MAG Beta Early Impressions
By xAbleAssassinx 9 Comments
The first thing I noticed when I booted up the MAG Beta, was just how smoothly the whole thing ran. It might still be in the beta stages of development but it's already clear that they have a very solid foundation on which they are building this enormous experience. I connect to players almost instantly with very little lag or delay, and that's on my so-so wireless connection. I've had trouble with almost every online game except Rock Band, LBP was particularly troublesome (at least the last time played it) and even Uncharted 2 has been a tad sketchy at times.
So when approaching MAG my main concern was that it throw a whole bunch of network issues in my face, and things weren't looking good when it took me about an hour and a half to download an update. But alas, all my worries vanished as soon as I was connected. The other surprising thing is the level of polish, not only in the user interface and network, but the character models and environments themselves. I haven't really been paying much attention to MAG since it was announced, it sounded like a cool idea but it never really struck me as that exciting. I suppose I just assumed that to accommodate 256 players, they would be sacrificing the level of graphical fidelity and detail that I have come to expect from games of this generation.
That is not the case, the first thing you notice is that the game really doesn't look half bad, and this isn't even the finished product. As soon as you connect you are asked to select a character, cycling through the various head I could select I kept thinking how much better everything feels and looks compared to what I had imagined. The frame rate is smooth and the draw distance is great enough to have it feel like your part of something epic. The guns feel and sound incredible, firing off rounds is almost reminiscent of Black, and possibly even the beast that is Modern Warefare 2.
Before you do anything you must pick from 3 different PMC groups, who you choose to fight for will affect the look and feel of your user interface. You can then outfit your character with weapons and equipment, connect with friends who are also online, or just jump straight into a firefight. At the moment I am only allowed to access 2 game types, 'Objective' and 'Sabotage', this may be due to my low rank or the restrictions of the Beta, at the moment I'm unsure. Once you pick a game mode you are placed into a cue to join a game, the longest I had to wait in a cue was only around 15 seconds. After that you pick which squad you would like to be a part of and off you go.
For some reason I thought the whole thing would be a bit low budget, but it has definitely surpassed my expectations. I'll update you on how my experiences change as I play more. But at the moment I'm fairly impressed. It's definitely a rush spawning only to see a dozen of your player controlled comrades running along side you, it's a total "Fuck Yeah" moment, and one that doesn't happen all that often in games like this.

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