If there was a problem with Kiryu, it's that he was a loner. Obviously, the way to improve on that is to add a party.
Yakuza: Like a Dragon is a magical experience. Not only does it tell the best story of the series, but also has some of the absolute coolest characters I've seen.
Being an RPG doesn't slow this game down one bit. The battle system does have one little issue with its weird positioning gimmick, but frankly, that's such a minor detail, I was able to grasp and ignore it almost immediately.
Ichiban Kasuga, the new protagonist, is pretty much the opposite of Kiryu, down to his color scheme: a hopeless somewhat bumbling optimist, and perhaps one of the few video game heroes where you can actually understand why people are attracted to him.
New minigames and new map are great, along with weird sidestories and in-battle animations being absolutely incredible.
In a way, Like a Dragon feels like a sequel to EarthBound. It's a parody that still has a wonderful story to tell.
EarthBound introduced the world to RPGs being set in the modern mostly ordinary world, but that's old news nowadays. Like a Dragon takes this premise a step further and feels fresh due to its cast being, well, mostly old fuck-ups.
Like a Dragon also solidifies what I was noticing throughout playing this series: it's pretty clear that writers only get better with each game. From 3 onwards, they were all written by Masayoshi Yokoyama, and each game has been a step up in terms of story, even if 5 might be middling due to not having any of 3 and 4's absolutely hilarious dumb bullshit.
I can't wait for the future adventure of this raggedy old gamer!