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wollywoo

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Some RPGs are like this for me, especially western RPGs like Divinity: Original Sin. I'm just not at all interested in min-maxing my characters and so I get stuck at some battle and can't move on. Same thing happened with Final Fantasy Tactics even though I loved that game.

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wollywoo

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#2  Edited By wollywoo

Chocolate chip, obviously. Preferably a big warm gooey one. Get those raisins outta here.

Edit: With a glass of milk.

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#3  Edited By wollywoo

No. Even if only a relatively small percentage of people played games when they were brand new, this would still mean that new games in general got a boost in being discussed more often relative to games that were older. That's also combined with an increased tendency to discuss them due to general newsworthy-ness, curiosity, and hype. I'm always curious to see what people think of a big new game even if I (like most of the time) I have no interest in playing it. I don't have data but I would guess that the majority of people spend most of their time playing games that are at least a year old.

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Well, that's no fun. Feels like the band's breaking up. I'm sad to not get to see Vinny mess around with Vinny-type construction / simulation games. Best wishes to all.

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Nice review. It's painful to hear criticism of this game though, because I remember loving it. That said, I remember *very little* of the overall plot or gameplay and your criticisms may be valid. I don't know what I'd think about it now, but at the time I quite enjoyed both the gameplay - battle system and exploration - and the story, for what it was, although I found it quite confusing at times. I just loved being in that unique and colorful world. And it goes without saying that the music is just goddamn amazing. I'd love to see a modern release that just up-resed everything and fixed the load time issues. (I didn't even remember load times being an issue here although I remember hating it in FFIX.)

I wouldn't call 80 people a "skeleton crew" though. That was quite a large team for the time I think.

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wollywoo

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These are basically cheat codes. You should find them by randomly turning pages in old gaming mags or passed from your friend written down on a napkin or something. You shouldn't be paying money for them. I don't really get it because I never had any interest in min-maxing stats in games anyway.

This is very funny and on-point.

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wollywoo

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I don't waste time playing games once I decide I don't like them. If a game doesn't grab me within two hours or so I'll drop it. One that comes to mind recently is Blue Fire. I love platformers and Metroidvanias and Hollow Knight in particular so I thought it would be up my alley, but the platforming was just really imprecise and frustrating and the checkpointing was very unforgiving so I dropped it. Another is Steamworld: Quest which I thought I would like because I love Slay the Spire and Hearthstone and Steamworld: Dig 2 was amazing. But the combat just didn't click. I also picked up Undertale and dropped it pretty fast when I got bored by the repetitive random battles, but maybe I should try again.

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@asmo917 said:

If you find yourself in this situation in the United States, I would recommend contacting OSHA, as this sounds like a definite safety violation.

Also consider unionizing.

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#9  Edited By wollywoo

Annihilation 3/5. From the things I've heard I imagined this to be a very high-concept horror film. Actually, minus the surreal ending, it seemed like a fairly standard monster flick. It would make a good video game. Various weird things come and try to eat you and you shoot them. I'm sure there are some interesting ideas here, but if there is any conceptual point to it beyond "biology is real weird" I guess it was lost on me. I actually laughed aloud several times at the dialogue and the comic timing of the violence. Some of the CGI was quite bad as well. That said, it had some very interesting visuals and it was enjoyable.

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#10  Edited By wollywoo

Apollo 13 4/4

I defy anyone to not like this movie. It's just enjoyable. Many historical films fumble at trying to take an infinitely complex real-world situation and turn it into a film, but the historical events of the Apollo 13 mission make for great cinema. Yes the tech is a bit hard to understand at times if you're not well-versed in that world, but you don't need to know that much detail. In the end it's about three guys on a mission to get home. You could argue it's overly sentimental, but that sentiment feels earned. You can't not smile at the final splashdown. It's a tightly-constructed, simple story that's a real crowd-pleaser.