wollywoo's forum posts

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wollywoo

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Jenny Nicholson, Horse Girl. Does a lot of long videos on various topics. Amusement parks, Bronies, The Vampire Diaries, etc.

I love Jenny Nicholson. You don't need to have to be a fan of any of those things to enjoy her stuff. It's just very smart, very droll commentary on pop culture. I can listen to her talk about anything.

My favorite channel, though, is Drawfee. It's basically improv comedy in the form of sketching. This one is probably my favorite.

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wollywoo

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Chrono Cross. (just up-res backgrounds and models. Don't change gameplay.)

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wollywoo

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Hmm, I can't think of any. That's probably because I give up on games pretty quick if they don't grab me. I just don't have the patience. Even with games I do enjoy, I often give up on them just because they are too long and I lose interest at some point. Skyward Sword is a rare example of forcing myself through something I wasn't enjoying that much. Ironically, with music a lot of the albums that I love the most were the ones I hate when I first heard them.

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wollywoo

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@efesell: Well, I didn't mean that too literally. What happens is that in the split-second you hear the name for the first time your brain does some processing between the word 'bravely' which conjures images of adventure and 'default' which conjures images of sitting on your butt doing some programming or something, and the result makes you go '...huh?' The grammar is also a bit weird, as 'default' is more common to hear as a noun and your brain has to stretch to realize that it is being used as a verb, which is unusual in titles.

The English = trendy theory makes sense I think.

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wollywoo

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@imhungry said:

@wollywoo: Worth noting that the other characters outside the main party have far more varied skin textures. Not entirely sure what a detailed pixelated look means in the context of a 3D game but flattening the art would lose out on so much expression in the job outfits for the Switch game.

It would look like this.

Not that every game has to have that look or anything. Obviously the designers have thought this through much more than I have. I'm just not a big fan of the current character design. (I love the look of the environments, though.)

@imhungry said:

Also just to add on to what @efesell wrote, the name completely makes sense in the context of the combat system as well. Not going to argue that it doesn't sound dumb in a vacuum but what a wild leap to assume that this multi-million dollar Japanese company is just bad at sounding 'mystical'.

How it sounds in a vacuum is the point. The first impression when you hear the name is that it has something to do with credit cards or iPhone settings. I doubt that was what the intention.

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wollywoo

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Looks fun. I'm a sucker for 3D platformers and I don't know why they're not more common outside of Mario. The mine cart section looks great. If I had to nit pick...

1) Character movement seems a bit stiff and slow. Not sure why exactly, but he doesn't seem to have weight and momentum the way Mario does.

2) not a big fan of the music. It's a bit repetitive. And shouldn't it be something more Celtic-like to fit with the theme?

Cheers!

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#7  Edited By wollywoo

I don't care whether it matches the promotional art or not, but I'm not a big fan of this art style either, and it's hard to pinpoint exactly why. I don't have a problem with cutesy or chibi in general.

I think it's the plastic look of their faces. It reminds me of early CGI like Sid from Toy Story 1. Cute characters should seem soft to the touch, not like they're chiseled out of marble.

And yet - I love the look of Link's Awakening on Switch even though it's a broadly similar style. Maybe the toy look just works better on a less detailed, less anime-ish art style for me. LA looks like adorable little toy figures out on an adventure, whereas Bravely Default II character design just seems... low-budget. I'd prefer a detailed pixellated look. Still, I'm sure if I played it I would get used to it and I wouldn't mind.

off-topic: Can we talk about how dumb the name of this series is? My theory is that the devs did not speak very much English and came up with this name on their own and wouldn't let the localizers change it. Nobody had the guts to tell them that it sounds dumb. The word "default" in English is almost exclusively used in the context of finance or as a menu option in computer UIs, and it doesn't have the mystical connotation they were presumably going for.

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wollywoo

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@apewins:That cover art is really something else. There's so many questions to ask, where do you even start? Each time I take another close look I am even more baffled.

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#9  Edited By wollywoo

I've found it to be far from a disappointment. It has one of the best overall libraries of any console ever, with loads of ports and exclusives as well. I've played Switch probably 10x my PS4.

I think part of the reason I like it so well is that it suits my style of play. With a few exceptions [God of War, Spider-Man] I have little interest in blockbuster AAAA type of games. Games like Read Dead 2, Last of Us 2 aren't tempting for me. They ntend to be dark and violent as a rule, and I'd prefer something more light-hearted and colorful most of the time. I'm way more likely to pick up some indie game that everyone is talking about with snappy controls and a unique art style.

Basically, the Switch is amazing for

1) Nintendo exclusives

2) Indies

3) Ports of old games

and those are just exactly the three things I want. The things that it does less well (cutting-edge tech, online) are things that I'm less interested in anyway.

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People against Mega Man 2

Do such people really exist? I thought everyone liked this game. It's just fun.

The graphics really stand out as being some of the best of that time. Some of the enemies (like that dragon in the screenshot) are so damn huge and colorful you could easily think they came from an SNES game. The pixel art in general holds up really well, to the point where it seems to be the gold standard of what 8-bit games should look like when modern indie devs try to re-create the style of the era. It's actually easier on the eyes than many PSX-era games, what with their triangle boobs and mud-like low-res textures.