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zanetsu

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zanetsu

158

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20

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@lozz: Sent a request, the one you linked was created yesterday. Is that the correct one?

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zanetsu

158

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@scroll: Yeah, that's a likely explanation.

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zanetsu

158

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@batavist: I couldn't even send a request, even though the clan was at 91/100. Not sure what's up with that.

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zanetsu

158

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I would love to join one of the EU PSN Clans, but it seems they are all full. Are any roster prunings going to be done there or are they already cleaned up?

PSN: Zanetsu

Timezone: GMT+1

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zanetsu

158

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#5  Edited By zanetsu

@ford_dent: Yeah, I mean, if it makes it so that people stick a little longer with the game and get into it, I'm all for it. Really, I hope that the new Street Fighter is better at teaching basic fighting game concepts a lot better, instead of just sticking a trial mode in there.

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zanetsu

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@ford_dent: I don't think it's as much of a change, just Jason mentioning that it's still there. I haven't seen any talks of it otherwise on the web. I kind of both like, and dislike it. Dislike it in the fact that some input shortcuts make it so that unwanted moves come out once in a while, but on the other hand, it can be useful for not just newer players. It can also be used when someone's jumping in on you by you wiggling your, well, stick in my case but whatever you use, back and forth to make it automatically correct the direction of the uppercut, which comes in handy quite a bit.

Earlier in SF4, they fixed a couple of input shortcuts actually. With Fei Long, you could just press back, forward and back again combined with kick to make his flame kick come out. Made it easy to execute, sure, but the problem arose when you were trying to walk around and position yourself, and maybe throw out a normal kick to poke at your opponent, a random uppercut would come out. Gouken had it even worse, the same thing but hitting a punch button made his parry come out. It was kind of hard to avoid this, you could even see it happening with very high-level players. So yeah, I agree that it's an interesting thing, and probably not bad, as long as it doesn't take too much of a priority over other moves you're trying to do.

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zanetsu

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#7  Edited By zanetsu

The Z motion isn't required in SF4 either, the input shortcut works there as well. They're not really removing it, it's just a different way of doing it that's possible thanks to what I assume is how they prioritize inputs. So if you hold down and tap down-forward twice, you'll get that Shoryuken anyway.

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zanetsu

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I was looking at the Upcoming Videos thing to see when the Mario Party 3 Party started and it said 10:30 PM my time. I just went to the front page again and it's past 11 PM my time. The live stream countdown has started, indicating that it's not in fact 10:30 PM but an hour later. Not sure if this actually is a bug?

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zanetsu

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@jslack: I was having some of the same issues yesterday/today, located in Sweden. I tried to click the link but it said that the maximum number of attempts for that support case was reached.

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zanetsu

158

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@gokaired: Since we don't have a release date for EU, I'm considering importing it through the HK PSN (cheaper exchange rates than JP). It's a bit of work but I'd recommend at least taking a closer look at it if you're, like me, not very excited by the prospect of half a year or more before a proper EU release comes along. The JP version got a patch day 0 that makes it possible to turn the entire game into English as well, so no worries about language.

Would be cool to participate but I'm not sure the netcode would handle NA <-> EU connections too well.