I'm a bit sad we couldn't get Reroll on this list somehow. I can only hope that it makes a category that Abby and Alex have forced into the mix just so we can praise this most amazing game again.
My now wife picked Katamari Damacy off the shelf in 2004. She had not bought a video game off a store shelf since Monkey Island 3. This one seemed to have character that others did not and I have never stopped thanking her for picking out one of my favorite games of all time.
Uniqueness and accessibility are something that was hard to find in gaming and I'm glad that Karamari and others like it could grow into the kinds of game choices we have today. Thanks to Takahashi-san for his amazing creations over the years and this great list!
Is Jason just personally against using super moves? I like watching some of these unique fighters but we constantly miss out on the best parts when we don't see supers...
I don't see Jeff hard backing anything specific, even Tetris, sadly.
I really don't see anyone besides Jeff who would push back against Red Dead being a 'perfect' game/GOTY sadly.
I think it's important to remember that Farcry 5 did come out this year. Monster Hunter: World, God of War, Spider-Man...
The crew did latch on to these titles in a big way when they released. We're also waiting on Darksiders 3 and Just Cause 4 although I doubt they will beat out God of War.
God of War (while not a franchise I enjoy) is something that the Giant Bomb xrew all generally liked including the story. That's my best guess for GotY.
I'm going to burn that broken version on a CD and save it for 50 years. Does anyone even use those anymore? Hopefully it increases the value if they don't.
@hostyl1: Ahh I forget that I didn't have DLC access on my first ME runs. Since the equipment drops do scale with character level that would make a lot of sense.
It's why doing side missions can give you much more powerful drops on main story missions. Especially since main story drops are usually higher level than side mission drops.
While I don't mind seeing a video review of games I feel like this long winded sit down version has lost a lot of it's tight nature. Letting the video run for so long lets it just drag on forever.
This kind of stuff seems to belong more in the Bombcast during the "what'cha been playin" section.
Written reviews require a bit more thought into the structure of what you're talking about and it makes the piece feel more polished (I always enjoy Brad's review style). Sure it takes more time to construct but you get a better quality product than a rambling 1 hour video.
I'm not really sure what the purpose of a review in this format becomes. It's not really useful to someone looking for something that tells them if they would be interested. People buying consumer goods don't spend an hour on a single review. If this is for entertainment purposes then why even call this a review?
My hope is that GiantBomb (if it continues to review products at all) will shave it down and start looking at a tighter more structured video review format so people can get a faster glean of what's for sale. If they want more they have the Quick Look or additional reviews.
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