Obviously this is personal taste, but I'm not super into Mario or Sonic, but I get Mario more.
I like Sonic as a character, and I think a lot of those games have great art direction and phenomenal music. I don't think any of them work that well on a gameplay level, at least for an average player. They're games where the goal is to go fast, but that's not really a viable strategy when you first play them. You either take it slow and careful, which the game isn't built for, or you go fast and end up basically being pinged around with little control or smashing into enemies and hazards.
If you play a bunch and you learn the levels, you can do cool stuff, but that's a big investment. They're almost like speedrunning games, but ones that are kinda clunky to play normally before you learn them inside-out. I gave Sonic Mania a fair shake, and it's slightly better structured than some of the others, but it still falls foul of those same issues. I feel like the game wants me to go full-tilt, but punishes me when I do (or takes control out of my hands to do a cool thing while I'm basically holding one direction).
They're kinda clunky games wrapped in fantastic presentation. Again, personal taste, but I can understand the appeal of Mario on a gameplay level despite not really being into it myself, whereas Sonic I only really get if you're super committed to just going all-in on learning it back to front (at which point it does look quite cool).
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