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weegieanawrench

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1974 747 150 60
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weegieanawrench's forum posts

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

@doctordonkey: Ah yeah, I forgot about that! This game has good potential for some awesome moments.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

@splodge: I've been drawn away from COD as well. MW2 was the height of the craze for me. It's gotten real stale, so some fresh paint and verticality mechanics might get me back into competitive multiplayer.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

@alexgbro: I didn't know bots are supposed to be in the game. It will definitely need it if it going to remain 6v6, especially for the PC crowd. Then again, all we have is alpha footage right now, so hopefully it's in the final version.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

#4  Edited By weegieanawrench

@beepmachine: Yeah, I hope you're right. I have been playing some BF4 and the chatter hasn't bothered me much.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

#5  Edited By weegieanawrench

A new video containing footage from the Alpha version of Titanfall has made its way on to the internet over at Daily Motion. The video runs a little over 9 minutes. It's a domination match on a medium sized map with 3 control points. First off, the game looks great running on what is probably on Xbone. When the player gets up close to a wall or is aiming down the sights, the textures looks a bit muddy, but it's no big deal.

This game moves! For an alpha, the traversal and gameplay mechanics seem to be solid and from what I could see it was glitch free except when the player called down their Titan and it didn't show up where the beacon was. I thought it was neat that at the end of match the winning team gets a chance to kill the remaining enemy team before they escape. The UI is a little busy for me, but maybe that will have changed. The other complaint I have is the almost constant chatter from command telling you that you are near/at a hardpoint.

What do you guys think about the map, gameplay, and look of it?

I've linked to the daily motion page at the top of the post in case you get any funkiness with the embedded video.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

Avatar image for weegieanawrench
weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

I like it, if it means more content from you guys (especially during these barren weeks) then I'm all for it.

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weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

Avatar image for weegieanawrench
weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7

Watergun for days, fools!

Avatar image for weegieanawrench
weegieanawrench

1974

Forum Posts

747

Wiki Points

60

Followers

Reviews: 0

User Lists: 7