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Zeg

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Zeg

192

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11

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2

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I have an almost certainly unfixable situation with my graphics/internet that is something you would imagine could be possible scientifically, but not in reality.

It's actually simple to explain though. My graphics card under load outputs so much EM interference, it causes my wireless connection to fail. I actually proved that's what it was by slipping a crumpled up sheet of aluminium foil, in a plastic bag, inbetween the graphics and network card to act as a partial faraday cage. Which did indeed help.

Though obviously, I kinda don't want to have a big sheet of metal and plastic wedged inside my PC, so that's not a solution. The actual answer is that I have to use the 5GHz band on the wireless which avoids the interference. Unfortunately, my 5GHz connection is for some reason way slower than the 2.4GHz. So when I want to download a game off Steam, I have to just switch back and forth.

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Zeg

192

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Coming back to this post in the morning, I feel like maybe I came off as a little aggressive or harsh. I won't edit it, but I'll expand on my own thoughts.

I said I was mainly catagory 3, but less smarmy. I don't think Epic users are dumb. Occasionally I have the willpower not to buy into early access, on any platform (Subnautica Below Zero being the other current example), and I'm sure the money, and therefore time, the exclusivity brought made the early access development run smoother for the devs to some degree.

I still think buying exclusivity is bad in general, but I'm also not overly opposed to other launchers. Origin has been sitting around on my PC for potentially years without me running it at this point, but I still got the games I wanted from it when they came around.

I definately don't consider it a black mark on the devs... I mostly don't care what you do, providing the game is good in the end. There's been several cases of 'twitter drama' around game devs in recent times (even a little bit with Coffee Stain), and I say 'meh' to it (though that's really my opinion about the whole of social media at large; people are dumb on the internet).

I'm certainly excited to play Satisfactory once it hits Steam, but I probably would have just got it on Epic if it hadn't always seemed pretty certain it would come back to Steam eventually.

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Zeg

192

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With the recent "Update 3", Coffee Stain Studio revealed that Satisfactory is coming to Steam, at an as yet unconfirmed date but presumably around mid March when the year of Epic exclusivity should be up. Satisfactory was one of the early Epic exclusive pickups, and one of the ones that had a Steam store page beforehand which then disappeared one day...

Loading Video...

(Also, the meme of pipes is apparently over)

The Steam news post has maybe the cross section of comments you would expect:

  1. "Screw you, I'm not buying this now you've come crawling back"
  2. "I love this and I'll buy it again on Steam"
  3. "Thanks dumb Epic users for beta testing this game so I can enjoy it now"

I fall mainly in catagory 3, but less smarmy. I played the alpha a year ago on a burner Epic account and, in a surprising turn of willpower for me, actually deleted the whole thing afterward and just let it go. It always seemed like the assumption was that it would end up back on Steam eventually and certain non-committal (probably contractually so) comments by the devs suggested such too. Interestingly, the store page on Steam might not have actually ever been removed but maybe hidden... the game reappeared on my wishlist as soon as the store page went back up. Unless Steam is just that smart.

So how do we feel about games (not just this one even) now potentially coming out of the Epic contracts? Is taking that deal too much of a black mark on a dev, or is Epic the only one that should be the target of ire? Or do we just not care by now? I think personally if I overcame this temptation, I can probably continue to pretend to have morals and carry on not bothering with the Epic store.

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Zeg

192

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I wouldn't have thought that this could be the issue, unless you have unusually long arm rails or something, but crate makers also have a limit to how many crates can exist in the world at once. If there's 30 out from one maker, they can't make another until one of their crates leaves the map or is destroyed.

Refiners also have different speeds for different resources, just like the mines, but you can't tell unless you click on the machine while it's processing the specific resource. Which really sucks for ratios since the 1 crate maker to three refiners thing doesn't even work for most resources anyway (though I think only one resource is 1 in 8 seconds, so for the rest 1 crate maker to 3 is still as close to ideal as it's feasible to get anyway).

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Zeg

192

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I'm just hoping the physics is good again.

It was weird... Dirt Rally seemed like it was being positioned as almost a tech demo before Dirt 4, but somehow they massively screwed up the physics between the two games (except the aerial weight of cars, that was better in 4).

And then in Dirt 4, they had almost a good idea with the randomly generated tracks, it just wasn't executed well enough... and now they've dropped that again. So hopefully the tracks they do put in (and I guess the DLC) will be sufficient again?

This strange, almost wild variance between those two games really hasn't filled me with confidence. It almost seemed like they were made by different teams. Hopefully they did realise why Dirt 4 wasn't as good... though I remember at the time the pre-release videos with all their real rally people declaring it the 'most realistic', so who knows.

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Zeg

192

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I saw the early trailers, I thought 'griefing'. I read this thread, I hear 'griefing'.

The BBC says: How Sea of Thieves is trying to make gamers play nice

The Executive Producer in the video says: "There's literally no reason or motivation to do anything other than co-operate." He was talking about within a crew of course, but even then... I don't think they quite understand the internet. Also, they didn't say anything more than vague 'we designed things to avoid toxic behaviour', but what can you expect from a fluff piece interview I suppose.

My friend and his brother are super enthusiastic about getting into the game... it will be interesting for me to see how that turns out.

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Zeg

192

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#7  Edited By Zeg

@bbalpert: I wasn't sure at first, but it does seem like the Rusting Hulks are the FTL Engi Ship of ITB... even by the way it seems like their 'main weapon' is useless, but turns out to be super useful instead (the Ion cannon of the Engi ship of course).

The only problem I had with Rusting Hulks was once I upgraded to double smoke on the jet I was covering so much terrain with smoke it was getting difficult to find places to initiate my own attacks from. Double smoke, +1 damage attack and +1 smoke damage is pretty devastating though.

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Zeg

192

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I found the second mech squad easier than the first (though maybe I just got lucky with time pod drops). The first squad is all about pushing, to the point that the fact the artillery does one damage on its hit square is almost irrelevant compared to the pushing effect on the surrounding ones. Which is also why the upgrade to negate damage to buildings from the artillery shot is pretty worthwhile.

Another more general point to remember is that you don't have to move then attack for each of your units in turn. You can do all the moves first if you want. Useful to move mechs out of a position you'd want another to shoot from, so long as you can plan out far enough to have that mech already be in the right spot for its attack afterwards.

And though it's not so useful right at the beginning (and gets more dangerous later), it's alright to let mechs get hit to save buildings. Don't let them die, obviously, but 1 HP shots from enemies or collisions aren't too dangerous once your pilots have ranked up to get a health bonus.

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Zeg

192

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Games on Steam I have actual times for: Team Fortress 2 (over 2000), Rocket League (getting close to 2000), Factorio

Games that are likely: EVE Online, Guild Wars 1&2

I don't know, but it seems like probably a lot: Minecraft, Dwarf Fortress

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Zeg

192

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#10  Edited By Zeg

Heat Signature is the only one I'm slightly familiar with, and I haven't even played it yet. My slight worry of it might be a question of just how much content and variance there is, but I haven't really been paying much attention since early in development so maybe it's just a holdover in my mind from seeing that.

And to clutter up this thread with more stuff that isn't in the poll, have you considered Enter the Gungeon? It's pretty similar to Isaac in concept so maybe it's already out of contention. But Gungeon is much more like a dual stick shooter than Isaac, and has much less reliance on memorising a bunch of items and combos to build effective runs.