I think it's irrelevant because by the only discussions ludonarrative dissonance could conceivably be brought up in are discussions about games, and as such it should always be clear from the context that the thing the narrative is dissonant with is some aspect of the game.
What do you mean by "game"?
Whoa. I guess in that sentence I mean anything covered by the ludo-prefix? People have argued that the ludo- is important to specify that it is the the game and the narrative that are dissonant, but consider this conversation:
A: I think Uncharted suffers from narrative dissonance.
B: Well, what is the narrative dissonant with?
A: The game.
A does not actually provide any clarification with its second line. It is quite clear from its first statement that it is the game Uncharted, or some aspect thereof, which is the other party of the alleged dissonance. Given that ludo- means game (and maybe that is the part you disagree with?) ludo- is similarly not needed for clarification. Ergo, it is superflous. That's the easiest way I can think to put it. I am totally open to the possibility that you guys have understood me from the start and that I'm the one who doesn't understand you counter-arguments at this point. Hope it's clear what I mean at least.
@theht: I think the randomization is a consequence of permadeath, it is needed to make repeated attempts interesting. If you think there are no problems with these terms then of course we can only agree to disagree.
@slag: You are a real optimist if you think metroidvania will change after all these years, and I'm probably as big of an optimist for thinking ludonarrative dissonance can change. You never know though.

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