Again, the combat feels like a simulation more often than not. It takes FOREVER to fill the stagger meter and get where you want to be in the combat. Also, not having control over your supporting characters sucks. The A.I. does not know how to take advantage of the supporting character classes, and it is moronic at best when given a "Medic." I cannot begin to list the times when an A.I. controlled Medic would use five spells of Cure on a poisoned character instead of using an Esuna. These sorts of frustrations never disappear.
@zombiepie: Well, I suppose I'll agree to disagree to a certain degree. I won't necessarily argue that it can feel like a simulation, but I think you're just controlling a battle from a different viewpoint. I'd want to say you're having to look at battle at a macro level and making decisions ahead of time.
The stagger meter isn't that bad to fill if you're actively switching between a 1 Commando + 2 Ravagers and 3 Ravager set-up. You get the Commando to get a hit in to slow how quickly the stagger meter empties, then switch to 3 Ravagers to really lay into them and fill that sucker up in the blink of an eye. It's also why I said it's unfortunate you don't get a full party earlier, as you really can't get deeper into the combat before then. You should also almost always be shifting because (it's been a long time since I've played XIII so I forget the exact specifics) every other shift or something like that, it skips the shifting animation and your entire party has their ATB full immediately after the shift.
I remember them using the debuff class fairly well, but you may be right about when they're a healer. It's one of the things where you'll probably want to be the healer if you're going with a one healer set-up, but often times it's better to have something like tank + 2 healers so you can top up faster and have better control of eliminating status ailments. It's not meant as an excuse for the poor decision making of the AI.
I just really remember loving the combat; it just felt so fast and fluid when I got to the point where everything clicked and constantly shifting between different paradigms to juggle debuffing, buffing, healing, staggering and bringing the pain was such an intricate dance that it never got old to me. It also helped that I really liked 'Blinded by Light", which is up there in probably my top 5 (possibly top 3?) battle themes of all time, alongside "Reach Out To The Truth" and FFX's battle theme.
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