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vinny

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vinny

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#1  Edited By vinny

Many moons ago, LucasArts showed off the Euphoria engine using a new Indiana Jones game. While NaturalMotion's grabby, on-the-fly physics engine has gone on to star in games such as Grand Theft Auto IV and Star Wars: The Force Unleashed, poor Indy has yet to see the fluorescent lights of retail shelves. The demo I saw years ago was definitely intriguing, though I had mostly forgotten about the game until today, when I spotted some news that it was canceled. IGN reported the following:

IGN has heard from multiple sources (both internally at LucasArts and elsewhere) involved in the long-in-development Indiana Jones title for Xbox 360 and PS3 that the game has been cancelled. Unofficially we've heard that developers are being reallocated to other projects and that the new Indiana Jones project that we last reported on in April2006 is dead in the water.

Indy! Cover your heart!
Indy! Cover your heart!
If you saw Crystal Skull, you might be thinking that it's not such a bad thing to let old Indy rest in peace. On the other hand, if you disregard everything but the original three movies as canon, then this might sadden you like it does me...well, disregard everything except The Fate of Atlantis. Furthermore, if you're one of those heartless bastards who does not like The Last Crusade, you're not invited to read the rest of this article. Go home.

Shortly after the report from IGN, Joystiq talked to someone at LucasArts who obviously didn't get the cancellation memo, and reported this piece of seemingly contrary information:

According to a LucasArts representative, "LucasArts remains absolutely committed to the Indiana Jones franchise. While we are aware that fans have been eagerly awaiting additional information on the upcoming game, they can rest assured that details are forthcoming."

So, is Indiana Jones (and the Staff of Kings) coming to a console near you, or will it vanish faster than Short Round's career? ZING! I kid. I kid. But seriously folks, what's the deal with Temple of Doom? Also, I'm curious to know how many of you were following this game. It seems to have fallen off the radar in the last few years, so I'm not too surprised to see rumors that it has been canceled.

Here's a brief look at what we could (potentially) be missing:

  
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vinny

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#2  Edited By vinny

I'm not sure who started the original "clone-cappella" but it seems to be the growing art form of choice for tuneful fanboys. It's great to see so many things that were once the torch bearers of nerdom coverge to burn down the thorny walls of ostracism. Here's what I assume to be a totally socially-celebrated man paying homage to the Zelda series with some clever arrangements and an amazing selection of hats.

  

It's not bad at all. I now present the first one of these I remember seeing. In my personal opinion, this guy is still the champ.

  

Now that I think about it, I have a very vivid memory of a friend and me recording ourselves singing EMF's "Unbelieveable".  I don't think I can express to you how grateful I am to have grown up before YouTube.

Thanks to Kotaku for the tip on this one.
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#3  Edited By vinny
BiffMcBlumpkin said:
"Vinny worked for Antique's Roadshow but they shitcanned him because he was way, way too flamboyant and he refused to give out any value less than "priceless." Brad worked in a grocery store putting price tags on canned goods and Ryan worked as a real estate appraiser and coincidentally they were fired for the exact same reason Vinny was."

Oh. My. Gawd. This post is absolutely priceless!
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#4  Edited By vinny

Apparently, Hideo Kojima was not pleased with Giant Bomb's pick for Game of the Year. In an interview with Famitsu, the man behind the Metal Gear series says that he is drastically retooling the way Kojima Productions will operate in 2009. Kojima has the following to say:

"We're currently reviewing everything - from the team structure to tools and our staff - in order to make Kojima Productions a team that can challenge foreign creators and software houses..."
East + West = Blockbuster Gold!
East + West = Blockbuster Gold!
I have to imagine the Metal Gear series is no slouch when it comes to sales overseas, but maybe it's the development time and production cycle that has Kojima concerned. I'm also sure there are Xbox 360 fans out there doing that weird thing where you tap your fingers together and raise an eyebrow, but we'll just have to wait and see if competing in Western markets means coming to Western consoles. Kojima definitely acknowledges the high cost of game development and the need to appeal to as wide an audience as possible, stating: 

"...you've got to use cutting-edge techniques, and doing so costs money - so I don't think you can make games that just appeal to the Japanese market."
I'm not exactly sure what makes a game Western these days, though I do know that if you have a crying turnip in your game, odds are you're Japanese. Will Solid Snake be swapping exposition for eviscerations? Do more explosions and more blood equal more sales? I really liked Metal Gear Solid 4, so I'm not sure what I'd change to make it "more appealing." 

Kojima sums up his sentiments with the following:

"I've thought a lot about how Western games have been winning, looking it [sic] from a global perspective, and there are things that I've noticed. So 2009 will be a year of change, a year where we start from zero again."
Here's my completely invented interpretation of what that means. Starting from zero again? Look for a Metal Gear remake in 2009 on XBLA. Yeah? Probably not. What do you guys think?

Check out Develop for the complete translation of the interview.
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#5  Edited By vinny

This is one of the first years that I felt completely overwhelmed in terms of finding time to play the games I wanted. It might be due to the fact that I still had leftovers from 2007 or maybe was just that there were so many excellent, long games out this year. While I tried to get to the credits on everything, I still have a stack of 2008's finest that I need to complete. It's a pretty safe bet that every game on this list is something I could not put down until I had finished it. It's true that I believe even bad games have moments of brilliance and should not be totally dismissed, but that doesn't mean all games are equal. The items that made my list this year each did an amazing job keeping me entertained until the end.

10. Condemned 2: Bloodshot
I'm not really into ridiculously violent games and I don't enjoy being gross for the sake of being gross. That said, I become totally immersed in the gritty, jagged world of Condemned 2: Bloodshot. I think the most fun aspect was that the main character, Ethan Thomas, had become such an integrated part of this dark and terrible place. Playing through as somebody so filled with rage in a world that was all about rage felt right. I got the sense that in order to survive this place I had to play by its rules, and that meant Ethan wasn't about to sit and talk things out. The physical combat was about as visceral and painful-looking as I would care to see, but it also made every encounter that much more memorable.

9. Fable II
I really liked the original Fable, but there were very particular things that I thought could have been handled better. Luckily for me, Lionhead addressed almost every issue I had with the original in its sequel, Fable 2. The combat, choices, and story progression were all refined to give players the most enjoyment out of the rich world of Albion. I found the dark humor to be one of the most captivating things about the game, and was always amused by the small twists and tweaks that gave the storybook setting some real bite.

8. Bionic Commando Rearmed
This was probably my most anticipated game of the year and it absolutely delivered. Everything about the remake was so perfect that it seemed to please all of us Bionic Commando fans, and that is no small feat. The great remixed music, the visuals and the small but thoughtful additions all contribute to making this the new high-water mark for a classic revival.

7. Street Fighter II Turbo  HD Remix
The online competition in Street Fighter II Turbo HD Remix had my blood pumping harder than any other game this year. It's been a long time since I found myself swearing at other players, with the headset muted of course, over matches that were just too close to call. I'm definitely not the greatest Street Fighter player out there, but getting back into HD Remix not only reminded me why I spent so many hours playing SFII, but also made we want to do it all over again. Now that's crazy.

6. Banjo-Kazooie: Nuts & Bolts
The thing I liked most about Nuts & Bolts was the ability to create vehicles that had to perform a very particular task. Many games allow you to create content, but not all of them give you such a creative and satisfying payoff for your troubles. The unlockable upgrades and ability to view the insane creations of other users kept me chasing Jiggies for more hours than I care to admit.

5. Braid
Braid was one of the most memorable game experiences for me in 2008. The game was set up in a way that really kept you using your brain, while actually giving you some fun gameplay. The unfolding narrative had you continuously trying to guess how things were fitting together in the story while also trying to wrap your head around devilish puzzles. Braid is one of those games that everybody should at least try, as there's really nothing else like it.

4. Gears of War 2
If you were to ask me what I wanted from a new Gears of War game it would simply be more Gears of War. Gears of War 2 took everything I liked about the original and added an actual, cohesive narrative to the experience. The story fleshes out the fiction in a way that makes me interested in how this whole conflict is going to resolve. The storytelling is also done in a way that wraps around the gameplay so that you're constantly completing small objectives that continue to move the story along. Gears 2 is a great example of a game that I could not put down until I had finished it...twice.

3. Metal Gear Solid 4
In terms of presentation, this game has to take the cake. The visuals are some of the best out there and the creative use of the camera makes for some of the most striking scenes to date. It's hard not to think back on the greatest gaming moments of 2008 without MGS4 coming up multiple times. While the standard gameplay has been tweaked enough to make it satisfying and enjoyable, the real fun is going through the more scripted and creative scenarios that are peppered throughout the lengthy title.

2. Grand Theft Auto IV
Life isn't always fair and sometimes we are forced into situations where there is no clear, right answer. Grand Theft Auto IV embraces this and makes for some of the most compelling narrative in any game out there. The world is alive, chaotic and is not going to cut you a break just because you're the main character. While you're playing as Niko you constantly feel like you're trying to move him from a bad situation to a slightly less bad one. The characters you meet along the way are all flawed in their own way, and present plenty of interesting and diverse interactions, that can be both entertaining and moving. The gameplay is the best in the Grand Theft Auto series and the environments have never seemed more alive. I found GTA IV to be one of those games that had so many excellent moments in it that I spent almost as much time talking about it as playing it.

1. Dead Space
I didn't know too much about Dead Space before I actually sat down and played it. Needless to say, I became instantly absorbed, mostly because the entire experience is so damn tight. There's nothing I would change about the game and it's a product that I would have been proud to work on. The satisfying combat, detailed atmosphere and the way the game never took you out of the action all contributed to this one being at the top of my list for 2008. In my humble opinion, this is as close to playing that "perfect" game in 2008 as I was going to come.

Oh, and Burst Limit. THHHHHHHHHTTTTTPPPHTT! Happy New Year!

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#6  Edited By vinny
Ars Technica is reporting that the PC version of Prince of Persia will not contain any kind of DRM. For those not hip to the Digital Rights Management scene, it means that there will be no checking or authenticating to make sure you're running a legitimate version of the game. Of course this doesn't apply to your Steam purchase, which will still be married to the Steam interface.

Now this is some DRM I can get behind.
Now this is some DRM I can get behind.
It's admittedly a weird move, but as the article points out, it's maybe not as benevolent as it may seem. It appears that the game's publisher, Ubisoft, is calling the bluff that people are using SecuROM and other DRM methods as an excuse to pirate games instead of purchasing them and will use this DRM-free exercise to show that the absence of security is not an answer. When folks complain about adding back ever-stringent forms of DRM they need only reply with "we tried to work with you and look what you did to us, you stole from us when we were being so nice!" It's guaranteed that this game is going to be pirated, regardless of any DRM, so why not paint yourself as a selfless martyr? It's a cynical view, to be sure, but we live in dark, DRM-laden times...

In related news, Dawn of War 2 will apparently not limit the number of PCs on which you can install it. In an interview with VideoGamer.com, associate producer Jeff Lydell had this to say:
We are looking at some form of DRM for Dawn of War II, but we're heavily concerned with the consumer end of that, and the consumer experience. We want people to be able to play their games on multiple PCs. We want them to be able to play it with their friends, and most importantly we want any authentication to not be annoying or a detriment to the experience.
I definitely feel for the publishers and developers who want to curtail PC piracy. I'm not sure how that's going to be accomplished, considering games are cracked and distributed with abandon, sometimes before they are even officially released. I'd definitely be interested in seeing if there is any difference in the pirating of games without any DRM versus with, if such a thing is even able to be tracked.
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#7  Edited By vinny

Today I was able to snap an elderly lady who had unlocked some kind of spring shoes. Not only do they let her move nimbly around the streets of San Francisco, but they also let her reach that last Jiggy on the corner of 6th and Geary. As you can see from the photo, there are literally springs attached to the heels of her shoes. Maybe I just live a sheltered life, but what...? Did she get these from the back of Boy's Life or what? I want some spring shoes too...

Epic San Francisco loot
Epic San Francisco loot








Way ahead of the fashion curve...
Way ahead of the fashion curve...



























































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#8  Edited By vinny

I am not one to judge how people spend their money. If this fella wants to drop some cash to redecorate his room like it was X06 then who am I to argue? I will say that those shag chairs are probably a bitch to pluck errant Cheetos out of. There's also something a little unsettling about the way this video is narrated, and I fully expected to see a stuffed J Allard, painted green, smiling and holding a Mountain Dew.

Here you go.

  

Thanks to Gizmodo for this gem.
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#9  Edited By vinny

Is Microsoft or GameStop going to kill Peter Molyneux...to death? Probably not, but if the man behind Fable II is implying that Microsoft is getting ready to distribute full Xbox 360 titles over Xbox Live, well, his blood is not on my hands...that's all I'm saying.

Warning: Always Kill to Death.
Warning: Always Kill to Death.
In an interview with gamesindustry.biz, Molyneux stated that a digital release of Fable II "would be a great thing for this studio work on." Ok, sure, not so crazy. Fable III would also be a great thing for Lionhead Studios to work on. When further asked if any plans were in place to actually make Fable II available for download, Molyneux coyly responded:
I can't say anything else on it - I would be killed to death
Killed to death! That's worse than being killed to working on the Zune! This is definitely the stuff of speculation, but is it really that far-fetched? Microsoft already lets you download original Xbox games. You can also now install your 360 games entirely to your hard drive. It seems to me like Peter is a poor keeper of poor secrets.

So I leave it to you. Are you ready to pre-load Street Fighter IV and put an end to pre-orders and launch day shenanigans? Is the technology not there for this to work out happily for everyone? Give me shrink-wrap or give me killed to death?
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#10  Edited By vinny
Netflix is not a cure for space herpes
Netflix is not a cure for space herpes
Like many of you, I still have a stack of games that I would like to play. Far Cry 2, Saints Row 2, Fallout 3, Prince of Persia, and even Persona 4 are sitting idle while my Xbox 360 spends time serving up movies and tv shows via Netflix. I've already burned through a season of Heroes, two and a half seasons of The Office, Ice Pirates, The Day the Earth Stood Still and Transmorphers. Granted, most of the time, I'm doing something else while I'm streaming a movie, but it doesn't change the fact that my 360 has been pushing as much video as games the last few days.

Sadly, the ability to stream your Netflix movies through your game console appears to be an Xbox 360 exclusive. Sony's John Kohler recently said the following:
We've concentrated most of our efforts on our download service, both rentals and downloads of movies and TV shows. Our efforts will continue to be there, because our customers want to own the content...
Yeah, it gets a little confusing in there with the whole "rentals and downloads of movies" and "our customers want to own the content," but I guess Sony feels like their infrastructure for delivering video is solid enough to compete without the aid of Netflix. Personally, I think it's kind of a bummer.  Considering how much time I've spent with Netflix on my 360, I have come to the conclusion that it is faaaaaantastic. On a positive note, maybe this means I will spend more time playing games on my PS3 than getting up to speed on this whole Battlestar Galactica thing...

Thanks to Gizmodo for the news.