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wizpig64

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wizpig64

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#1  Edited By wizpig64

Is there playlist support in the demo? I can select music from my home server by using the guide button > media blade > select music just as i've always been able to, but it just plays overtop of the game's stuff.

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wizpig64

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#2  Edited By wizpig64

Save me a seat on the hellachopper! -wizpig64 on everywhere.

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wizpig64

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#3  Edited By wizpig64

More games need to come out in the middle of the year anyways.

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wizpig64

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#4  Edited By wizpig64

does anyone know if/when this token (@Lasche's step 5) expires?

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wizpig64

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#5  Edited By wizpig64

the idea was in response to Ryans complaints, mainly because he needed to find an old save to play the new dlc in new vegas. Probably because I'm a programmer, the idea for a tree like this popped into my head and I just wanted to write it down. Just sent it to the bombcast because I could, but I wasn't expecting a mention on the show. Only sharing it here because I was pleasantly surprised by them mentioning it.

Regarding exporting: the actual save folder and filetypes would not have to change. This is just a new way of browsing the saves with organization and metadata, which could all be saved in a single text file. The export feature would let you package up a single save, one decision branch, or the whole tree.

---
Sent from my phone.

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wizpig64

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#6  Edited By wizpig64

EDIT: apparently transitioning the forum broke this diagram, so i've rejiggered it and embedded a pic:

No Caption Provided

Original post:

I was very excited to hear my idea briefly mentioned on the latest bombcast, so i'm pasting the email i sent here to share and add some context. GB doesn't seem to like monospace stuff, so paste the diagram into notepad or something. using the "old" editor i've gotten it to be close enough:

May be a bit long-winded, but bear with me:

Regarding the August 2nd discussion on Fallout/Elder Scrolls gamesaves, and how annoying they are to dig through. Someone suggested a single save file, but this loses flexibility, as noted in the discussion.

How about a hybrid between the current system (a giant sack of timestamped save files all thrown in one folder) and this single save idea? Each character the player creates could have his or her own save tree, where states are sorted by in-game playtime rather than a real-time timestamp. This tree could be navigated almost like Apple's Time Machine software or like the Animus' DNA navigator from the Assassin's Creed series, adding in branches of course. People familiar with code version control software like git may be able to comprehend this better.

Diagram that probably won't work well reading out loud on the podcast, and the monospace formatting will probably break somewhere:

John Doe - Male, (headshot pic), (other start-of-game specs) ------------------------------------------------------------ +-----------------+ +-----------------+ +-----------------+ +-----------------+ | 00:00:00 - LVL1 | | 00:04:06 - LVL1 | | 00:07:01 - LVL1 | | 00:12:56 - LVL1 | | VAULT 153 |---------->| VAULT 153 |-->| VAULT 153 |-->| VAULT 153 | | 8/4/11, 6:30pm | \ | 8/4/11, 6:45pm | | 8/4/11, 6:49pm | | 8/4/11, 6:54pm | | (Autosave) | \ | (Quicksave) | | (Autosave) | | (Quicksave) | +-----------------+ \ +-----------------+ +-----------------+ +-----------------+ \ \ +-----------------+ +-----------------+ \ | 00:06:20 - LVL1 | | 00:11:18 - LVL1 | -->| VAULT 153 |-->| VAULT 153 | | 8/4/11, 6:36pm | | 8/4/11, 6:40pm | | (Autosave) | | (Autosave) | +-----------------+ +-----------------+

In this example, the player goes down the lower branch path, and decides to go back to the first save because he didn't like one of his actions. Saves differentiate between auto, quick and manual types, but all get appended to the current branch. Quickload would just load the most recent quicksave on the current branch. Hovering over each node on the tree could show extra stats, quest information, etc. On the pc, an export button could pull out a single save or branch for sharing with friends.

In the end, you still have a giant roster of saves, but everything would be much easier to sort through.

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wizpig64

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#7  Edited By wizpig64

Some videos aren't downloading for me in progressive HD mode. They work in Streaming mode and in non-720p modes, but this means I can't use the download feature in HD (or use my leet python scripts to download new videos for later as i have horrid bandwidth). The site even generates seemingly-fine protected video urls like this one:

http://www.giantbomb.com/videos/protected_video_url/4059/progressive/3500/

which returns some json to a download url (which is expired now, don't worry): 


{"url": "http://smedia.giantbomb.com/video/vf_mortalmonday_041811_3500.mp4?Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cDovL3NtZWRpYS5naWFudGJvbWIuY29tL3ZpZGVvL3ZmX21vcnRhbG1vbmRheV8wNDE4MTFfMzUwMC5tcDQiLCJDb25kaXRpb24iOnsiRGF0ZUxlc3NUaGFuIjp7IkFXUzpFcG9jaFRpbWUiOjEzMDUwMTk5NTZ9fX1dfQ__&Signature=aUN77PCUgWLLFJsETZy9XVf7PE8X3zXxz79zvQntNg0wAjWBvPMp9ugIMoIABigMGwcWT6Lk6fMUBIljnRjEdKZB~evU~LvzsQAB50oKNHp1d0RDV4H6P8D2tETTHaS~EKlyewjLYVXAuRtWqLUpzC7WNf494p8LS68vE~7nVJc_&Key-Pair-Id=APKAJMTBAG6MHR6CAH4Q&Expires=1305019956"}


Looking at my bandwidth meters, I see small spikes in downward bandwidth when i click play on a video or attempt to retrieve one using the above protected url, but that's all. Here is a list of videos that don't work, at least as far back as my script's logs say:   
http://www.giantbomb.com/-slug-/17-3952/ - TNT 3/31 
http://www.giantbomb.com/-slug-/17-4018/ - TNT 4/14 
http://www.giantbomb.com/-slug-/17-4059/ - Mortal Monday 4/26 
http://www.giantbomb.com/-slug-/17-4071/ - TNT 4/28 

I didn't notice this at first, but it seems that TNT videos are almost exclusively the problem videos, although Mortal Monday from last month was thrown in there as well. my script also downloads from tested and screened, but so far i've seen no issues with them.

Is anyone experiencing this issue?


EDIT: to clarify a few things as per the stickied topic: I'm using Chrome 12 (dev) on a mac, and I've just verified the behavior with Firefox. 

Here's an explanation of my download script which may or may not be interesting or relevant. Im using wget like this:  

$ wget -q --post-file LOGIN_FILE 'https://auth.whiskeymedia.com/login/?from_site=giant-bomb&next=/videos/protected_video_url/4059/progressive/3500/'


By going through the auth page and passing it the contents of LOGIN_FILE as POST data (my username/password as  username=wizpig64&password=PASSWORD), i can ensure that i'm authenticated every time i ask for a protected video (there's also apparently a way for wget to save the cookie for later use, but this seemed to do the job well enough thanks to the login page forwarding you to the 'next' GET location for the requested 'from_site'). Anyways, after authentication i get forwarded to the first link in my post, which returns the requested json. I prefer the json version because it gives me a chance to parse the mp4's filename and force a second wget action to save it as that.

Once the correct video gets into wget however, it's stuck at this:

Saving to: `vf_tnt_042811_3500.mp4'
0% [                 ] 45,130      --.-K/s  eta 2689d 


   So again, the same thing is happening with my scripts as it is in chrome and firefox.

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