wollywoo's forum posts

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

This kinda bums me out. Like, I really want to play these games, but not right now when I have a lot of other things going on and I'm still slowly plowing through 3D World and Bowser's Fury (both great btw.) All three games are absolute classics and I would gladly pay for them on Switch. But do I have to pay NOW if I want to play them later? Kinda a dick move there, Nintendo.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2  Edited By wollywoo

@wollywoo: I forgot about

3) Synergy.

This means that various items and powers you acquire during your run don't just add together, they "multiply", amounting to more than the sum of their parts. This means that a good run can be VERY good compared to a less lucky run, and it lets you feel very powerful when you get the right combination. Not necessary for every roguelike, but for me it is key. Slay the Spire is especially good at this.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@humanity said:

@wollywoo: A lot of people touched on the idea that these games are actually great for limited time constraints because each run can be such a bitesize experience and I see where they're coming from. For me personally I have a limited amount of game time each day. I often ran into the issue where I would load up one of these games, do about 2-3 runs, not unlock anything significant and have to go to bed for the day. It felt like I wasn't getting enough runs in to get significantly better and I also wasn't making any actual progress. So I had really nothing to show for those two limited hours I spent on the game as next day I would log in and be basically at the same spot. This is the place where I'm coming from. I suppose if you simply get enjoyment out of killing some mobs and calling it a night I can see how it can be a great bit of fun on the side.

Hmm, well that's not quite the attitude I have toward roguelikes. For me, it's not about the joy of killing the monsters or whatever per se, and it's also not about making progress in the sense of the meta-game between runs - a lot of good roguelikes don't even have much of that to speak of. For me it's about

1) Practicing a skill. Think of it more like building up a skill, like shooting hoops. Even if you miss a lot one night, you still feel accomplished because you got in some practice.

2) Randomness. The random Skinner-box/slot-machine like elements mean that each run will be different. Furthermore, the tension keeps building as you play because you know you're risking losing more and more progress.

Put (1) and (2) together, along with fun moment-to-moment action, and you have a recipe for addiction. It's all about building up to the elation you feel when you are having a great run. The only way to get that feeling you have to fail a bunch first.

If you do get frustrated with the lack of progress, though, I'd recommend Hades again, because in that one you make story progress even when you fail. (I also found Dead Cells very boring, so I'm with you on that one.)

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

This is a weird take. I don't think roguelikes/lites are any more time consuming than other genres. I actually think they are great if you don't have a lot of time, since you can do a quick run before bed or whatever and feel like you've had enough. You also don't have to remember where you were or what you were doing last - I've had way too many times where I've abandoned an RPG because I stopped playing it for a while and forgot what was happening. Those kind of games require more of a commitment.

It sounds more like you just don't like the repetition. And that's fair. Personally, I love it, because it's kind of comforting to come back to the same thing again and again, and I like the tension that builds as I have a good run and the risk-reward elements ramp up. I also like to be able to turn my brain off sometimes while I play so I can listen to podcasts and whatnot, and roguelikes are perfect for that.

I'd say Hades is a great place to jump into the genre if you normally aren't a fan. Binding of Isaac and FTL are also fantastic.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

This seems like an obvious fit for the Switch. I bought this already on PS4 but I would've definitely bought it on Switch instead if it was available. I'm surprised it didn't make to the Direct.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@yyninja said:

Tried pushing enemies over the cliff with shield bash, unfortunately doesn't work. The enemy just gets stuck on the edge. Really neat concept that I wish makes it in the final game though. Also would be cool to have the Ice Wall give a temporarily raise in height like Mei's Ice Wall in Overwatch.

Ah bummer! If there's any place to leave feedback we should all mention this. Of course I get that it could be kinda game breaking/hard to balance... but to me it's worth any amount of development effort to be able to push dudes off cliffs Jeff Gerstmann-style.

I wonder if the devs had some influence from "Into the Breach". Putting mechanics involving moving your enemies around to smack them into walls and what not into an RPG sounds amazing.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I just played this and it seems neat. notes:

- WAY too much talking. I tried to play it last night and had to sleep before I could even get to the first battle, even fast forwarding through the dialogue. I do enjoy this kind of story, but for a demo like this they really just need to jump into combat.

- The combat seems really interesting. Some of the abilities like the spy's sneaking, the ice wall, the chocobo-rider's flying (really? chocobos?), the high dive attack, and the ability to push enemies around with the shield bash (crossing fingers that you can bash them off cliffs) all seem like really interesting and unique mechanics, and of course I've barely scratched the surface - I didn't even make it past the first battle. It looks like they're making great use of the 3D nature of the environments.

- I really wish you could control what order your units move in - although maybe there's more mechanics around that that I'm missing.

- The interface seems really clunky, although I can't put my finger on why exactly. I'm sure I'll get used to it.

- As others have said, combat seems way too slow. It often takes several turns to kill an enemy. This means a single battle takes a very long time to complete, which makes it very annoying when you lose and have to start over from the beginning [do you?] I hope they'll dial the damage up a bit for the release.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9  Edited By wollywoo

@nodima Are you aware of Nintendo's new "concierge program"? New Switch owners can make a free 30 minute appointment with a Nintendo rep to recommend games to you. You should try it and report back to us on what they said. Otherwise, if you tell us more about what kind of games you like I can recommend something. The Switch has one of the all-time best library of games among any console, so I'm sure you can find something you'll like.

Avatar image for wollywoo
wollywoo

653

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

If nobody ever yells the name of the movie at some point during it, I'm going to be angry.