I bought a console for this game—my first Nintendo console—and for the most part, I was satisfied with my purchase. Pokemon X/Y isn't quite the modern re-imagining I wanted, but it comes close. It finally breaks from the formula in a meaningful way and introduces some much needed modernisations—XP sharing, interesting Internet functionality, and a new perspective that lead to new art, animations and identities for the Pokemon of this game. However, it still has some of the trappings of a Japanese game for kids, which is to say, it's a very guided experience that spends a little too long getting started. Deep into the game there is still no path but The One True Path; stray off of it and you're gated by obnoxiously imposed restrictions: "The power is out", "You must pay us $5,999,999 to proceed. Don't have it? Oh well." and "You're not cool enough to go this way."
Personally, I ran into these fun-blocks a little too often. All of the various over-world animations take too long for my liking; positioning your avatar directly facing the item/person/door can be tedious; and I constantly felt like my access to new Pokemon was being limited by the game design. That last point is somewhat ironic, given that the game's feel-good message (which I found charming, despite it's inanity) is that everyone has their own calling. Well, too bad if yours isn't going to the prescribed areas in a set order and beating the gyms.
Man, that's a lot of complaints for a "best game". I'm gonna bump it down a few spots. The part where you find, catch and train Pokemon is the best it's ever been. I just wish I could focus on that.