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warpr

I wish steam had a recommend-this-to-me-again-when-i-have-a-faster-pc button in that queue thing.

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warpr

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@sombre said:

Everywhere except the USA, honestly just fuck off

I think the entire purpose of this change is to bring the price back in line with US prices.

For example, the european price for PS5 with disc drive is EUR 550. If you purchase that in the Netherlands you're paying about $455 for the PS5 itself and $95 in VAT.

Sales tax in the US varies by state/county, but I guess it's often less than 10%?

With 10% sales tax you're paying $550 for a PS5 with disc drive, which is the same as EUR 550 at current rates.

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warpr

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Not sure if it was the last one, but most memorable is buying Kuri Kuri Mix for about $3:

No Caption Provided

It's a great cover IMO, I much prefer it over the USA cover ( The Adventures of Cookie & Cream ).

I used to buy a lot of used games, which often meant looking at a $5 or $10 game I had never heard of and trying to figure out, not necessarily whether it was a great game or not, but rather if it is good enough for the price :)

I didn't end up playing it much, but it was still good value.

(and it's a really fun curiosity considering what From Software would become -- sadly I had to get rid of all my physical games when I moved to the other side of the world).

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#3  Edited By warpr

One of my favorite experiences on Switch (apart from the obvious Nintendo first-party games) has been Dragon Quest Builders. Minecraft with bits of JRPG story was exactly what I needed when that came out.

(supposedly the second one is better, but I have not played that one)

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warpr

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I just finished this and really enjoyed it. At times I felt like it was adding too may mechanics too quickly, but I never had to look up any solution (*), so I just needed to take a breather and take it in.

(*) actually, I couldn't figure out the very final puzzle. Obviously it's easy to unlock the door, but somehow it didn't occur to me to look away from the puzzle and check if doing so would unlock something in the 3D world >_< That's the only thing I looked up.

@yyninja said:

So... I actually reinstalled the game and finished it after reading the spoilers in the last chapter.

The last chapter is really clever. Having to jump between 2D and 3D puzzles was a real "Now you are thinking with Portals" moment. It's a beautiful climax that is perfect in length and would have been ruined if there were more puzzles like that.

100%, that ending was perfect. I would play a sequel which was entirely made up of puzzles which jump between 2D and 3D like this -- but I'm glad it was just this one puzzle area at the end of _this_ game.

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As opposed to Ben's thoughts on the matter [IIRC], I thought the mechanical nature of the puzzle of catching each bugsnax was the draw of the game for me. Finding each one, figuring out how they worked, and working out a solution (then failing, then trying something new) was super fun.

Oh, nice!

Obviously that part didn't work for me, in situations like these I do sometimes wonder if a game is bad or just not for me (the difference isn't always obvious). So, it's interesting to read that it is your favorite part of the game :)

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I enjoyed meeting these characters and uncovering their story. I really didn't care for the gameplay, I did not enjoy figuring out how to catch many of the Bugsnax, so I ended up googling "How to catch X" for a bunch of them -- and didn't catch any more than strictly necessary to help everyone.

I did start the DLC island after finishing the main game, but the interactions with the big bugsnax there seem even more unclear to me there. And as I don't want to google my way through the DLC island, I've given up on that and switched to the next game in my backlog.

Everything was great until all the Grumpuses fled the island, and Eggabell wasn’t with them. This prompted bawling and commands to go back and get Eggabell. Obviously, we couldn’t do that, so she got progressively more upset. There’s a moment in the slideshow at the end where Lizbert and Eggabell are back in Grumpus form on another island, and while that’s a comfort to her now (I just checked to make sure), it was insufficient at the time.

I didn't realize that that postcard was supposed to inform me that Eggabell and Lizbert somehow escaped the island, I just thought it was a photo of them in better times. But an interview at IGN confirms that they don't die at the end. Which is good to know I guess, though I wish that was clearer in the in-game ending.

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@ali_d said:

No one else play the abomination that was the original Hellboy: Dogs of the Night PC game from the early 2000's ? The game that was so broke that if you stood still you eventually levitated out of the level.

I did! I was a massive Hellboy fan, obviously the game is terrible, but I had to finish it. After I got stuck and couldn't find any walkthrough for it, I started over from the beginning and wrote a walkthrough myself. The only walkthrough for this game on GameFAQs is mine >_< ... I hope it helped some people finish this piece of trash :)

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@cyrribrae said:

@warpr: Ah, did you ever find the digital world with the nodes, "behind" the real world? On an Xbox controller, it was the Y button (the top face button) IIRC. If you need keys or data, you would have to hack various nodes there to get it. And some missions take place on that board. Not 100% sure that was the issue, but maybe?

Yep, that's it. I looked at some youtube stuff after my previous comment, and I never noticed or found that. Presumably the game told me about that at one point, but it didn't register. If I had known about that during my playthrough, I probably would've had a better experience >_<

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@warpr: I was in a similar spot and if you keep going you can still complete the story lines. I really enjoyed the game though. If you didn't enjoy your time then best to move on I guess.

I don't know how to keep going, I have no idea where to find any of that data. I wonder if I somehow missed an area? I remember something needing a key to unlock, but I never found that key either, so ¯\_(ツ)_/¯

Anyway, I'll probably not go back to it. There's too many other videogames which need playing! :)

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Somehow this game didn't click with me.

At the start, it seems the most important quest is disabling your tracker, so I wanted to focus on that. However, there are some other scary things counting down when you start the game, so I focused on getting food and stabilizers. By the time I wanted to pick up that thread again of disabling the tracker it didn't seem to matter anymore, because the main person tracking me was already dead.

Throughout this game I never felt I had much agency. I did not figure out how to disable the tracker or help Feng, I never figured out how to help Sabine or Lem & Mina. With no idea how to make progress on about four quests, I eventually left the station with Bliss? (the person up in the tower working with Moritz) -- as that seemed to be the only option for me to finish the game.