Vlad_Tiberius

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Vlad_Tiberius

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#1  Edited By Vlad_Tiberius

@Milkman said:

@Vlad_Tiberius: Take your meds, idiot.

Can't. You took them all, genius.

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#2  Edited By Vlad_Tiberius

@TruthTellah: Freedom of opinion, dude. How can somebody insult somebody else for having a different opinion on a matter that has not been cleared or settled in any way? Have I ever insulted anybody that expressed himself differently on that matter or any other matter? I thought this community was more mature and cerebral, open for real and clever discussions and one that's beyond childish name-calling and kindergarten insults under the guise of the anonymity which internet provides just because someone disagrees with an opinion.

We can discuss things civilized, but not by insulting each other and other offensive crap. I don't stand this kind of behavior, even if it's the internet. Again, I'm all for civilized and interesting arguments, I can admit when I'm wrong if you bring a strong argument, but I will not stand and be insulted by some idiot that doesn't even bring any worthy arguments.

If the moderator or the community doesn't punish that kind of behavior, I feel entitled to defend myself in any way.

Take Milkman- the case in point.

We all can like or dislike certain games, publishers or journalists and their views, we all can have different opinions about them and we all can agree to disagree. That's the beauty of the freedom of opinion and people have died for that right. If you can't respect that fact, then get fucked!

Have a good one!

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Vlad_Tiberius

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#3  Edited By Vlad_Tiberius

@I_smell: Hey idiot - you do get news coverage, don't you? News, previews, exclusive interviews, quick looks, some special people invited on the podcast, podcasts promoting a product and all that shit? You pay them by visiting them and creating internet traffic, besides the paid membership perks, like 99 % of other websites, you fucking moron! They don't get ads like you get on GameSpot, IGN, Gametrailers because they're not as mainstream as those sites and because GB is more community driven.

And those events are the same for anybody- it's not like there are thousands of videogame dedicated events happening at the same time on daily basis. There are big events like E3, PAX, GDC, there are smaller ones and some invitation-based press events created by a publisher to promote either a single title or a new lineup of future titles, where it's all hush-hush, embargo shit and where, if they're known or if they managed to pull some strings, they get there to give you coverage.

You bring news, write articles or discuss stuff that is good and interesting enough to attract visitors- you get paid! That's the whole business! And they're competing with others for coverage, like getting an exclusive interview with somebody, or an exclusive preview of some product, because that's the crux of beating other similar websites, plus offering different or repackaged articles according to the taste of their core audience or to attract new audiences! These are the basics of the business. I hope you don't want me to explain you how every basic shit in this life works, because I see that you're a bright fellow since you managed to learn how to breathe..and now to even smell! Congratulations!

And, again, for the last time: that was MY opinion on that incident, which is dead to me to care about it anymore! How dare you challenge and even insult me for having a different opinion, when nothing has been cleared and proven, you piece of shit?! Believe what you want, have your own opinion, but don't insult me for having a different opinion than you, you fucking sheep! Freedom of speech and opinion...those things ring a bell for you, Nazi?

But hey, anybody could sell you used toilet paper, the love of your family and even the air you breathe, because this business thrives on gullible consumerist imbecile kiss-ass fanatics like you.

Now, get the fuck off my case and be gone, you blithering idiot, and stop bothering me again with your stupid shit!

Oh, and I_smell..smell my fuckin' fart as you go!

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#4  Edited By Vlad_Tiberius

@Xeiphyer: Sorry, but I was under the impression that you were trying so passionately to protect these guys and their credibility. I was just trying to remind you the basic things. Must've been a wrong impression, so excuse me.

Again, I was just saying my opinion on the incident, and,frankly, I don't give a shit. I remember reading about this issue somewhere and made some logical connections, therefore I didn't spend time searching for dirt like you did, gathering information, because I didn't give a rat's ass about it. This incident just proves that there is bullshit even here, in an industry that some folks think it addresses the kids.

But I don't know why you seem so confident that things went this way. Why? Because some guys on the internet said so and he confirmed? Is that a strong argument to you? And what are those "clearly documented" arguments that you talk about? Come on, if somebody could've or, more importantly, wanted to prove something, this thing would have been finished long time ago. All you got is suppositions,opinions and half truths. But again, it really doesn't matter anymore.

And don't act like you didn't understand what I was implying, ok? By having relations and strong ties in the industry can also mean they are not as impartial as some may think and this brings them certain benefits. That's why I gave that Schafer example-because that guy doesn't go to people he doesn't know, that could criticize him or make him look bad.

That's why I said everybody knows everybody and they're friends- because they work hand in hand. Because in real journalism you have people conducting campaigns, inquiries, challenging and criticizing certain policies or conducts, people with different opinions arguing. But here- everybody's backing everybody: I promote your publication , you promote my product, one hand washes the other and so on. And don't tell me you didn't knew that ...

I partially agree with the indie sites "kissing up" argument, but here the exposure matters the most. Usually, a big corporation doesn't even look, let alone need some niche , small site to give them exposure. They go to the big fish, the big mainstream outlets 'cause that's were the majority of people look for info. Why bother with some small, unknown , basement outlet?

I already said and I agree with checking out multiple opinions reviews. That's the basic thing. And also to be mindful of the tone of the review, the way it treats the product and so on. But that's a matter of taste, here, so it's highly subjective.

Again with the incident: so what the editorial staff quit? GameSpot still functioned and is still functioning as we speak, whether they lost a type of audience or gained a new one

Big deal- we've all seen major editorial staff quitting news outlets because the management refused to publish an article that criticized business associates or contributors or certain political figures. So? Nothing has changed. Also, Fox News and MSNBC are still broadcasting, right?

Did Rupert Murdoch lose anything with the phone hacking scandal? Come on..

What is credibility worth? Crap. Audience, sales, adverts..that's what matters. Credibility is something subjective.

Bottom line is that if you really cared and had the balls, you would have gone out in public, saying exactly who, how, where and when everything happened, without having to resort to a fuc*king soap opera scene remembering good ol' times at GameSpot and how cool it was prior to the incident. No, you should have ended that shit the next day. That is if you weren't afraid that some other, probably more ugly shit would come to the surface and sink other dudes and/or companies as well. Or not. Who the fuck knows?!

And, upon seeing the way it ended surprisingly hush-hush, like a fart in the storm, one can also presume a lot of other things.What if that shit became public precisely because it went wrong and because not everyone involved was properly"buttered up"? That's why I said is the norm in the business. But that's my opinion about it.

What I don't understand is why people need to take sides and act as defenders of the guy, when nothing courageous has been said or done about it. One thing is to refuse the bribe, to grab your toys and walk away in silence and a whole other thing is to bring the entire deal to the light for the public to see these practices in all their "splendor", making a big fuss about it, naming names, the exact value of the bribe, bringing witnesses and all that jazz. I, for one, would have expected to see all that if he's claiming to be a righteous, professional guy with strong principles. And no doubt he would've acted that way if the biz was indeed clean and that incident only an isolated one.That's why I stand by my assumption that the biz is corrupted.

And no, it's not a conspiracy, just an opinion. Why can't you admit corruption as something normal in this biz, when on more important, crucial aspects of our lives it has been proven time and time again that it IS the norm? Is it because they don't outright tell you how it really is? Do you need that kind of confirmation, for them to spell it out for you?

Why are you under the assumption that the videogame industry is something cleaner, with higher principles and that is way above practices of other industries? Look at pharmaceutical industry with Pfizer scandals; look at the oil business . Look and the Rupert Murdoch "News of the World" I mentioned above. Just because it's about entertainment doesn't mean it's all shinny and bright. Corruption is so widespread and so complex that is out of the ordinary for someone NOT to be corrupt. Don't you read the papers? Don't you watch the news? Don't you work and live in this society?

And I don't give a shit about your Obama and all that conspiracy theories crap you might think I promote. You assume too much..and poorly. And don't act superior avoiding the subject, ok? See, I made some wrong assumptions about what you've said and I apologize for that, but you also went really idiotic with some of your assumptions as well.

Did I ask you to tell me what happened between CBSi and GB? What, do you want me to celebrate and open a bottle of champagne? It's just business as usual. Today is CBS, tomorrow is back to flippin' burgers, recording in a basement or garage or acting PR for some studio somewhere...Who gives a fuck!? Have you seen me fearing that they might be going PG, all nice and censored? And what if they actually do that? How can I or somebody else change it? It's like I said: they need to put food on the table.

I don't care about their revenue, advertisements and their fanbase. I don't work in the games industry and I don't look forward to, but what I do know is from a buddy of mine that works. Again, dude, you're assuming that I care about all that.

All I care about is that they don't lose their humor on the Bombcast. And even if that happens, I'll go somewhere else for my humorous chatter about games and life. Big fucking deal.

That's it- I've had enough of this stupid old subject that doesn't even matter anymore.

Take care.

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Vlad_Tiberius

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#5  Edited By Vlad_Tiberius

@Xeiphyer: Dude, grow up, pull off your rose-tinted glasses, take a good look around you and get this through your brain: EACH and EVERYBODY in this so-called "media"/ "journalism" is, more or less, on the take, ok? EVERYBODY!

Why? Because that's the nature of the business and they can't survive otherwise. Don't you see that everybody knows everybody and everyone is connected to everybody in this business, whether it's PR, publisher, developer or "journalist"? Do you think all these relations happened just like that? These people work in this biz, they're meeting people, they know all the inside stuff, they know how the market will evolve, they know which are the players that need to get their product pushed. It's all about the money, advertising and propaganda for f*ck sakes! Hey, why don't you invite Schafer for an interview and see if he bothers to even respond to you?

Here's the business circle: these dudes make a website and put out ad space for sale ---->the companies/publishers/retailers offer to buy that space for exposure/advertising---->me , you and other sheep visit the site for gaming info and thus get to know about those products of those publishers/ the retailers and such----->the"media" dudes get revenue because of our traffic on their site. Easy as that,with the kindergarten level of explaining just for you to understand.

Again, I don't blame anyone for this, because this is the biz and that's is life and we aIl have to eat,ok?

On the other hand, sure, I like these guys, and I enjoy their humor, their Bombcast and the quick looks, but that doesn't mean I trust them with my hard-earned money when I'm buying games and all the propagnada crap they sometimes pull, especially when they invite certain company guys that have plug their shit to us.

Now, MY opinion on that Gerstmann - Kane & Lynch - GameSpot crap is that the company guys got cheap and bypassed Jeff and the money reached somebody else with higher power at GameSpot - a simple misunderstanding, while all the drama that went afterwards was just for show to rebuild their credibility as a a gaming website. The real important thing is that deals like that are the norm and happen on daily bases on every media outlet, especially on mainstream ones that also have the habit of selling their ad space along with favorable reviews for a better future business relationship, meaning exclusive interviews, previews and all that shinny propaganda we all love to swallow from these "journalists".

Also, mind you that the business was different back then when this incident happened, reviews mattered more, there were fewer gaming websites, compared to now, when a certain dude's opinion or a certain website's review on a game is worth like a drop of water in an ocean.

Sure, back then, when I was a kid, I used to consider GameSpot or IGN's review scores crucial when buying games, simply because there weren't so many "professional"opinions on the market. But, nowadays, there are hundreds of websites, the exposure is immense and even children post their reviews on Youtube. Plus I, like many others, grew my own taste in gaming since then.

I know it may sound cynical, but my advice is to get over the "righteous", "honest" and "unbiased" journalism bullshit (such romantic terms don't apply when you're referring to a business and you're paid to do it!) and enjoy their jokes, their banter on everyday crap on their podcasts. That's why I've listened to them since almost the beginning of GB!

But hey, when it comes to games, look for more than one opinion, look on independent, non-mainstream reviews and opinions when you want to get more honest opinions or reviews for games, especially for the ones you look forward to buy and you're not 100% sure.

In short, don't idolize these guys and their opinions by painting them incorruptible heroes, gaming prophets and savants or shit like that. Just treat them as they are, like regular people with their own opinions, problems, bills and families to feed, and appreciate them for their humor. That's it. I'm out.

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Vlad_Tiberius

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#6  Edited By Vlad_Tiberius

@whitespider: A potential issue is the bias towards RPGs in gaming community: no RPG , no matter how buggy, how poorly tailored, how stupid is its story, it will never be considered crap. You wanna be successful as a game producer? Produce an RPG, because you will always have the many choices and character customization as an excuse for a buggy, ugly game with a stupid kindergarten-level story.

Nowadays, every genre has RPG elements: customize this, buy that, drop points into this, grind this ability, loot that treasure chest or dead body

It's all fine, I'm not currently having any problem with it because everybody wants to have some kind of liberty into their gaming experience. But don't make that only thing your game has to offer

However, the problem appears when the games become too RPG: too many customize options, too many changeable parts, where people end up buying certain games not for the content, story or the topic/theme it tries to offer, but solely because of the creating and customizing itch. One fine example is the sports fighting and wrestling games: people don't buy them for their single player content and gameplay, but for a new creating tool. The same thing happens with shooters: some are buying them only for the variable nature of the multiplayer. People want to customize every freaking thing in every single game they buy; they want everything to be RPG. While creativity is a good thing in essence, offering multiple choices ends up NOT creating anything new.

And, in this way, developers choose to play the safe route and provide you with creating tools with plenty of customizing options instead of creating a genuine experience with less branching and options. Is like instead off being eager to buy and read a fresh new crime book, the publishers offer you a typewriter and a bunch of blank pages and say : "you be the novelist, you write your damn crime novel; we give up!".

How can they create new stories or IPs, when you only want is RPG-like multiple answers, maps or lots of appearance options for the sake of "gaming liberty"?

Also, since when a linear story is something bad? Does having multiple choice answers add any originality and wit to the story? Does having multiple endings makes the story more interesting and more relevant?

I don't like too much hand-holding and too much scripting in my gaming experience, but I certainly wouldn't want to pay big bucks on this new breed of games that are nothing more than glorified creation tools. Maybe I'm lazy, maybe I'm not the creative type, maybe I'm old-fashioned, but I will certainly not buy an experience that relies ENTIRELY on me to create/craft. I enjoy PLAYING games, not CREATING / CRAFTING them.

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#7  Edited By Vlad_Tiberius

@whitespider: I fully agree. But why is the military FPS the culprit here? Did the already many J-RPGs and the medieval/Tolkien themed RPGs bring anything new in their concept? No, people liked them because they were fewer and more of a niche than FPS shooters were - simple as that.

Now things have changed, they've become main stream and, in all honesty, I'm pretty sure I'll f*cking puke if I see another western bleak , medieval, Norse mythology RPG or another J-RPG with anime fantasy crap with talking animals and all that: they've become as horendous and cliche-ridden as the military shooters. Don't tell me that all these "talented" devs can't possibly make an RPG without medieval knights, dragons, fairies, wizards, spells or magic potions, emo characters, big spiders and all that same crap and all the same grinding for "XPs" and "abilities". Where's the evolution in a genre, when you're making the same game after the same old rules for 20 years, while even real life games/sports had their rules tweaked and changed for more dynamism/excitement/drama?

Every game is scripted. Only that some genres( i.e. shooters) are more obvious than others (like RPGs). They offer the same false sense of freedom like having different work-out exercises in prison.

Be honest: nowadays, would you rather buy a new Bioshock/Condemned-like FPS or another Kingdoms of Amalur style RPG?

What's the difference between making a dozen of Call Of Duty or Battlefield clones and making a dozen of Final Fantasy, Warcraft, Skyrim or Dark Souls clones for example , besides probably more work and content? And why is the same meat-head marine or the same Russian/Arabian terrorist more despicable than the same medieval knight, elf, wizard, lizard dude and anime fairy? They're all on the same level of cliche junk as far as I'm concerned

And sports games or wrestling games lack variety in concept: everybody involved is going for simulation and realism, while arcade/NBA Jam style madness disappeared.

All I'm saying is to be honest and to not pick on military shooters for their stupid cliches just because they're more visible/ exposed and because it's the latest fashion for internet bandwagon jumpers.

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Vlad_Tiberius

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#8  Edited By Vlad_Tiberius

I guess making the same military shooters with the same cliches is bad, a huge no-no, while having tons of RPGs with the same medieval/ Norse mythology/ Tolkien inspired lore is good...

I'm waiting for the first gaming journalist to have the guts and say he/she is fed up with these medieval/Tolkien/Norse crap being shoved month after month (notice that I'm talking about the style, not the genre!)

So let's quit being hypocrites: apart from wrestling and sports games, EVERY other gaming genre is packed to the brink with tons of titles. You name it: FPS, sandbox, RPGs (especialy Norse mythology ones), MMOs, J-RPGs, 2D platformers, fighting, racing, RTS, puzzle, even 3rd person action/adventure or shooter (which became either sandbox or RPG).

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#9  Edited By Vlad_Tiberius

When can I see an article regarding the corruption and the underhanded practices in the videogame world written by an insider? Or a serious discussion about it, at least?

Because I, for one, think that's way more interesting than an snob, pseudo-intellectual and pointless workshop circle jerk discussion about reviews that addresses every party involved but the most important one: me, THE CONSUMER!

I'm sick and tired about all these beat-around-the-bush discussions about reviews, game philosophies, criticism and all that crap, when they're all clearly about the same thing: how to squeeze more money out of the consumer and how to turn Metacritic's already relative scores into something completely subjective, with the sole purpose of keeping every lazy, incompetent developer/producer fed.

By all means, let's blur the lines even further between quality and garbage, let's bring the videogame equivalents of Kubrick's "2001: A Space Odyssey" or Cimino's "The Deer Hunter" to the same level of "Norbit" or "I Know What You Did Last Summer", because the consumer is a complete jackass and needs to be taken advantage of and heavens forbid a game designer to lose his job, even though his best work is some pornographic Flash game.

Yeah, I have an opinion about today's reviews: they're all ultra positive like every piece of software of this generation is a masterpiece. Every single RPG or shooter today is a "must buy". Even games that have serious problems, freezes or even scripting bugs manage to get a "good" rating.

Back in the Nintendo 64 and PS2 days you'd only see a handful of games barely receiving an 8 ( the 9s were really rare, and were given to really good and original, genre-defining games that were considered milestones of gaming).

Nowadays, every run-of-the-mill shooter gets an 8/good rating: if it has the thinnest layer of RPG elements on top, then it's way more interesting; if it has some childish comic book or anime style to it - GOTY material for sure.

The same goes to "fantasy" RPGs, meaning either a) same ol' Norse mythology/Tolkien' Lord of the Rings bleek medieval style junk, with orcs, elves, knights, wizards and all that crap, like there are no other known cultures/mythologies in this world; b) same J-RPG crap, same Final Fantasy anime style characters with weird hair, talking creatures and all that garbage. Is it me or the term "fantasy" has become really boring and limited in scope?

Every review nowadays has to be "positive", because, if not, then it would be considered "harsh" or "unfair" by all the low self esteem jerk-off kiddies on the message boards.

Until now, it was expected that the reviewer to be familiar or even a fan of the style/genre of the game he/she was reviewing, which seemed logical to a certain extent. Now, the reviewer has to like the game itself in order to review it- meaning that you have to give it a good score/rating, because, otherwise, you'll be contradicting yourself. If you don't like it, then it's not "your cup of tea", therefore you opinion is invalid and you're not qualified to give it a score.

So, in other words, you only have 2 options: a) you can only say it's good, marvelous, outstanding or b) shut up. If you choose to criticize it, the you're considered "harsh" and "unfair". How do you like this type of censorship?

There, now I feel better...

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#10  Edited By Vlad_Tiberius

How about writing an article about certain practices like how known videogame websites (let's say IGN) provide ad space and industry giants (let's say EA) buy that space and, in exchange, the website's "journalists" provide a dozen enticing previews plus, if the money is right, they will also provide an early review full of praises (like all early reviews)?

Talking about criticism in today's reviews and the different approaches and mindsets one could have in both reviewing, but also in reading a review is certainly interesting, no doubt about it, but has the risk of coming off too philosophical and elitist when compared to real industry problems like the one I presented above, one that persists even today, and that damages videogame journalism and consumers alike.

Let's start and discuss the standard practices, the credibility and the business of it (because it IS a business first and foremost and that's why you're all so passionate and involved) and THEN move on to philosophical things.

Consumers and videogame enthusiasts need to know these things first before mesmerizing them with details about the "fine art" of reviewing.