@ford_dent: I don't think it's as much of a change, just Jason mentioning that it's still there. I haven't seen any talks of it otherwise on the web. I kind of both like, and dislike it. Dislike it in the fact that some input shortcuts make it so that unwanted moves come out once in a while, but on the other hand, it can be useful for not just newer players. It can also be used when someone's jumping in on you by you wiggling your, well, stick in my case but whatever you use, back and forth to make it automatically correct the direction of the uppercut, which comes in handy quite a bit.
Earlier in SF4, they fixed a couple of input shortcuts actually. With Fei Long, you could just press back, forward and back again combined with kick to make his flame kick come out. Made it easy to execute, sure, but the problem arose when you were trying to walk around and position yourself, and maybe throw out a normal kick to poke at your opponent, a random uppercut would come out. Gouken had it even worse, the same thing but hitting a punch button made his parry come out. It was kind of hard to avoid this, you could even see it happening with very high-level players. So yeah, I agree that it's an interesting thing, and probably not bad, as long as it doesn't take too much of a priority over other moves you're trying to do.
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