The Prothean knew about the Reaper threat long before they came. That's why they enslaved other species to build up a strong force able to fight them. They lasted 100 years.
And the races during Shepards cycle didn't prepare. No one belived Shepard that the Reapers were coming. After the first game the Council just said that Saren was behind the attack on the citadel and didn't listen to Shepard that the Reapers are coming. And the events of the second game are focused on the Collectors who only attack human colonies so the other Races aren't all that bothered. Not until the third game when the Reapers actually attack do they start taking the threat seriously.
And the fleet at the end of Mass Effect that defeated Soveraign was a huge fleet composed of many races and the flagships of the humans, turian and Asari. That was one Reaper with no attackships for support. In the third game, there are millions spread around the galaxy.
Thresher maw was several times bigger then a Reaper and could attack it from below. Again, that was ONE Reaper.
The orbital strike that defeated the Reaper was comprised of the Quarian fleet and the Normandy. It took four direct hits to it's weak point. One Reaper.
And Garrus said during the game that the Reapers are using their own(turian) tactics against them, overwhelming force.
And it's clearly shown in the game that force to force, the Reapers are clearly superior. Their only option for victory is shutting them down/destroying them with the Crucible. And space magic is a HUGE part of Mass Effect. The relays, biotics, engines, guns, element zero, well everything is based on space magic. If you thought Mass Effect is some kind of realistic sci-fi then you have been playing a completely different game from me.
Incorrect. The Protheans were attacked during the middle of their war with the Zha'til. They were not prepared at all during their cycle, just like all of the cycles before them. They enslaved other races because they were imperialistic assholes, that was part of their culture, it had nothing to do with the Reapers and it was before the Reapers had ever arrived. They lasted 100 years because the Reapers take their time. Plus Javik specifically says that they lost because they subjugated races and forced Prothean beliefs on to them, which prevented any innovation or new ideas at stopping the Reapers.
I didn't say they prepared before the Reaper arrival. Of course I didn't specify, so I apologize. I meant that they were given time to prepare a united fleet and to create the Crucible.
Incorrect, Sovereign had numerous Heretic Geth dreadnoughts for protection and the fleet was only composed of some of the Alliance fleet and most of the Citadel fleet. You're ignoring that this is the first time they fought a Reaper and in defeating it created new technology with the Thanix Cannons after the battle.
And? That's not an excuse. It was a giant worm.
Quarian ships weren't outfitted or prepared to fight a Reaper. They were their to destroy the Reaper base.
Vague dialogue from Garrus. Turians were on their own (potentially with Krogan troops) on Palaven.
No, it is not clear at all because we never actually get to see much of the fight. A united front from all races is never actually given chance to fight for real and instead was defending their super weapon (which they had no idea how to work).
No, eezo and its extensions are not space magic. It is clearly established since the first game what causes Mass Effect fields. Eezo is an unobtainium but it is not space magic. The Crucible and Catalyst's ability to cause mass relays to explode, control reapers through organic interaction, wipe out the galaxy, wipe out only the Reapers, prevent everyone else from being hurt from its blast except the Normandy's engines and some how turning every thing at the molecular level into synthetic-organic hybrids including leaves and hats with no explanation whatsoever...that is space magic.
The Reapers have been written up as such a huge force that for hundreds of thousends of years not a single being has ever defeated them. Their force is so overpowering that you soon realize that you have to make a huge sacrifice to beat them. If it were any easier then the Reapers would have died a long time ago.
The Reapers have only ever achieved anything during the Reaper cycle because they surprised every species till Shepard's cycle. The Keepers signal the Reapers and then the Reapers wipe everyone out in the citadel. They now have control of every mass relay in the galaxy and can turn them off and on at any time. They now have population and census data on the entire galaxy. They can now systematically wipe out organic races system by system without them having to face any kind of real counter attack.
Shepard's cycle is different. The Reapers could not immediately control the citadel and thus gave the races a chance to prepare. We are shown that they are quite fallible, not indestructible or unbeatable, with Sovereign being destroyed by only a portion of the alliance fleet, a destroyer being defeated by a thresher maw and an orbital strike. Uniting the races would have been a clear possibility for victory as this has never happened and it should have been option to tackle the reaper threat. Of course instead we have space magic.
I’m still waiting for Ghost Trick, which showed up on the iPad in Japan, to come out here. What gives, Capcom?
Is there some reason why you haven't been able to play the DS version for over a year?
Seriously, if you really care, just play it on the DS or on your 3DS. It's an amazing game and you should just play it now in the non-busy season instead of waiting or hoping for Capcom to bring it over, and knowing them it'll probably be in some stupid time of year like November. Same goes for the Ace Attorney games.