Money is great. Get money and retire earlier or be prepared to retire early and work until you are dead. Reality is money is important passions have to take a back seat. Don't believe the lies of the lucky few. This is just my opinion.
fo4 personally dissapointed me cause it felt less expansive than skyrim. Less unique quest lines and a smaller feeling world to explore. Whether it can be empirically proven that's the case or not I cannot tell but fallout 4 felt small in comparison to skyrim or even fallout 3/new vegas.
Reading this thread has made me realize just how few people have any experience actually working in a a creative environment with project goals and deadlines that are out of your control. It drives me crazy seeing people complain about these things and have no idea whatsoever what its like to actually work on a game or project like this. None of the complaints in here are because of developers being lazy. I don't work in games but I do work in a creative field that has unrealistic project goals and deadlines, just like games. I would love to be able to implement every single feature of a project and finish them on time and budget, but its just not possible. Bugs happen, feature creep happens, features don't work out how you expected and have to be scrapped, deadlines get moved around, other things pop up that pull you away from a project, etc, etc. Something as simple as showing a hand pushing open a door might seem very easy to you, but for the devs, its probably not worth the time because they have 20 other features they need to complete that are more important. So again, none of this is the result of laziness, its a result of the reality of working on a project with unrealistic goals, expectations, and deadlines. If a game did every single thing possible to implement every feature a player could possibly want, it would never get finished.
that's not something a consumer should have to worry about. Welcome to the real world where your customers don't care. Ever work in retail? You think the customer cares that you have to downstack a pallet to get to the item that they need?
Pre rendered cut scenes that run at 30hz on pc games
yeah compressed video that looks worse than the game itself in a cutscene really takes me out of the experience. I've seen compressed 24 fps cutscenes of prerendered gameplay footage talking compressed to 720p with heavy artifacting... how is that acceptable or what you want as a developer to present in an experience.
novels could be written about the dark future where this leads. People playing pokemon go in the holocaust museum is a good example of real life relations breaking down into people simply following; possessed by a need to increase their virtual standing to do things in the real world, regardless of the moral implications after all "the game told me to do it". Virtual currencies replace money as people are directed to do jobs to gear up and catch em all as real life property becomes tied to the ever encompassing game economy. Maybe a bit hyperbolic but one could envision a future where gamification of social/economic life only increases.
The sickest part is the gambling side pumps up the value of the skins and encourages a lot of transactions of skins which valve takes a cut off of. So by enabling this valve makes huge profits off of gambling. Still even if there wasn't a gambling component valve has gotten crazy with the loot box model and would seem a lot less like a faceless money grabbing corporation if they chilled with that.