
"
Wait, can you even use the tank in that battle?  Isn't there a gap between?  If not, it's a damn long drive around
But even so, I'm convinced this guy's and idiot if he doesn't realize how get onto a hornet, especially considering there was a hornet so obviously placed for the big battle
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SmugDarkLoser said:
Wait, can you even use the tank in that battle?  Isn't there a gap between?  If not, it's a damn long drive aroundBut even so, I'm convinced this guy's and idiot if he doesn't realize how get onto a hornet, especially considering there was a hornet so obviously placed for the big battle"
I don't remember what the Hornet was, but I found the tank to be satisfactory. Was it there for the two Scarab battle? If it was, then apparently I didn't need it.
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Video_Game_King said:
"SmugDarkLoser said:
Wait, can you even use the tank in that battle?  Isn't there a gap between?  If not, it's a damn long drive aroundBut even so, I'm convinced this guy's and idiot if he doesn't realize how get onto a hornet, especially considering there was a hornet so obviously placed for the big battle"
I don't remember what the Hornet was, but I found the tank to be satisfactory. Was it there for the two Scarab battle? If it was, then apparently I didn't need it."
Are you saying you never used the hornet?  You know, the flying vehicle on the marines side?
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SmugDarkLoser said:
"Video_Game_King said:
"SmugDarkLoser said:
Wait, can you even use the tank in that battle?  Isn't there a gap between?  If not, it's a damn long drive aroundBut even so, I'm convinced this guy's and idiot if he doesn't realize how get onto a hornet, especially considering there was a hornet so obviously placed for the big battle"
I don't remember what the Hornet was, but I found the tank to be satisfactory. Was it there for the two Scarab battle? If it was, then apparently I didn't need it."
Are you saying you never used the hornet?  You know, the flying vehicle on the marines side? "
Oh, THAT? I didn't even see that in the double Scarab thing. Yea, I used it.
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how?  You're not very observant, at all.

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SmugDarkLoser said:
"how?  You're not very observant, at all. "
I had a tank, what the hell did you want? That's like me not noticing Kain because I have FuSoYa in my party; yea, the first guy is pretty good, but the second guy can kill anything with his sheer awesomeness.

Now that I think about it further, I remember two Hornets nearby. However, I had a tank, my teammates were idiots, and I blew them up for being so horrifically stupid. (I thought they were going to control the Hornets, so I didn't see any need for them.)
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maybe you would have enjoyed the game if you weren't so....stupid?

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Edited By Video_Game_King
SmugDarkLoser said:
"maybe you would have enjoyed the game if you weren't so....stupid?"
How so? I didn't see any need for the Hornets, and I doubt the battle would've been any harder or any more enjoyable.
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SmugDarkLoser

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Edited By SmugDarkLoser

well you said you just had to shoot it.  Otherwise you could, one option, is to drive the hornet over it, jump down, kill the guys,  blow it up, board a banshee mid air, and then proceed to the other.