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xAbleAssassinx

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#1  Edited By xAbleAssassinx

You can never have to much jiggle :P

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#2  Edited By xAbleAssassinx

 New gameplay footage of Brink, shows of some objectives, class selection and gunplay. 

There are moments when frankly this looks incredible. Graphically the game feels reminiscent of Killzone 2 (with a little TF2 mixed in), and as a result is just as visually arresting. The detail in the environments is instantly noticeable and small things like motion blur and excellent particle effects create a look that appears visceral and engrossing.

However, there is just something that bugs me about the movement. It feels a little off, it's not quite right and it shows. I get the impression that the game controls in a similar stilted and delayed fashion, to that of Killzone 2, and for me that could be a deal breaker. Killzone 2 looked and sounded amazing, but the faux weight they attached to the movement and aiming ended up feeling sluggish and obtuse. It certainly didn't convey the realism of being a physical body and occupying a virtual space, which is hopefully what they were going for when they instead ruined the feel of their game.

It's still early daze yet so lets not jump to any conclusions. So far Brink looks very very promising, with an interesting approach to multiplayer and class/objective selection, this is definitely one to keep an eye on.

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#3  Edited By xAbleAssassinx

Anyone else surprised and impressed by Gylenhall's british accent?

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#4  Edited By xAbleAssassinx

Bare in mind these are EARLY impressions of an unfinished product. And for those who weren't impressed by what they saw in the Beta, I guess I just had lower expectations and was pleasantly surprised. Obviously it's not comparable to something like MW2, but it's not a bad looking game, especially given the size of the maps and the number of players it has to accommodate. Also the game definitely ran smoothly for me, overall I was impressed by whole polished the game felt even at this early level. I was expecting a super laggy, super glitchy mess, and that's not what I found, so I'm already thinking more highly of it than i expected to.  
 
And hey guys check out my site - Our Misspent Youth.com

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#5  Edited By xAbleAssassinx
@Mordukai said:
" @xAbleAssassinx:  Isn't your thread brakes the confidentiality you agreed upon when entering the beta? You might wanna read the user agreement page.  "
Probably :s Oh well if they kick me out I got my taste.
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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#6  Edited By xAbleAssassinx

    The first thing I noticed when I booted up the MAG Beta, was just how smoothly the whole thing ran. It might still be in the beta stages of development but it's already clear that they have a very solid foundation on which they are building this enormous experience. I connect to players almost instantly with very little lag or delay, and that's on my so-so wireless connection. I've had trouble with almost every online game except Rock Band, LBP was particularly troublesome (at least the last time played it) and even Uncharted 2 has been a tad sketchy at times.         

    So when approaching MAG my main concern was that it throw a whole bunch of network issues in my face, and things weren't looking good when it took me about an hour and a half to download an update. But alas, all my worries vanished as soon as I was connected. The other surprising thing is the level of polish, not only in the user interface and network, but the character models and environments themselves. I haven't really been paying much attention to MAG since it was announced, it sounded like a cool idea but it never really struck me as that exciting. I suppose I just assumed that to accommodate 256 players, they would be sacrificing the level of graphical fidelity and detail that I have come to expect from games of this generation.      

    That is not the case, the first thing you notice is that the game really doesn't look half bad, and this isn't even the finished product. As soon as you connect you are asked to select a character, cycling through the various head I could select I kept thinking how much better everything feels and looks compared to what I had imagined. The frame rate is smooth and the draw distance is great enough to have it feel like your part of something epic. The guns feel and sound incredible, firing off rounds is almost reminiscent of Black, and possibly even the beast that is Modern Warefare 2.     

    Before you do anything you must pick from 3 different PMC groups, who you choose to fight for will affect the look and feel of your user interface. You can then outfit your character with weapons and equipment, connect with friends who are also online, or just jump straight into a firefight. At the moment I am only allowed to access 2 game types, 'Objective' and 'Sabotage', this may be due to my low rank or the restrictions of the Beta, at the moment I'm unsure. Once you pick a game mode you are placed into a cue to join a game, the longest I had to wait in a cue was only around 15 seconds. After that you pick which squad you would like to be a part of and off you go.    
  
    For some reason I thought the whole thing would be a bit low budget, but it has definitely surpassed my expectations. I'll update you on how my experiences change as I play more. But at the moment I'm fairly impressed. It's definitely a rush spawning only to see a dozen of your player controlled comrades running along side you, it's a total "Fuck Yeah" moment, and one that doesn't happen all that often in games like this.    

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#7  Edited By xAbleAssassinx

I was watching watching one of  the trailers for this game and noticed the voice actor for the protagonist sounded a lot like Nolan North. Tried to check IMDb to see if it was him, but the cast credits are not available for Dark Void. Just wondered if anyone noticed it too?

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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

Avatar image for xableassassinx
xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#9  Edited By xAbleAssassinx
@VilhelmNielsen said:
" How about a plot outline of the pilot? "
Hey i'm the pitch bitch, not the writer lol.
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xAbleAssassinx

247

Forum Posts

76

Wiki Points

15

Followers

Reviews: 5

User Lists: 3

#10  Edited By xAbleAssassinx
@AjayRaz said:
" the office and video games? i'd watch it, but it seems like one of those great shows that would only last 1 season.  also, is your avatar Hayley Williams? <3 "
Yes it is.@trophyhunter said:
" so who did they cast as jeff? "
Um... I was thinking maybe  zach galifianakis as  the Jeff type character.