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YEAHbrother

I love Hideo Kojima's Twitter account

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OOPS It's Almost February but Here's my GOTY Lists!

Game of the Year:

10. Forza Horizon 3

I typically don't play racing games any more. For me, the genre peaked at Burnout 3: Takedown, and unless we are talking about Mario Kart 64, most racing games don't occupy a big piece of my gaming heart. Then, E3 2015 happened, and I was immediately mesmerized by Forza Horizon 3. I had only played Forza Motorsport 6, and neither of the other Horizon games, but the presentation given for FH3 immediately jumped out at me. I was intrigued by the diverse racing areas in Australia, and then I was hooked when I saw the race against the helicopter. What I saw was some of the insanity I loved about Burnout 3, along with the graphical prowess of more modern racers. Thankfully, FH3 is everything I loved about its E3 presentation: incredible graphics and the diverse landscape of Australian beaches, cities, jungles, and desert lands, driving that is the perfect balance of arcadey-fun and sim-realism, a great sense of speed, and an attitude that doesn't take itself too seriously. It is the first racing game in a long time that I would say is one of my favorite games of the year, and I also believe it is one of the ten best games of the year. Also -- the soundtrack is one of the best soundtracks in any game in a long time, which was another fun surprise about this wonderful game.

9. Doom

The original Doom was the first video game I have any memory of in my life. I was hanging out with my dad at the local college activities center, and I remember catching someone play it on a demo-computer that was set up in one of the breezeway areas in the building. I was not yet at the age where I could play video games, but the memory of watching this dude with crazy guns kill crazy monsters has stuck with me. Through the years since, I have kept up with Doom as a series, even though Doom 3 is the only Doom game I have put any significant time into before Doom 2016. From what I can understand, Doom 2016 recaptures the feeling of playing OG Doom back in the day -- over-the-top insane action at a pace that never lets up from the get-go. From the very first seconds of Doom 2016, you are charged with killing everything that gets in your way, often as fast as you can. This is clearly not a new gaming concept, but D16 makes it as much fun as it can be. There are a lot of great shooters out this year, but (of those I played), none come close to matching the intensity and balls-to-the-wall feel of D16. This is your favorite shooter's favorite shooter, and is some of the best Video Gameâ„¢ fun to be had in 2016 and beyond.

8. Inside

Inside is quite a thing. The follow up to Playdead's Limbo (2010), it takes a lot of what made Limbo unique and fun and improves on it. Mechanically, Inside takes the time-tested gameplay of Running To The Right and makes it dangerous and exciting in a way few games do well. You are not quite sure what you are running to (or from?) for most of the game, but the world-building - usually in the background - keeps you interested from start to finish. The puzzles are mostly challenging, but I never got stuck, which helped the game keep a steady momentum throughout. It is a very dark game, both graphically and in subject matter, but Inside uses color in bursts to help punctuate certain moments. I am not super sure what really "happened" in Inside, but the story is ambiguous enough to allow for multiple interpretations, which I like, as well as a hidden ending if you are into that kind of thing. The last section of the game is not one I want to spoil, but is without quarter one of the most insane sections of a game I played all year, and is one of the best watercooler gaming moments in 2016.

7. Overcooked

Overcooked is a game I watched a lot of in 2016, and then finally got my hands on in the waning days of the year. I've never had so much fun messing up in a game maybe ever as I do in Overcooked, but I feel equally as satisfied when everything goes off without a hitch. The basic premise of Overcooked is hilarious: the apocalypse happens, and The Beast arrives to destroy everything. The only way to stop the apocalypse from happening is to cook well enough to appease The Beast. Naturally, you fail, and you are sent back in time to work on your skills of "cooking and co-operation" in order to be better when The Beast comes back. The premise alone is worthy of any top-10 list, but the gameplay cements it. There are always two to three too many jobs per player - you'll need to grab ingredients, chop ingredients, use a fryer, cook in a pot or an oven, clean dirty dishes, place clean plates, and turn in completed orders in time, all while avoiding obstacles, moving portions of stages, certain death by lava, or by setting the arena on fire due to literal over-cooking. I say "arena" instead of kitchen, because even though you start in kitchens, the stages progress to pirate ships, moving vehicles, icy platforms, haunted houses, and space stations. You rarely do the same thing twice in Overcooked, and the stages are short enough that each play session is guaranteed to be varied, fast, and furious. The only downside I found is that it does not have online play -- Overcooked is the kind of game where it is certainly best with local play, but I wish I still had the option. That being said, Overcooked is a riot, and some of the best multiplayer of the year.

6. Batman: The Telltale Series

Batman: The Animated Series is the first superhero-related property I remember in my life. I would watch this show every day, and I have memories of this classic cartoon before I have memories of most other things in my life. I've been a Batman fan ever since - so any new Batman game is going to certainly have my attention. Telltale's interpretations on The Walking Dead and Fables (via The Wolf Among Us) were interesting and compelling enough that I found myself eagerly awaiting each chapter, and Telltale's Batman is no exception. Traditional elements of the Batman narrative are flipped on their head, making this version of Batman a unique and risky vision of the Batman universe. Character origins are modified, and some characters end up being completely different from other, more standard portrayals, but Telltale pulls off each of these tweaks in a way that I found satisfying. I do wish that Telltale would revamp their engine, as I experienced some pretty wonky graphical glitches, and the frame rate never seems to be too interested in staying smooth, but this was a fun ride through a bold new telling of the Batman story - one that I will be excited to continue in future installments.

5. Stardew Valley

Stardew Valley is a game that came out of nowhere earlier this year. Developed by one person, it took the PC gamingsphere by storm. Since I don't play on PC, I had to wait until December to finally play it on PS4 - and I'm glad I did. The game is a farming and relationship sim, mixed with light dungeon crawling and resource gathering. At the start of the game, your character receives a letter from your grandfather with the deed to the family farm. After toiling away at a boring desk job at a big corporation, the character decides to finally move into the family farm and start a new life. The game is split into days, months, and seasons, with a myriad of gameplay options each day. Some days you might spend clearing space in your farm, others you might spend tending to your crops, and others you might spend in the local town, getting to know each townperson. The relationship-development in the game is fairly shallow, but each character has a distinct personality, and it is fun getting to know them. You can go fishing, learn recipes for cooking, or try to reach a new level in the mine. The only combat options in the game are within the mine, but it is never super challenging. This is part of the appeal of Stardew Valley for me -- it is never traditionally "challenging," and is instead quite laid back. I didn't know I needed a game that is built for the player to take it at their own pace. I found myself continually drawn to play through "just one more day," while also feeling super relaxed. Aesthetically, Stardew Valley evokes old 16-bit era games, but with the best lighting I've ever seen in a 2D game. Stardew Valley is the positive game I needed in 2016, and I can't wait to continue my new life as a farmer-fisher-Casanova-dungeon master in the days to come.

4. Dark Souls III

Back in 2009, I picked up a little game called Demon's Souls, and it changed my gaming life. I had never been challenged in an action-RPG in quite that fashion, and it had some of the best combat I had ever played in any game. Two Dark Souls games (and a Bloodborne) later, Dark Souls III finally dropped, and it is the Souls game of my dreams. The basic idea of the game is the same - traverse through an extremely dangerous world battling the toughest enemies and the meanest bosses, all the while upgrading your gear and skills to become the strongest warrior in the world. Bloodborne (the Lovecraftian cousin of the Souls series) sped up the game in a major way, and DS3 has injected a bit of that speed into its traditionally slower-paced combat. The co-op mechanic has also simplified from previous games (another lift from Bloodborne), and is how I experienced most of the game. Some of the most satisfying moments in gaming this year for me were battling bosses alongside my friend and having some serious skin-of-our-teeth victories. I am not as on top of the Souls lore as I would like to be, but I did recognize a lot of neat throwbacks to previous games in the series. According to Hidetaka Miyazaki, the director of Dark Souls & DS3, this will be the last game in the series. If this is indeed true, then the series has gone out on a high note with one of the best action-RPGs ever made.

3. Uncharted 4

Some of my favorite movies growing up were the Indiana Jones movies. I always wanted a good video game version of those movies (emphasis on good), and the Uncharted series has been that for me for the last few years. I loved the first Uncharted, and then was blown away by Uncharted 2. Uncharted 3 was still awesome, but it didn't quite live up to the charms of UC2. While I thought the end of 3 was certainly good, I didn't feel like it was as conclusive of an ending as it could have been. I was not surprised when they announced 4, as I felt like they left a little bit of room for more after 3. After announcing that this would indeed be the final Uncharted game, I didn't know how to feel - while there have been hundreds of action-adventure games, this series in particular really hit the beats that the Indiana Jones movies gave me, and I am sad that this series is going away. I'm sure that Naughty Dog felt the pressure to deliver a game worthy of being the final in this spectacular series, and they absolutely nailed it. The Uncharted series has always been on the bleeding edge of graphics technology and art direction, and UC4 is the crown jewel. This is undoubtedly the best looking video game I've ever played, and it's not really all that close. Sprawling island vistas, colorful and crowded towns, and incredibly realistic animations (even for this series) left me consistently in awe of what I was seeing. How good this game looks even this early in the console cycle adds to the impressive visual fidelity, and it deserves any and all awards for graphics this year. Beyond the graphics, the gunplay is the most finely tuned in the series, and the set pieces are the biggest and boldest since Uncharted 2's train sequence. There is a particular sequence involving a jeep, a grappling hook (another mechanic added to this game to great effect), and a motorcycle chase that is equal parts classic Uncharted and modern excellence in game design. The story does a great job of validating the existence of another Uncharted game, as well as including nods to older games in neat ways. The epilogue in particular will stay with me for some time as a long-time fan of the franchise. Nate, Sully, and Elena are all back, and it remains fun to see them in action (or not, as represented by a chapter early in the game). The inclusion of Sam as Nate's brother is something I was initially concerned about, wondering how the game would make me care about a brand new character this late in the overall story, but they did a great job of making him another worthy character in a series filled with fun characters. There is not much I can say negatively about this game -- any other year, UC4 is a shoe-in for my number 1 game of the year. Sitting at number 3 on this list does not mean that this game isn't good - it is truly great, especially for those who have kept up with the series so far.

2. Hitman

When I was a kid, my usual answer to "What do you want to be when you grow up" was always "James Bond." As I've grown older I have come to appreciate more and more that I am not James Bond, but I still love it when movies or games make me feel like a super cool secret agent. This year's installment in the Hitman franchise is exactly that - the world's best secret agent simulator! Well...maybe not exactly that but I've not had more fun playing a stealth-action game in years than I have with Hitman. The episodic nature of this game's release meant that each level required some serious heft, and IO Interactive pulled through in a major way in each of the game's sprawling levels. Whether you are in a mansion in Paris during a fashion show, walking around a gorgeous Mediterranean coastal town that hides a cavernous science lab, or a volatile marketplace in Marrakesh, each level is alive with detail, and expertly designed for creative solutions for each mission. Depending on how you want to play, the game can show you exactly where and how to perform some of the sillier ways to accomplish your mission, or you can go through blind, figuring out exactly how you would want to successfully find and take out the targets. Part of the success of Hitman 2016 is that it doesn't take itself too seriously - the AI is good enough to make things difficult if you are sloppy, but not hawkish enough to avoid being exploited. NPC dialogue can be funny as well, and while you certainly can play the game straight and use traditional weapons to carry out the hits, the game offers so many different bonkers ways to take out your targets, it's hard not to play through each mission without cracking a smile at least once. Hitman is also gorgeous - the Sapienza map in particular is stunning, but each map has a distinct aesthetic, each with superb lighting and colors to suit the setting. The music also takes cues from spy movies, giving the situation a curious vibe as you are sneaking around, and escalating if needed to go along with the action on the screen. I wish the load times were faster (playing on an Xbox One), and there are occasional janky glitches (like throwing a battle axe at a target through a wall), but neither of those take away from the immense amount of fun to be had in the gameplay (also, one could argue throwing a battle axe through a wall is actually hilarious and awesome). Where some stealth-action games take themselves too seriously and become save-scumming nightmares, Hitman hits the spot, nailing a goofy sense of fun to a well-worn concept. Bonus points - this game is also so entertaining to watch - I was sold on this game by watching Giant Bomb's video coverage of the game through the year.

1. Overwatch

This list was pretty difficult to make this year, and ordering was even more difficult. That being said - there was always a clear number one, and that game is Overwatch. I have joked that this might be my Game of the Every Year, and depending on when you ask me, I may not actually be joking. I was beyond skeptical of this game when it was coming out - I had fallen away from the competitive multiplayer shooter scene somewhere around Halo 3 and Modern Warfare 2. I scoffed at the game not even trying to offer anything for single-player players like me. I knew that I enjoyed the objective-based gameplay of Team Fortress 2 back in the day, but it was never the type of game I was especially drawn towards. But, every game podcast I listened to, every review I read, and just about everyone in games journalism I follow on Twitter could not stop talking about how much fun this game was. So, on a whim, I got the game at GameStop, thinking that I could just trade it in if I didn't like it. I texted one of my friends to let him know I got it, and it turns out he also got it. We played for a couple of hours that first night and right then I knew - I had stumbled backwards into something special. I immediately fell in love with the bright, positive aesthetic, the heroic-sounding music in the main menu, and the enticing possibilities of how different the game could feel depending on which character you use. I was hooked by the pace of each match - not too short and not too long, leaving you perfectly ready for "just one more match." Each character feels great, and I found out quickly that the game was balanced extraordinarily well already out of the gate. That first session lead into more the next day, and the next day, and every day for a week, two weeks, a month...and so on. What started as just my one friend and I playing turned into a steady group of six or seven of us ready to play most days of the week! Part of this is due to the evangelism of my friend and I, bugging our friends to buy the game at an almost daily pace, but an even bigger reason is that Overwatch is accessible while remaining a deep gameplay experience. Multiple characters are perfect for just starting in, whether you have played other multiplayer-FPS games, or whether you are still figuring out how to move with the left stick and turn the camera with the right - there is a character for everybody. The diversity of the cast of characters is also a highlight, as many different races, ethnicities, genders, sexual orientations, and personalities are not something that is typical for video games. Overwatch also does a great job at making the player feel positive reinforcement - there is no K/D list constantly in the face of the player, and post-match screens are always a celebration of what players did well in a match rather than highlighting who did the best and who did the worst. As Blizzard is known to do with their other games, they showed that they are fully capable of supporting Overwatch via regular content updates and gameplay balance patches, which paves the way for the game to continue to be great in the years to come. The promise of free DLC forever is another great way they are sticking it to their competitors, and continued proof that Blizzard cares about the people who play their games. Sure - do I wish that duplicate items in loot boxes gave out more in-game currency? Of course - but that is also literally the only negative thing I can think of to say about this game. I have logged in more hours into this game than any other game I've ever played (except for maybe Mario Kart 64, which I started playing almost twenty years ago), and I continue to add hours every week. This game has made me new friends, and kept me close with old friends, and has been a valuable portion of my week nearly every week since its release. There was never any other option for my number one game of the year this year, and it deserves any and all praise and awards possible from now until the end of time. PS - please please please get on the point. Thanks!

Barely Missed the List:

-Firewatch - this is a gorgeous game with an understated, sad, and ultimately genuine and human narrative that hooked me from beginning to end. I'm not sure I'll ever revisit it, but it was a compelling look into the consequences of failing to communicate effectively, as well as speaking to how we tend to go to great lengths to avoid tough situations at times.

-Gears of War 4 - This is a solid re-entry into the Gears universe, one which I was a huge fan of in Gears 1-3. Gears 4 is definitely more Gears, although it didn't quite have the same magic for me as the first 3. That being said, I'll be ready for Gears 5 - and this one would have made the list in a lot of other years that weren't as jam packed as this year.

-Final Fantasy XV - This was tough to omit from the list. I was really enjoying my time with this game until they announced that they were going to add in story scenes to the game at some unspecified time down the road. As someone who wants to experience a game the best way possible the first time through, I have yet to continue the game since they made this announcement. Despite all of that, I'm thrilled that Final Fantasy is back, and I think that the overall presentation and battle system make for a fun game to play. I'll be excited to get back into this game...once they finish it.

Haven't Played but Wish I Had:

-Hyperlight Drifter

-The Last Guardian

-Superhot

Games I Want to Play More:

-Darkest Dungeon - I love the aesthetic of this game, and I can always fall deep into a good rogue-like

-FFXV - reasons above

-The Witness - this game makes me feel so smart, but can also be so frustrating.

-SFV/Guilty Gear - I want to be better at fighting games, and I love how both of these games look. SFV definitely has more players, but GG feels like the better game.

Most Disappointing Game

-Tom Clancy's The Division - I wanted to love this game. I was so ready for it after the initial E3 presentation. The promise of another game like Destiny where I could group up with friends, take down enemies, and find better loot is something that I can always get behind. But then, I played The Division. The empty open world was boring, the netcode was a struggle, and the constant cheaters in the Dark Zone bounced me off of this game in a way I wasn't ready for. The loot and customization failed to impress me, and the bullet spongy enemies got old real fast. I haven't felt this disappointed in a game in a long time.

Runners Up:

-Rez: Infinite - this is not a bad game, and I enjoyed my time with it in VR, but based off of what I heard about this game, it should have brought me closer to God. Needless to say I don't believe it was as transcendent as the conversation around the game would lead me to believe, and that's the only reason it is on the Disappointing Games list for me this year.

-No Man's Sky - Or, Game that Makes Me Sad of 2016. The promise of this game based off of the (potentially maliciously) misleading marketing of this game is such a huge disservice to what this game actually is. Thankfully, I did hear enough impressions from some who played it at preview events so that I realized a little more that NMS would be closer to a survival game than the end-all-be-all Sci-Fi epic that was advertised, but even that couldn't help me from eventually falling off of this game. I still really love the aesthetic of the game, and it has some great music. The addition of the Foundation update gives me hope that maybe, just maybe, NMS will one day resemble its initial, ambitious vision, but until that day comes, NMS will ultimately remain disappointing.

VR Lineup:

VR is finally here! So far I have only experienced VR through the PSVR, and I feel hopeful for the potential VR can bring to gaming. Here are my top 5 PSVR experiences of the year:

Job Simulator

Batman: Arkham VR

Here They Lie

RIGS

Until Dawn: Rush of Blood

Best Game for On The Go:

Batman: The Telltale Series (iPad)

World of Final Fantasy (Vita)

Super Mario Run (iPhone)

Game of the (Not This) Year

-The Witcher 3 - I've continued to progress forward in The Witcher 3, and I still haven't beaten the main game or touched either DLC pack. This game is so full of great content, it is almost overwhelming. Every time I play TW3, I am more and more convinced that this is one of the best games of the generation, and absolutely one of the best open-world games of all time.

Runners Up:

-Persona 4: Dancing All Night - I haven't been this into a rhythm game since Rock Band 3! It has been fun coming back to the Persona 4 universe, and jamming along to some of the best video game music in years. This is also a great way to continue the excitement for Persona 5, coming out later this year.

-Life is Strange - This is a charming adventure game that I picked up on sale for $5, and I haven't regretted the decision. I haven't yet beaten the story, but I appreciate the indie-movie nature of the game's story, cinematography, and music. The time-rewinding mechanic has been used in many other different games, but the usage of this mechanic in Life is Strange takes pressure off of making decisions, allowing me to see more of the story as I go along.

Best Looking Game

Uncharted 4

Overwatch

Ratchet and Clank

Best Music

Overwatch (shoutout to Numbani theme!)

Uncharted 4

Stardew Valley

Overcooked

Hitman

Best Story

Batman: The Telltale Series

Uncharted 4

Firewatch

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