I don't really understand the question. Are you talking about AI asset generation tools? AI within games? Both? It kind of seems like both but in game AI is a totally different issue than the sort of "AI" used for asset generation that we're seeing so much attention on. NPC AI has a much longer way to go before we see a major impact, in part because of the processing limitations of games.
I'm going to use AI the way you seem to be while noting that it's not really "AI" as we see in sci fi or popular culture. These are sophisticated algorithms but have no self-awareness or even abstract thinking.
In terms of asset generation I'm sure it will become a more and more used tool over time, kind of like speed tree but for more and more things. AI tools can do a passable job of creating textures and objects and variations and such. Like Speedtree but for many more things. The AI will generate it and humans will clean it up and iron out the kinks.
But in terms of other stuff while I can see AI being useful for programming tasks (like a super spellcheck/word suggest, which is what it actually is in many ways) the more abstract the task the worse it performs. It's great at making a face that looks like other faces, and probably some animation stuff, but not good at knowing what's true or false, let alone what's fun or good level design.
And of course there will be lots of copyright and labor issues with any "AI" use for assets depending on the training set.
Log in to comment