yeah_write's forum posts

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#1 Posted by yeah_write (280 posts) -

    People have been comparing this to the Van Helsing games, but there are some pretty significant differences.

    First, I like to play these games with a controller, and doing so with Van Helsing felt kind of janky. It was obviously an afterthought patched in later. This game feels just as smooth as the console version of Diablo 3--complete with a combat roll to dodge attacks, which is always welcome. Also, you can jump.

    Second, Van Helsing had a pretty dense upgrade and skill tree (at least in the first two games in the series). This game doesn't. It's all about the weapons you have equipped--your moves and abilities change based on the weapon type. There is a fairly dense crafting system you unlock at level 16 that allows for a decent amount of variety and customization.

    Thirdly, the challenges that pop up (sorta like achievements--kill X guys with a hammer, use this modifier to kill X guys in 120 seconds) in each area add some replayability, and some rewards.

    Overall, I think this game is great for the $17 I paid. The story is nonsense (let's get the Witcher guy to do his bland Witcher voice for our generic white dude who hunts monsters...and is definitely not a witcher), but who comes to these kind of games for amazing stories anyway?

    If you're hankering for some slicin' shootin' and lootin', pick this up.

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    #2 Posted by yeah_write (280 posts) -

    Well written Patrick. I was already leaning towards "will not play," but this piece sealed the deal. Ubisoft has had trouble with main characters lately. I have never hated any main character, in any medium, more than the guy in Far Cry 3. I just despised him. I blew through the story just to get back to doing non-story stuff.

    And you're right about the cop out choice at the end too. I hate when games do that. In a purely creator-authored story, it makes no sense to hand over the reins at the last second. I get it, I'm a writer, endings are freaking hard, but don't pass it off to the player, have some courage and finish the story you set out to tell. Other games that do this include:

    -Bastion
    -Mark of the Ninja
    -Far Cry 3

    What else do those games have in common? A high degree of moment-to-moment choice. From movement, to strategy, to approach, those games (Watch_Dogs included) are filled with gameplay choices. I'm fine with the trade off of more gameplay choice for less narrative choice.

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    #3 Posted by yeah_write (280 posts) -

    One thing I enjoyed during some of the original bombcasts was the idea of spoiler casts. When Adam Sessler was at Revision 3, he did a show called "Spoiled Games". This kind of content in particular helped me sort out my thoughts about games I finished.

    @dark_lord_spam said:
    @yeah_write said:

    I'd be interested in something similar, but maybe a bit more introspective. Maybe something like, "How I played X." You could tell us--with or without spoilers--how you went through the game and how you felt about your decisions, maybe even get a round table of guests who played it too. Busy gaming dads like myself always appreciate seeing other paths through a game because we rarely have time to make second runs--as a game journo, I'm sure you don't either.

    That is an incredibly interesting idea. One would hope that modern games are freeform enough that gameplay methodology could be included in the discussion, as well (and be more interesting than, say, "I liked the shotgun").

    This idea could work out. Some games I don't have time to play, and most certainly not a second time through. I think as long as you can get a couple people together who finished it, and weather or not you have to Google Hangout the thing. I've noticed a void for this kind of "One specific game only" content all over the internet. More post-mortems that aren't tailored for the GDC audience only would be great too.

    Polygon had an excellent video round table discussion about Bioshock Infinite not too long after the game was out. It was fun to watch them excitedly talk about the game without fear of spoilers. I heard a few things I missed, and it also prompted me to examine my own thoughts on the game. I don't know why there isn't a spoiler cast for every big AAA game (which are the games you can be reasonably sure a large part of your audience will play).

    Then of course there are the Geoff Keighley "Final Hours" deep dives, like the one he did on Portal 2. Those are great. I get why there aren't a lot of these things--it's the stuff true enthusiasts want. Previews (and other pre-launch content) cast a much wider net.

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    #4 Edited by yeah_write (280 posts) -

    I know...I'm quoting myself:

    3. More articles on reflections from game creators AFTER a game comes out would be great (LOVED your Walking Dead series). This industry is so preview driven, it amazes me how little we see after a game comes out. This could take the form of spoiler casts, chats with game designers, or maybe even bits of reflection from specific team members/contractors--voice actors, musicians, the guy who had to draw all the backgrounds, etc. The article on Mark of the Ninja with the old concept videos was really cool. That behind-the-scenes stuff can be fascinating.

    Thanks for all your hard work Patrick!

    Forgot to add these links. I'd love to see huge behind-the-scenes guest posts like these ones from Joey Ellis:

    http://www.joeyblog.com/2014/05/the-visual-development-of-bonsai-slice.html

    http://www.joeyblog.com/2014/06/making-leaky-timbers.html

    I'm all for seeing how the sausage is made.

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    #5 Posted by yeah_write (280 posts) -

    @yeah_write said:

    I'd be interested in something similar, but maybe a bit more introspective. Maybe something like, "How I played X." You could tell us--with or without spoilers--how you went through the game and how you felt about your decisions, maybe even get a round table of guests who played it too. Busy gaming dads like myself always appreciate seeing other paths through a game because we rarely have time to make second runs--as a game journo, I'm sure you don't either.

    That is an incredibly interesting idea. One would hope that modern games are freeform enough that gameplay methodology could be included in the discussion, as well (and be more interesting than, say, "I liked the shotgun").

    Yeah, like maybe combine this with a developer interview. That would take "I liked the shotgun" and add in "You probably liked it because we did X to the physics and Y to the animation to make it feel like Z when you pulled the trigger."

    Or even better, get devs to talk about things they would have preferred or changed. It's so rare to see game creators talk about the shortcomings in their creations. Writers, artists, musicians--they do it all the time. Game creators never do. Maybe that's because when they admit something fell short a zillion articles are written about how they dropped the ball, and because gamers are horrible creatures, they demand refunds for their 50+ hours of entertainment. Sigh...

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    #6 Posted by yeah_write (280 posts) -

    Love the experimentation @patrickklepek. Keep it up! Three suggestions:

    1. Can you get some corporate synergy up in here? I don't think this should become a Gawker media re-posting mill, but highlighting some things on Gamespot like Danny O'Dwyer's fantastic No Man's Sky feature would be cool.

    I think Worth Reading covers the rest, because really, there's not that much worth reading each week.

    2. Kotaku has these "Tips before you start playing X" articles that I really like. I bookmark them and return when I get around to playing a game. They're particularly useful in games that involve a lot of leveling or character customization choices. I'd be interested in something similar, but maybe a bit more introspective. Maybe something like, "How I played X." You could tell us--with or without spoilers--how you went through the game and how you felt about your decisions, maybe even get a round table of guests who played it too. Busy gaming dads like myself always appreciate seeing other paths through a game because we rarely have time to make second runs--as a game journo, I'm sure you don't either.

    3. More articles on reflections from game creators AFTER a game comes out would be great (LOVED your Walking Dead series). This industry is so preview driven, it amazes me how little we see after a game comes out. This could take the form of spoiler casts, chats with game designers, or maybe even bits of reflection from specific team members/contractors--voice actors, musicians, the guy who had to draw all the backgrounds, etc. The article on Mark of the Ninja with the old concept videos was really cool. That behind-the-scenes stuff can be fascinating.

    Thanks for all your hard work Patrick!

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    #7 Edited by yeah_write (280 posts) -

      Holeey shit, that is one video game-assed looking video game protagonist. Popped collar+ hoodie combo, messenger bag, jean capris, nice big comforting shoulders to reaffirm our masculinity. Congrats all around to the design team. Well done indeed.

      Seriously. I'm Whitebro McFacescruff and I'm here to fight zombies. Yawn.

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      #8 Posted by yeah_write (280 posts) -

        Oh, and I forgot to mention: I don't know if it's because I'm a 37yo man who lived through all the game stuff and I've totally got pixels flowing through my veins, or if it's that I mostly just care if a game's fun, but I honestly never ever even fuckin' notice if graphics are done in a pixel art style or not. Seriously, it never even flashes into my mind that it's either present or a problem.

        Me either really. Maybe it's because I grew up when that style defined video games. I saw this and never once thought about the pixel art. The only time I do is when it's done poorly--like mixing pixel art with other styles, which happens most in mobile games--or it truly gets in the way of the gameplay (see the recent QL for Crawl).

        I'd much rather have a game look like a classically defined video game than it use an art style that makes it look like a flash game.

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        #9 Edited by yeah_write (280 posts) -

          @fapathy said:

          @roboculus92 said:

          @fapathy said:
          @polygonslayer said:

          @toro said:
          @fapathy said:

          I'm with Brad on this despite how incoherent his argument got, which I don't really blame him for with how fanboyishly defensive Jeff kind of acted over his 2-button games :P

          CoD and Titanfall are fine if you're just looking for mindless instant gratification, but I, too, rather play a shooter with more variety than aim+shoot, with the only options being what weapons to aim and shoot with.

          Being able to be a Blackhawk pilot who focuses on transporting your team around the map, who can lead the team to victory through sheer mobility is interesting to me. Being able to be a spy who can go and fuck with the enemy sentries and dispensers while making everyone paranoid as fuck is interesting to me. Being able to be a support class in Dota and doing... support things... ya. etc.

          You know, other relevant options that help your team besides just rounding a corner and mashing your shoot button. Not only can it be fun to play the more indirect, support roles, but it's also more interesting to play against.

          Do you realize how pretentious that makes you sound? Go watch pro players play COD and tell me all you need to do is aim+shoot. Or better yet, go try doing that in counter strike.

          I don't think he is questioning the level of skill and cooperation involved in those games on a high level, but at least from my point of view whenever I go into those games the options in front of me is "which weapon do you wanna shot the enemy with" (most of which are all machine guns in modern shooters, yes, I'm no weapon expert). While playing some other games like he mentioned I can do other stuff to help my team (that might also involve some shooting, but it's not the focus of said class).

          Nothing wrong with games that focus on shooting and working together like that, but for me personally I find it boring and I think a lot of people are feeling this way.

          Exactly.

          @toro Way to go trying to argue something completely different than what I was saying.

          Also, not quite sure what point you were trying to make name-dropping CS here, 'cause CoD isn't even in the same league, skill-wise, and can't be if they want to sell the numbers they do.

          You are being ignorant if you think toro's argument was totally off topic or completely different from what you were arguing. You straight up said that games like call of duty and titanfall are just "mindless instant gratification" which not only sounds pretentious but also makes it very clear that you don't believe those games require much skill so his comment was most definitely on topic.

          The only ones being ignorant are you guys. Whether I think CoD and Titanfall are shallow games or not(Hint: They are) was besides the point, but of course you fanboys are going to come in here and pointlessly defend it while ignoring the rest of the post that actually matters containing the point I was making.

          I really don't care if you think that makes me pretentious or not, it's called an opinion. Deal with it. It also still doesn't change the fact that both CoD and Titanfall really don't have any interesting side/support roles to play that involve much more than basic aiming+shooting with different weapons.

          Yeah you're definitely not being ignorant by just labeling people as fanboys because they happen to be not shitting on the game. Whatever, you're too narrow-minded about this so I'm done arguing.

          I think what everyone is trying to say is that some people are getting tired of having "shoot that guy" be the only interaction they have with a game world. I've felt it too, which is why I like horde modes, action adventure games, and other non-shooter genres.

          It's a bummer to me to play a game like Bioshock Infinite and see an absurdly detailed, beautiful world begging for exploration. A world of great stories and endless possibilities, and then find out my only way to interact with that world is to shoot people (and in BI's case, loot stuff too).

          It's the same reason it took me well over three months to peck away at Killzone on Vita. Because after a while I just got bored with the gameplay loop (which wasn't even a loop, more like a straight line--"kill all dudes").

          That is what Brad was getting at--I think. To him, playing a game with more to do than just shooting other guys--regardless of the skills it takes to do that--is just more interesting for him.

          Then Jeff had to have the final word...and it dragged on and on. And it made me once again wish that Vinny was the host. Vinny, Drew and Patrick have an enthusiasm, fascination and excitement for and about video games that is refreshing. Brad seems to feel "eh" about everything (his answer to most things is "maybe") and Jeff feels so strongly about his own opinions that he aggressively tries to make other people share them.

          I don't want to bitch about 3 free hours of weekly entertainment, but thought I'd leave some honest feedback: I think that maybe, after 5+ years, it's time for some new blood in the GB office. New perspectives and interests are good. If not that, then screw the streak and take a month or two off. Just don't do the podcast for a bit. If it makes for a tighter, more enthusiastic, more entertaining show, I'm sure the community would be cool with a break.

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          #10 Posted by yeah_write (280 posts) -

            I've made it a new years resolution every year for the past several years:

            -Watch a show you wouldn't have normally watched
            -Play a game you wouldn't have normally played
            -Read a book you wouldn't have normally read

            It almost always works out well for me. It's how I ended up spending over 20 (super enjoyable) hours with XCOM: EU. It's also how I'm currently getting sucked into Hearthstone, my first ever CCG--it's really fun!

            Anyway, I couldn't agree more with Patrick. Try at least one type of game/show/book you normally wouldn't have. You never know what you might stumble across and enjoy.