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zolkowski

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@lawgamer said:

I've said it before and I'll say it again: VR is this generation's Kinect - a cool idea but the one where tech isn't there yet and developers have no idea how to make a good game using it.

Quoting/saving for 3 years from now. Whether you are right or wrong. I would put money down on wrong. Lots of money.

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zolkowski

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#2  Edited By zolkowski

It's games like all of these List of roomscale games that I am infinitely more excited for the Vive with hand controllers over the Oculus with an Xbox controller. I don't think what has been shown on the Giantbomb livestream, for the most part, is indicative of what shines in VR games.

Seeing these games played from a 3rd person of what the player is experiencing is absolutely mental to see. For instance this game called paintey where you can see the player manipulate a camera so you can spectate them as they play. It looks so natural.

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#3  Edited By zolkowski

@rafaelfc:

I guess it's hard to describe the VR space when talking about games. When Jeff and Brad described playing certain games like it was looking down at a table, that kind of in itself ports you to a different space as well. Even a fairly lackluster video game can have some pretty interesting environments/feel to them.

But for me, as it seems for you, just someone making a map for you to explore in VR seems extremely endearing. If you were to put in some amount of interaction in that environment, however, it becomes much more believable. At some point the line of distinction between someone making an interact-able environment and an exploratory video game is going to be a little mixed.

E: People who want to make a good VR game are going to need to learn conventions on what makes a good VR environment, and those looking to design VR environments need to learn the conventions on what makes good VR interaction. The practices in making both of these things enjoyable are pretty interchangeable.

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@hippie_genocide:

It convinced me that I definitely want a Vive over the Oculus. There isn't enough there to warrant just playing games with an Xbox controller and there are a few creative apps for the Vive I know I will spend many hours tinkering in.

To me the variety of titles available, though many lackluster, is promising.

As a person who would consider themselves meditative, being transported to another space for a little while will do a lot more for me than I think it will for people just looking for cool games to play.

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I literally think Pony Island is going to be in my Top 10 for 2016 and it's one of the first games of this year. Holy damn that game.

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#6  Edited By zolkowski

It's the theme of technical difficulties

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After going back and playing Splinter Cell: Chaos Theory, for what is probably the 10th time in the 8 years since it's release, it's really depressed me that this game is the prime example of what's the best out there for the genre. What's even more depressing is how this critically acclaimed game (Specifically Choas Theory) was, instead of being improved upon, changed drastically into an action-stealth adventure.

I'll admit Conviction was fun. Though you can't say that it was anything like Chaos Theory. The true stealth, the timing (Where missions could take you anywhere from 30 minutes to an hour depending on your playstyle), and the sense of vulnerability are really missing from almost all games that have attempted stealth.

Chaos Theory wasn't perfect by any means, but the fact that it's style of stealth gameplay has not been improved upon (Or even attempted) for 8 years almost seems unforgivable at this point. It felt convincing and not nearly as super-human as most stealth games portray these days.

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#8  Edited By zolkowski

@DarthOrange: Doesn't that knowledge make you yearn for a solution? Isn't that, in the end, the best result? A collective effort, knowing the glaring problems we face, to fix them? It can be depressing, but it's also motivational.

@Winternet: It all depends what you do with the knowledge. I'd rather have a large group of sobered individuals trying to figure things out than a mass of 'ignorant bliss' not even bothering with the most important of issues. With knowledge it doesn't mean it's impossible to be happy.

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#9  Edited By zolkowski

@TruthTellah: None of those solutions were my implications. I made the suggestion of pushing for a stronger education system. I'm assuming you are building a strawman. If you were joking around, I am sorry I didn't catch your sarcasm. If not, take your knee-jerking somewhere else or actually contribute to the conversation.

@Pezen: I should have reiterated the point a little 'bit. You laid it out as I intended, however.

It's not like we can ever magically fix this problem, though it would be nice. Our hopes lay with how we can raise the youth to apply these thinking skills.