they are made by a rather small developer team, and open world like Skyrim and Fallout 4 were not meant to be made by such a small team, no developer ever want to ship buggy games, It's simply too costly for them to fix every minor bugs they can find while they are understaffed, this has been improve by them overtime, Fallout 4 is far less buggy than Skyrim and Fallout 3. You might ask why don't they just hire more people? As someone is from a college major with animation and game developing (Yes I know, it's a terrible choice, I regret it), sometime the hardest thing isn't about making game, but to get along with your fellow team developers, this has always been an major issue within many developers, even indie one, lots of project been cancel because the team turn on each others, even Biowareseems to be having this problem recently, which is why I think Todd Howard said they try to keep a small team for better management. though recently they are try to increase their numbers with the new studio Bethesda Montreal established, I really hope they will have better luck than Bioware Montreal, BGS has been making RPG for so many years, so of course they will want to do something that isn't RPG, like Bungie left Halo franchise and Epic game left Gears of War, Disappoint with the game is one thing, rolling on the floor yelling "THIS IS NOT RPG" is another thing.
You do know that just the core development team and Bethesda's QA department alone constitute well over 250 people for just this particular game, right? Top that with the additional technical teams from outside companies and you're skirting closer to 350, and this is all without any voice actors or the people recording or motion capturing them.
I've been using Sennheiser mm100s for the past 7 years; comfortable, never fall off so they are great for working out/jogging.
I've had them for like five. They are so good. Not the best for music but I listen to podcasts most of the time. The internal logic occasionally goes wonky, requiring a plug-in to a power outlet to reset it, but other than that, it is so comfortable.
So, I have had an Xbox One X for a while. It looks like it super samples, 4k to 1080p. So, Forza 7 with regular textures on both PC and Xbox look great. I have a high end pc and the quality is comparable between the two.
So, you're saying a 1080p player would not have to download the 4K texture packs in order to see the benefits at 1080p?
Also, with an Xbox One X, can I choose not to download the 4K assets if I'm trying to manage storage space/data usage?
You wouldn't have to but it would look better if you did.
I'm finding stealth to be more difficult in this game. I used it a lot in Wolf1, and I liked how it felt. The guards were kind of oblivious, but you didn't have the tools you would in a pure stealth game like Dishonored, so I thought it kind of evened out.
Now they've been given an overhaul, and the levels are bigger and more complex. Maybe I just haven't found my groove yet, but I'm not having a ridiculously great time playing this as a first person sneaker.
I struggled with it too having a similar background with the first one, but around the three-four hour mark it clicked for me. Towards the end my biggest worry was maintaining a supply of ammunition for the silenced pistol.