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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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Rail shooters of years past.

No Caption Provided

Sin & Punishment: Successors of the Earth

(OK, what the fuck, you guys?) Why's it taking me so long to put out a new blog? Well, you have Super Meat Boy to blame for that. It's a pretty hard game, and the frame rate dropping into the decimal count isn't helping things. Normally, I'd post one of my other blogs I have sitting in the line-up, but given that I've written my Meat Boy blog with my hiatus in mind, I don't have a lot of options. So until I finally beat it, I'll just do some revisits of older games or something. Up first is Sin & Punishment, otherwise known as Neon Genesis Evangelion: The Rail Shooter. Probably.

And like Neon Genesis Evangelion (probably (I should stop basing my jokes on shows I've never watched)), I have no goddamn clue what's going on at any given time. I've honestly tried paying attention to the plot, but I couldn't figure any of it out. Regardless, here's what I wrote down: it's the far off future year of 2007 and monsters are attacking Japan. Now it's up to unenthusiastic youth Saki Amamiya to save the world. Or maybe it's up to his girlfriend who looks exactly like him to do that, and he's going to destroy the world. Or both. Also, something about sharing monster blood and a talking cat and time travelling to New York or some other bullshit or something. And did I mention that all the dialogue is translated, but the subtitles remain in blurry-as-fuck Japanese? So as you can see, it's a pretty goddamn confusing story, which makes the decision to dedicate half the experience to the story as confusing as....well, as the story itself. Funny how things work out that way.

What's wrong? Did you look in a mirror or something? *ba dum tish*....Yea, that WAS a pretty terrible joke, wasn't it?
What's wrong? Did you look in a mirror or something? *ba dum tish*....Yea, that WAS a pretty terrible joke, wasn't it?

But that doesn't mean the whole story thing is bad. After all, we have the aesthetics for the story, which tend to work quite well...although that's kinda because of how ridiculous it can be. Ouch. What the hell does that mean? Well, the game doesn't look too good. I don't mean that on a technical level, though, because judging by that alone, the game would look amazing. You have some pretty good lighting going on, high resolution textures, decent face animations, and all other sorts of witchcraft that causes N64s to melt. But remember that I'm not judging this on tech alone. Art's also getting thrown into the mix, and this is where things get weird. (Presumably, talking cat things in Japan are perfectly normal.) I don't know how to put it, but the characters often look...off. They just look off. Maybe I'm in the wrong on this, but I'm not sure the characters were supposed to look thsi angsty or dumb or fucking terrifying. The voice acting gets off better...kinda. See, as I clumsily alluded to previously, the entire game is voice acted, and the quality can range from pretty damn good to not even trying. Saki seems to take the cake in the last category; the poor bastard can never seem to give a shit about anything. Not in a "mopey whiney teen" sort of way, but more like "awkward high school presentation" sort of way. Combine that with a face that most definitely is "mopey whiney teen", and you have a veritable gold mine of laughs. (Provided you can laugh, of course. I spent most of the game with the previously mentioned look on my face, even if I do that all the time anyway.)

Now to compliment the game, for a change: everything else. Everything else about the game is deserving of compliment. What's that? You want to know what the game is like? You shoot shit. That's what you do throughout the game. What more could you want out of an experience? What's that? You want MORE? Fortunately, this game anticipated your selfishness and gives you more. So much more. For example, the power-ups....OK, there aren't any. Sure, you get a sword, but it's less Radiant Silvergun and more "kill things you'd shoot anyway". But that's OK, because Sin & Punishment really shines through with its scenarios. For example, how do you follow up a game of tug of war with some Panzer Dragoon looking thing? Running in circles and shooting a cat in its smug fucking face. And then about 70% more game follows, wherein it manages to keep this pace up throughout that entire experience. How is that even possible? Never once did I stop to say, "This is getting boring" or anything like that. (Although that might be because I was using the word "confusing" instead.) Throw in some pretty awesome bosses (the final boss has you blowing up the Earth while protecting the Earth, because logic and fun never get along too well), and you have a pretty awesome experience.

An easy experience, mind you, but an awesome experience, nonetheless. How easy is it? First level: I didn't get hit once. I didn't even have to move, and I still managed to avoid bullets like a Metal Gear villain. Then the next few levels came, and sure enough, I managed to get hit sometimes, and I had to move around to avoid bullets and obstacles. Still, though, things remain easy, because the game hands out health and time bonuses like crazy. Did you beat a mini-boss? Have some more time! Shoot a random enemy? You need health! Do you exist? No? Well, here are some pity points for not existing...somehow. Actually, that's an unfair characterization, because it implies that the game has no clue what challenge is. Go ahead and play some of the little mini-game moments that break up the game proper, and you'll encounter some challenge. The problem, of course, is that this doesn't really carry over into the rest of the game. As I said, it's easy to take care of what's trying to kill you, and the game doesn't really want you dying. But you know what? This may be my fault. After all, I didn't check the menus too well (because while I don't know how skilled my Japanese is, I do know I'm absolutely terrible at reading Japanese with glaucoma), so it's possible that I accidentally played the whole thing on Press A to Win Mode. Besides, all it really needs is a stronger focus on points (perhaps by becoming an arcade game or turning combos into a per-level affair), and the challenge magically reappears. So yea, I'd still recommend this thing.

Review Synopsis

  • I'd say it's like Neon Genesis Evangelion, but I'm sure that show had better voice work. Also, I've never watched the show, so I should stop making that damn comparison.
  • Especially given the solid gameplay and everything.
  • Easy gameplay, but still solid gameplay.

Continuing the theme of revisits, here's me revisiting the idea of SpongeBob being racist and terrible for children:

Panzer Dragoon Mini

(Nope, still haven't beaten Super Meat Boy.) I am not joking when I say that I thought I Wanna Be The Guy would give me more trouble. Anyway, our next game should have some pedigree behind it: Panzer Dragoon Mini, otherwise known as one of two Panzer Dragoon games Sega doesn't want you to know about. (I can't even find anything on the second one because that's how ignorant people are to it.) Now why doesn't Sega want you to know about this? Well, probably because it's a dull, ridiculously simplistic entry in the Panzer Dragoon series.

Speaking of Panzer Dragoon, what's it known for? Largely, as far as I can tell, story and graphics (or at least the general look of things). Guess which one this game doesn't have? Graphics? Yes, because Sega somehow managed to turn Zork into a friggin' shooter. No, it's actually the story that was left out. Oddly enough, I don't have much of a problem with that; after all, what's there to explain? Why I can choose between three completely identical dragons or why I fight the same miniboss four or five times? I'm not thinking about that stuff, mainly because I'm thinking about how the game looks. Most of the time, it's bad. The ground is just a series of crappy stripes, and while the enemies can look cool, they never get close enough to you to show off that coolness. (But more on that later.) So how does the game look good? The bosses. How did they squeeze this out of the Game Gear? OK, so there's some flicker on these guys, but keep in mind that some pretty detailed animations accompany this flicker, easily making the bosses the best part of the game.

The authorities are on their way, you brute-forcing son of a bitch.
The authorities are on their way, you brute-forcing son of a bitch.

Unfortunately, that's really all the game has, because in comes the game part. Now as I said before, Panzer Dragoon Mini is a shooter, and it's a shooter with two ways of shooting things. First is the regular shot which you'll never ever use outside boss battles. Your shots will never go where you aim, so unless you're shooting at something that occupies 80% of the screen (like a boss), it's best to rely on shooting method number two: target painting. Just hold down the shoot button, hover over targets, and release it to watch them all die. Sounds cool, right? Well, it isn't, and there are two reasons why. Now I really don't like comparing games, but this is really the best way I can illustrate my point. Look at how target painting is handled in any other Panzer Dragoon game; now here's Mini. Notice something missing? Impact. The enemies die with a small pfft as soon as you let go of the damn button, leaving you no time to enjoy killing...whatever the hell you fight. (Again, no story.) I know it sounds minor, but trust me: it really does suck a lot of the fun out of the experience.

Second, the level design just isn't that interesting. Here's the format you'll be dealing with for many of the levels: a couple of enemies come in from the left, then a couple more from the right. Repeat that a bit with those enemies, then move onto something else. True, sometimes they'll come from the top of the screen or *gasp* the corners (ARE YOU A MADMAN!?), but for the most part, it's just left and right. Does that sound exciting? If it does, then you probably passed out in a fit of excitement when you saw my banner, you boring piece of shit. For the rest of us, it's a repetitive bore. True, the game does introduce quite a few enemy designs over the course of the game, but it doesn't amount to much, since they take both the same positions as other enemies and their vulnerabilities. The only parts I genuinely looked forward to where the boss battles, but that was more because of how they looked than how they played. I don't know if the fact that it has only five levels is a good or bad thing. Yet I know for certain if this game is a good or bad thing. Care to take a guess?

Review Synopsis

  • If this was the first Panzer Dragoon game, the series would be called Missile Burping/Farting/Eye-Lasering Dragon.
  • Then again, it would be the ONLY Panzer Dragoon game, given the shooting and everything.
  • And the overall design.
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Video_Game_King

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Sin & Punishment: Successors of the Earth

(OK, what the fuck, you guys?) Why's it taking me so long to put out a new blog? Well, you have Super Meat Boy to blame for that. It's a pretty hard game, and the frame rate dropping into the decimal count isn't helping things. Normally, I'd post one of my other blogs I have sitting in the line-up, but given that I've written my Meat Boy blog with my hiatus in mind, I don't have a lot of options. So until I finally beat it, I'll just do some revisits of older games or something. Up first is Sin & Punishment, otherwise known as Neon Genesis Evangelion: The Rail Shooter. Probably.

And like Neon Genesis Evangelion (probably (I should stop basing my jokes on shows I've never watched)), I have no goddamn clue what's going on at any given time. I've honestly tried paying attention to the plot, but I couldn't figure any of it out. Regardless, here's what I wrote down: it's the far off future year of 2007 and monsters are attacking Japan. Now it's up to unenthusiastic youth Saki Amamiya to save the world. Or maybe it's up to his girlfriend who looks exactly like him to do that, and he's going to destroy the world. Or both. Also, something about sharing monster blood and a talking cat and time travelling to New York or some other bullshit or something. And did I mention that all the dialogue is translated, but the subtitles remain in blurry-as-fuck Japanese? So as you can see, it's a pretty goddamn confusing story, which makes the decision to dedicate half the experience to the story as confusing as....well, as the story itself. Funny how things work out that way.

What's wrong? Did you look in a mirror or something? *ba dum tish*....Yea, that WAS a pretty terrible joke, wasn't it?
What's wrong? Did you look in a mirror or something? *ba dum tish*....Yea, that WAS a pretty terrible joke, wasn't it?

But that doesn't mean the whole story thing is bad. After all, we have the aesthetics for the story, which tend to work quite well...although that's kinda because of how ridiculous it can be. Ouch. What the hell does that mean? Well, the game doesn't look too good. I don't mean that on a technical level, though, because judging by that alone, the game would look amazing. You have some pretty good lighting going on, high resolution textures, decent face animations, and all other sorts of witchcraft that causes N64s to melt. But remember that I'm not judging this on tech alone. Art's also getting thrown into the mix, and this is where things get weird. (Presumably, talking cat things in Japan are perfectly normal.) I don't know how to put it, but the characters often look...off. They just look off. Maybe I'm in the wrong on this, but I'm not sure the characters were supposed to look thsi angsty or dumb or fucking terrifying. The voice acting gets off better...kinda. See, as I clumsily alluded to previously, the entire game is voice acted, and the quality can range from pretty damn good to not even trying. Saki seems to take the cake in the last category; the poor bastard can never seem to give a shit about anything. Not in a "mopey whiney teen" sort of way, but more like "awkward high school presentation" sort of way. Combine that with a face that most definitely is "mopey whiney teen", and you have a veritable gold mine of laughs. (Provided you can laugh, of course. I spent most of the game with the previously mentioned look on my face, even if I do that all the time anyway.)

Now to compliment the game, for a change: everything else. Everything else about the game is deserving of compliment. What's that? You want to know what the game is like? You shoot shit. That's what you do throughout the game. What more could you want out of an experience? What's that? You want MORE? Fortunately, this game anticipated your selfishness and gives you more. So much more. For example, the power-ups....OK, there aren't any. Sure, you get a sword, but it's less Radiant Silvergun and more "kill things you'd shoot anyway". But that's OK, because Sin & Punishment really shines through with its scenarios. For example, how do you follow up a game of tug of war with some Panzer Dragoon looking thing? Running in circles and shooting a cat in its smug fucking face. And then about 70% more game follows, wherein it manages to keep this pace up throughout that entire experience. How is that even possible? Never once did I stop to say, "This is getting boring" or anything like that. (Although that might be because I was using the word "confusing" instead.) Throw in some pretty awesome bosses (the final boss has you blowing up the Earth while protecting the Earth, because logic and fun never get along too well), and you have a pretty awesome experience.

An easy experience, mind you, but an awesome experience, nonetheless. How easy is it? First level: I didn't get hit once. I didn't even have to move, and I still managed to avoid bullets like a Metal Gear villain. Then the next few levels came, and sure enough, I managed to get hit sometimes, and I had to move around to avoid bullets and obstacles. Still, though, things remain easy, because the game hands out health and time bonuses like crazy. Did you beat a mini-boss? Have some more time! Shoot a random enemy? You need health! Do you exist? No? Well, here are some pity points for not existing...somehow. Actually, that's an unfair characterization, because it implies that the game has no clue what challenge is. Go ahead and play some of the little mini-game moments that break up the game proper, and you'll encounter some challenge. The problem, of course, is that this doesn't really carry over into the rest of the game. As I said, it's easy to take care of what's trying to kill you, and the game doesn't really want you dying. But you know what? This may be my fault. After all, I didn't check the menus too well (because while I don't know how skilled my Japanese is, I do know I'm absolutely terrible at reading Japanese with glaucoma), so it's possible that I accidentally played the whole thing on Press A to Win Mode. Besides, all it really needs is a stronger focus on points (perhaps by becoming an arcade game or turning combos into a per-level affair), and the challenge magically reappears. So yea, I'd still recommend this thing.

Review Synopsis

  • I'd say it's like Neon Genesis Evangelion, but I'm sure that show had better voice work. Also, I've never watched the show, so I should stop making that damn comparison.
  • Especially given the solid gameplay and everything.
  • Easy gameplay, but still solid gameplay.

Continuing the theme of revisits, here's me revisiting the idea of SpongeBob being racist and terrible for children:

Panzer Dragoon Mini

(Nope, still haven't beaten Super Meat Boy.) I am not joking when I say that I thought I Wanna Be The Guy would give me more trouble. Anyway, our next game should have some pedigree behind it: Panzer Dragoon Mini, otherwise known as one of two Panzer Dragoon games Sega doesn't want you to know about. (I can't even find anything on the second one because that's how ignorant people are to it.) Now why doesn't Sega want you to know about this? Well, probably because it's a dull, ridiculously simplistic entry in the Panzer Dragoon series.

Speaking of Panzer Dragoon, what's it known for? Largely, as far as I can tell, story and graphics (or at least the general look of things). Guess which one this game doesn't have? Graphics? Yes, because Sega somehow managed to turn Zork into a friggin' shooter. No, it's actually the story that was left out. Oddly enough, I don't have much of a problem with that; after all, what's there to explain? Why I can choose between three completely identical dragons or why I fight the same miniboss four or five times? I'm not thinking about that stuff, mainly because I'm thinking about how the game looks. Most of the time, it's bad. The ground is just a series of crappy stripes, and while the enemies can look cool, they never get close enough to you to show off that coolness. (But more on that later.) So how does the game look good? The bosses. How did they squeeze this out of the Game Gear? OK, so there's some flicker on these guys, but keep in mind that some pretty detailed animations accompany this flicker, easily making the bosses the best part of the game.

The authorities are on their way, you brute-forcing son of a bitch.
The authorities are on their way, you brute-forcing son of a bitch.

Unfortunately, that's really all the game has, because in comes the game part. Now as I said before, Panzer Dragoon Mini is a shooter, and it's a shooter with two ways of shooting things. First is the regular shot which you'll never ever use outside boss battles. Your shots will never go where you aim, so unless you're shooting at something that occupies 80% of the screen (like a boss), it's best to rely on shooting method number two: target painting. Just hold down the shoot button, hover over targets, and release it to watch them all die. Sounds cool, right? Well, it isn't, and there are two reasons why. Now I really don't like comparing games, but this is really the best way I can illustrate my point. Look at how target painting is handled in any other Panzer Dragoon game; now here's Mini. Notice something missing? Impact. The enemies die with a small pfft as soon as you let go of the damn button, leaving you no time to enjoy killing...whatever the hell you fight. (Again, no story.) I know it sounds minor, but trust me: it really does suck a lot of the fun out of the experience.

Second, the level design just isn't that interesting. Here's the format you'll be dealing with for many of the levels: a couple of enemies come in from the left, then a couple more from the right. Repeat that a bit with those enemies, then move onto something else. True, sometimes they'll come from the top of the screen or *gasp* the corners (ARE YOU A MADMAN!?), but for the most part, it's just left and right. Does that sound exciting? If it does, then you probably passed out in a fit of excitement when you saw my banner, you boring piece of shit. For the rest of us, it's a repetitive bore. True, the game does introduce quite a few enemy designs over the course of the game, but it doesn't amount to much, since they take both the same positions as other enemies and their vulnerabilities. The only parts I genuinely looked forward to where the boss battles, but that was more because of how they looked than how they played. I don't know if the fact that it has only five levels is a good or bad thing. Yet I know for certain if this game is a good or bad thing. Care to take a guess?

Review Synopsis

  • If this was the first Panzer Dragoon game, the series would be called Missile Burping/Farting/Eye-Lasering Dragon.
  • Then again, it would be the ONLY Panzer Dragoon game, given the shooting and everything.
  • And the overall design.
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ArbitraryWater

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The thing is, yeah, Evangelion does deserve its reputation as a giant black pit of insanity, but only for the last two episodes and End of Evangelion. It's pretty comprehensible (though that term is used lightly, as there are several major plot points that are heavily implied rather than actually stated) otherwise, before the part where it gets super mind rape-y and navel gaze-y and everyone dies horribly or gets turned into orange goo. I think I have Sin and Punishment on my Wii (Virtual Console), oddly enough, though I couldn't tell you anything about it. I know I played it at some point. It's a shooter.

Also, you should really watch Evangelion. Yes, it's self indulgent and more than a little neurotic, but it's also pretty great, even if it ends with either a frustrating non conclusion or profoundly disturbing giant middle finger depending on if you are talking about the series or the movie.

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Video_Game_King

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@ArbitraryWater:

Yes. Yes it is.

I'd like to, but I can't; at least not now. I'm watching another confusing, mind-rape-y anime that several people on the forums will heartily recommend. I will, however, play the N64 game of the series, because I really have nothing else to play.

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You know, I usually avoid swearing on these forums as much as I can but....Fuck Neon Genesis Evangelion.

@Video_Game_King: Don't you ever compare the Monogatari series to NGE again or I will hunt you down and do bad things to you! : (

*runs off to yell more about NGE*

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Video_Game_King

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Cloudenvy

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@Video_Game_King: I don't really mind Shinji all that much, It's all the kind of shitty, incidental symbolism and super terrible writing that gets to me the most.

But yes, I totally made that video.

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rpgee

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I really need to read these blogs of yours more often. These are too interesting to ignore.

And what do you consider to be the stage where you have "beaten" Super Meat Boy? Is it collecting all the bandages? Is it unlocking all characters? Is it beating the final boss in the Dark World? Is it S-Ranking the bastard (would not recommend this on Steam, if I remember correctly those achievements are completely ludicrous)? I'd consider it one of my favourite games ever, and I've "beaten" it, since I did everything but complete all the Dark World levels, which are truely fucked. Apart from user-generated shit, which is even more fucked.

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@Cloudenvy: You know, I found that video kinda hilarious. Keep in mind that a lot of my enjoyment of Evangelion stems from how batshit it gets. I'm not going to pretend like either of the endings aren't just giant middle fingers to the audience from the mind of someone who at the time was being treated for clinical depression. Of course, I wouldn't necessarily call myself a fan of anime (despite the increasing number of animes I have watched and enjoyed), so maybe that also has something to do with it.

Also this is the second time that either of the Monogatari series has been referenced (if we're talking about the one with the half vampire dude and incest and really high production values) in a way that intrigues me. Where would I be able to find it?

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Video_Game_King

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@RPGee:

Beating Dr. Fetus in the Light World. The achievement you get from it says that you beat the game, so, well, I beat the game. I did, however, get quite a few bandages, unlocked quite a few characters, and completed some of the Dark World levels.

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Video_Game_King

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@ArbitraryWater said:

Where would I be able to find it?

I just Googled that shit.

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Cloudenvy

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@ArbitraryWater: I don't really mind that people enjoy Evangelion as much as people who act like it's the deepest thing ever. Especially when the creator has mentioned in interviews that some of the symbolism is only there because it "looks cool" and it only ended the way it did because they had major budget issues by the end.

That is indeed the Monogatari series, except the part about high production values since they're actually made on a pretty moderate budget (as far as I know). Well, there's multiple routes you can go! Bakemonogatari is getting a boxset in August that will probably be totally overpriced or you can pirate it (though you need to get it from a good sub group or there's no point). Nisemonogatari, the sequel, is available legally on Crunchyroll (even if their subs are kind of hit and miss).

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@Video_Game_King:

Yeah, you're good with that. You don't need to delve too deep into any of the other stuff, unless you're masochistic about completing it like, well, me. I'd personally recommend mainlining it. Unless you feel compelled to attempt the world after the final world and get the secret 21st bandage (not recommended for non-masochists.) For that, you need the practice.

Also, you mentioned framerate problems. Are you playing on Steam or XBLA, since I never experienced a hiccup on XBLA?

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Video_Game_King

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@RPGee said:

Also, you mentioned framerate problems. Are you playing on Steam or XBLA, since I never experienced a hiccup on XBLA?

I did? Either you've read my next blog, or I didn't read this one. Anyway, I'm playing it on Steam, although I've the feeling Team Meat would have preferred I play the XBLA version (the intro load screen pretty much states as much).

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I was hoping this blog was going to be a breakdown of recent on-rail shooters one might enjoy this console generation, but it appears to not be that, therefore, I am sad.

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Video_Game_King

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@Napalm said:

I was hoping this blog was going to be a breakdown of recent on-rail shooters one might enjoy this console generation, but it appears to not be that, therefore, I am sad.

Sorry you were disappointed about not finding any modern rail shooters in a blog called "Rail shooters of years past".

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@Cloudenvy said:

....Fuck Neon Genesis Evangelion.

Exactly!

God damn Ikari Shinji... bane of my existence.

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@Video_Game_King said:

@Napalm said:

I was hoping this blog was going to be a breakdown of recent on-rail shooters one might enjoy this console generation, but it appears to not be that, therefore, I am sad.

Sorry you were disappointed about not finding any modern rail shooters in a blog called "Rail shooters of years past".

I don't like your fucking attitude.

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@Napalm said:

I don't like your fucking attitude.

You saying you want to try out doggy style?

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@Video_Game_King:

Yeah, you mentioned it right up the top.

It's a pretty hard game, and the frame rate dropping into the decimal count isn't helping things.

And I have no authority on the Steam version, since I was an XBLA cat. However, I can only think that moving with the arrow keys is a lot harder than using a D-Pad, which is what I had. But who am I to say?

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@Cloudenvy said:

You know, I usually avoid swearing on these forums as much as I can but....Fuck Neon Genesis Evangelion.

@Video_Game_King: Don't you ever compare the Monogatari series to NGE again or I will hunt you down and do bad things to you! : (

*runs off to yell more about NGE*

To be fair, Bake/Nisemonogatari is about on-par with Evangaleon for sexual uncomfortableness.

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Video_Game_King

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@RPGee:

No, not entirely. I found it pretty workable. Of course, I'll go into more detail this Thursday, when I post my Meat Boy blog, finally.

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Cloudenvy

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@Ravenlight said:

@Cloudenvy said:

You know, I usually avoid swearing on these forums as much as I can but....Fuck Neon Genesis Evangelion.

@Video_Game_King: Don't you ever compare the Monogatari series to NGE again or I will hunt you down and do bad things to you! : (

*runs off to yell more about NGE*

To be fair, Bake/Nisemonogatari is about on-par with Evangaleon for sexual uncomfortableness.

We'll have to agree to disagree on that one until anyone masturbates to an unconsciousness girl in a hospital bed in the Monogatari series.

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rpgee

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@Video_Game_King:

I'll mark it down in my mental diary for Friday, since it's Monday for me right now while it's probably Sunday for you. Be prepared for a slightly hostile me, since I think this game is amazing. Or, since you have the Steam version, I'll just sound like an idiot. What fun!

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@RPGee:

Or we'll likely be in agreement, since I still like the game and everything.

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DarthOrange

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@Napalm said:

I was hoping this blog was going to be a breakdown of recent on-rail shooters one might enjoy this console generation, but it appears to not be that, therefore, I am sad.

I was expecting this too but this was still great anyway. I love me some rail shooters but had never heard of either of these. Great read Mr. King!

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@Cloudenvy: Oh no. People who claim that the series is a work of art or that Anno is a genius are crazy, the same way that people who say that Hideo Kojima is a genius are crazy. In fact, a lot of my enjoyment of Metal Gear comes from the same place as my enjoyment of EVA. Semi-ironic, semi genuine appreciation for the insanity at play.

Also I will have to check that out.

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Cloudenvy

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@ArbitraryWater: You should. Some of the best writing to ever grace a TV show in my honest, humble opinion.

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@ArbitraryWater:

But I genuinely like Kojima's work :(.

@Cloudenvy:

What about The Grim Adventures of Billy & Mandy? (I'm not crossing that shit out.)

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Cloudenvy

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@Video_Game_King said:

@Cloudenvy:

What about The Grim Adventures of Billy & Mandy? (I'm totally crossing that shit out.)

There you go.

I've actually never watched that show, so I wouldn't know.

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@Cloudenvy:

What the fuck have you been doing with your life?

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@Video_Game_King: I think that your Grim Adventures example has some genuine merit, if only because of how self-aware and self-deprecating that series became after a few years. In particular, the episode where Mandy literally steps out of frame when she realizes that "It's going to be another pet episode". Man. If they released that stuff on DVD I would buy all of it.

Also, while I genuinely love the way Metal Gear Solid 2 is a giant metaphysical middle finger to fans of the first game, there is way too much goofy shit and verbose "dialogue" (monologue) in that entire series for me to be able to appreciate it all with a straight face. Maybe you forgot the part where ocelot kills a bunch of bees by doing fancy pistol tricks and then meows like a cat?

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Getz

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Evangelion is actually not that hard to understand. You should probably watch it.

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Video_Game_King

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@ArbitraryWater:

Yes. Yes, I did.

This is why.
This is why.
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Cloudenvy

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@Video_Game_King: Watching good TV.

Boom!

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@Cloudenvy said:

I've actually never watched that show, so I wouldn't know.

*In the voice of the mother over the phone in A Christmas Story*

WHAAAT!??? WHAAATTTT!!!!?

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Bourbon_Warrior

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Judge Dread

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@Cloudenvy:

Not if you've skipped over Billy & Mandy.

@Bourbon_Warrior:

Spy Kidz 3D: Game Over. See? I can misspell bad Sylvester Stallone films, too.

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Bourbon_Warrior

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@Video_Game_King said:

@Cloudenvy:

Not if you've skipped over Billy & Mandy.

@Bourbon_Warrior:

Spy Kidz 3D: Game Over. See? I can misspell bad Sylvester Stallone films, too.

21000 posts? are you ever not on this site?

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@Bourbon_Warrior:

Nope. Always on.

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@Cloudenvy said:

@Ravenlight said:

To be fair, Bake/Nisemonogatari is about on-par with Evangaleon for sexual uncomfortableness.

We'll have to agree to disagree on that one until anyone masturbates to an unconsciousness girl in a hospital bed in the Monogatari series.

Just because Araragi wasn't a huge bitch like Ikari Jr. didn't make the toothbrush scene any less weird :P

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@Video_Game_King said:

@Bourbon_Warrior:

Nope. Always on.

Never not.
Never not.
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Cloudenvy

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@Ravenlight said:

@Cloudenvy said:

@Ravenlight said:

To be fair, Bake/Nisemonogatari is about on-par with Evangaleon for sexual uncomfortableness.

We'll have to agree to disagree on that one until anyone masturbates to an unconsciousness girl in a hospital bed in the Monogatari series.

Just because Araragi wasn't a huge bitch like Ikari Jr. didn't make the toothbrush scene any less weird :P

The toothbrush scene is one of the reasons why I love Nisio Isin so much. So good!

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@Napalm said:

@Video_Game_King said:

@Napalm said:

I was hoping this blog was going to be a breakdown of recent on-rail shooters one might enjoy this console generation, but it appears to not be that, therefore, I am sad.

Sorry you were disappointed about not finding any modern rail shooters in a blog called "Rail shooters of years past".

I don't like your fucking attitude.

yes doggy style it is. Love the blog