@Chemin: This is slightly true, the scaling in Last Remnant isn't the best but I had pretty much no problems with it and I didn't even use a walkthrough for much of the game outside of sidequest locations/late game stat boosting. I actually enjoyed the longer fights (which I assume you're talking about some of the disc 2 stuff, one fight in particular) since I really had fun with the combat.
@TopSteer: Well, my main problem with Persona 4s combat (and this actually applies to FF13 for like 70% of the game since you mentioned it) is that it's not designed to force you to use any of the battle mechanics. All the way to the final boss of Persona 4 I did the same thing in combat over and over: Party attack buff, spam whatever attack (most of the time physical), heal when necessary. The only fight I ever died to the entire game was Kanji's shadow. Otherwise I used that strategy almost the entire way and it just bored me to be honest, there wasn't much thought actually required in fighting most of the enemies. I wish they would of forced you into using the element/knockdown system more and perhaps expanded on it a bit in some ways. It's a cool idea but the game never requires you to use it outside of a few encounters.
@Brodehouse: I tend to agree, it's silly to knock the game for using RPG Maker. It's actually a very awesome tool set for making the specific game they are going after. The more recent versions are also really liberal and let you mess with tons of systems. Also it's not the easiest things in the world to use unless you really steal someone else's work and copy/paste your story/characters/art onto their actual systems.

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