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Wagrid

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My Top 10 Games of 2015

2015 was a pretty good year for video games, I have to say. If I were to write a top 10 list of my favourite games of all time 1 and 2 on my GOTY list would both appear on it. That's a special thing; I originally wrote this list days ago and I'm still thinking of little things I like about my number 1 and 2 games and adding them to their entries.

I want to mention my personal Old Game of the Year, Shadowrun: Dragonfall Director's Cut which is retroactively my 2014 GOTY (sorry Banner Saga).

Warning: I'm not going to be particularly fastidious about spoilers on this list. If you see a game you haven't played yet that you don't want to be spoiled for, skip that entry!

List items

  • Placing this at number 1 instead of Life is Strange was a really arbitrary thing - I nearly swapped the two around half a dozen times. On the one hand, with LiS you have something that resonated with my probably more than any other game. With Pillars, you have what is quite literally my dream game. In the end, when I wrote this list, this configuration *felt* right. In the end, I love both these games very dearly and they make everything else on this list feel amateurish.

    It's smart in the way that Obisdian games always are. It has things to say and when it gets introspective (admittedly not as often as some of their other RPGs) it's really great. Let me be blunt, in the grand scheme of things Pillars shows up Witcher 3's writing in the same way that Obsidian show up every RPG's writing.

    At the same time, it does a superb job of scale and a sense of adventure. Obsidian have really had their cake and eaten it too here, which is great to see after Neverwinter Nights 2's OC stumbled and fell so very badly chasing this dream.

    And the world building is so, so, so good. I am completely up for as many stories as Obsidian want to tell in this setting, which isn't something I've felt since I first played Dragon Age: Origins.

    The gameplay systems are also really rad. It's some of the best RTWP combat I've ever seen. I also think they did a really good job of evoking older RPGs whilst acknowledging the need to modernise. I would happily recommend Pillars to people I would never in a million years recommend an Infinity Engine game to.

    Oh! And they way they handle dialogue is so smart. I love the way it draws from your stat pool. And they way it handles character reputations is so good - one example is at one point in the game you attend a hearing and can make some pretty bold claims, which are more likely to be believed if you have a reputation for honesty. The game is littered with stuff like that, which makes even incidental dialogue meaningful.

    It is also fucking beautiful and the music is fantastic. I really don't have enough nice things to say about it. I feel pretty comfortable listing this alongside Dragon Age: Origins as best in show for this style of game. I backed Pillars of Eternity on Kickstarter years ago because it sounded like my dream game; it turned out to be just that.

  • Jesus fucking Christ Life is Strange. Like holy shit folks. I'm still a little bit in awe of it.

    It's sad and it's sweet and it's poignant and I was so totally in love with it by the time it wrapped up. The games I love, the games I really love, are the games that I still dwell on and think about long after they've finished. Well, I finished this about two months ago and it still bubbles into my thoughts at least twice a day.

    I will cop to its flaws - some of the puzzles fall flat (although, conceptually, most of them I really like), the controls feel clunky and the dialogue is really hit or miss for the first couple of episodes. I think it's testament to the strength of the rest of the game that I could not give less of a shit about any of these flaws.

    At it's core, to me this game was a love story between two characters who were amazingly well characterised and relatable in a way that video game characters rarely are. Max <3 Chloe 4ever y'all. I was rooting for them so hard the whole time.

    And that made the game's emotional gut punches genuinely awful. The first act of episode 4 stands as one of the most genuinely harrowing things I've ever played. At the same time, the game isn't sadistic and there are parts of it (the first half of episode 3, for example) that exude such sweetness and warmth I felt guilty continuing - for ruining Max and Chloe's few moments of peace in the name of progress.

    I wanna talk about the ending. I am going to do so in very vague terms, and I'm going to keep it confined to one paragraph. So if you want to avoid spoilers, just skip the rest of this paragraph. OK? OK. So, anyway, Bae > Bay, any day. That was the ending that felt right to the story as I'd interpreted it, to how I'd been playing it. The other option has such a sense of profound wrongness to it for me. You know that secret ending in the Mass Effect 3 Extended Cut where you refuse to make a choice and the Reapers win? It feels like that. The whole game, to me, was about Max and Chloe, their relationship was more important to the story and to me as a player than anything else in the game. I know people have been critical of this ending for being vague, but I liked it as it was - it conveyed all it needed to with Obstacles and the way Max and Chloe interact. The really interesting thing though is that people will argue the exact opposite of this point of view vociferously. I think that's to the game's credit, even if I am personally totally baffled that anybody could possibly like the other ending.

    There's also a bunch of stuff I like about that game that's really personal. Situations that remind me of things that happened to people I know. That in itself is interesting to me - I'm not saying it's the only game capable of this, but still, it was cool to be drawn in on that level.

    Playing through it a second time, there is a stunning attention to detail on display. There’s very obviously an incredible amount of effort that went into Max's journal. The developers clearly obsessed about Max and Chloe's animations; the way they constantly find excuses to touch, the way they stand closer to each other than the other characters, conveys so, so much.

    Life is Strange is important to me, and that's a hard thing to quantify, but it's true. This game is the best and I look forward to years of emotional devastation every time I hear Obstacles.

  • The Witcher 3 didn't blow me away like it did a lot of people. I found the rural parts of the world to be pretty boring and I think the only time I really enjoyed the combat was the final boss fight. I'm also still super fucking bitter that Iorveth is never even mentioned - it turns out you can put all kinds of crazy choices in your game when you don't commit to following up on any of them. Say what you will about Mass Effect 3, but it beats TWC3 with a bat on this count.

    The real star of the show here is the writing. It isn't uniformly great and the main story turns out to be a cheesy BioWare style parable about the power of love but so much of it is wildly successful. Playing The Witcher 3 means getting lost in a world of stories, almost all of which are worth seeing. No other game has pulled this off. It's remarkable.

    Apart from the writing, there's a lot of other stuff to like. I enjoyed the character progression. As a medievalist, Novigrad is one of my favourite environments in any video game. Similarly, I love the design of people's clothes and equipment - the art direction in general is rad.

    Ultimately, I don't think this is some kind of amazing GOAT candidate. It's a really good RPG that I'll always remember fondly. I do genuinely think there are things about it that are best in show - the sheer number of meaningful, interesting quests that aren't related to the main story at all is incredible, and they're all done with the same solid production values. It's something that other RPG series that focus on breadth in the AAA space - Elder Scrolls and Dragon Age need to take a long, hard look at.

  • Super Mario Maker is really something special. Beyond some small quibbles around finding levels, it is pretty much beyond reproach. I have had loads of fun both playing other people's levels and making my own.

    Making courses and having friends play them is incredibly satisfying and the path from idea to execution in making those courses is so simple that anybody familiar with the basic visual language of a Mario game should be able to make basically anything they want.

    It would be a tragedy for Nintendo not to keep building on this foundation and I honestly think the SMM is something that everybody should at least mess around with.

  • On twitter recently YouTube's Patrick Klepeck called this series (and this is a Souls ass Souls game, let's be real) his Call of Duty. And yeah, pretty much.

    It does almost everything right and the only criticism I can really come up with is that it just doesn't feel as impressive as it did the first time I played one of these. That said, this was a welcome return to form after the spectacular misfire that was Dark Souls II.

  • It didn't quite do it for me in the way that Dragonfall did, but this is still an absolutely excellent game. Harebrained Schemes are secretly one of the best RPG studios of all time.

  • The story is complete fucking garbage and my interest in Metal Gear is solely story based.

    At the same time, this game seriously restored my faith in action games as a thing worth existing. Before Phantom Pain came out I had basically written off shooters. But the depth and variety of what you can do in this game was revelatory.

    So that's Phantom Pain: both the biggest disappointment and the most pleasant surprise of the year. It seems like a fitting contradiction for the series to go out on, actually.

  • In terms of pure fun this year, Crypt of the NecroDancer is right up there. It's an absolute joy to play and everything about the way it's presented is fantastic.

    The only reason this isn't much, much higher on my list is that I'm pretty bad at it. I will probably never see the later levels of the game and that's a huge bummer. Still, I absolutely adored what I did play of it.

  • Pretty much everything I had to say about Crypt of the Necrodancer is equally applicable to Downwell. This is a great game that I am tragically, irredeemably terrible at.

  • Until Dawn was a great surprise and a lot of fun. I don't really have many nuanced thoughts on this one but man, what a cool thing this is.