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zolkowski

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zolkowski

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#1  Edited By zolkowski

@Centimani said:

This usually isn't a problem with me, but I'm having issues with Skyrim that relate. There's no room for me to be impressed with how much more fluid thing are than Oblivion since most of it's the norm now.

Is it where you are just able to ignore what you know about how the game is working? I wish I could just turn off the part of my brain that keeps doing that while I play games so I could enjoy them how I used to. Don't get me wrong, the work put into these games never goes without appreciation, it's just that it seems impossible to enjoy them on the same level as I had 5-6+ years ago. And it's easy to argue games that long ago and more were even less immersive with dated graphics (which would be supported as to why gaming popularity is rising as graphical quality goes up).

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zolkowski

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#2  Edited By zolkowski

This is a point that has been bothering me for a while and hasn't really plagued me until the last few years. It's result is me enjoying the games I play less and less, to the point where I only play them (if at all) 2-3 hours in a day before losing interest. When talking about immersion I mean being wrapped up into a story, being convinced by the mechanics, and glitches/bugs being at a minimum.

It might be the fact I'm very "left-brain" orientated and having a high respect for logic, reasoning, and observation that knowing what is happening behind the pretty colours is what is killing the game for me. When playing an open-world game like, say, Skyrim, it's always in the back of my mind the simplistic AI, the triggers, the fact that there is no AI milling about in the cities because it's not loaded, that behind this wall is nothingness that my character would fall into abyss, AI/Creatures don't spawn until you are in proximity. It is also almost impossible for me to be very immersed in corridor games anymore. I know there is no world outside of where my character is able to go, things like no-clipping in half-life 1 made me realize this at a young age and has spoiled these games entirely for me.

The only thing that keeps me playing a single-player games these days is an interesting story, but even then that is impaired by me being too observational of every other aspect of the game. I'll "grind" through the game just to get the story, though I am left unfulfilled by the experience and would rather have read a book. The best games lately that left any sense of immersion in me would be ArmA2 (where there can be a whole island populated at the expense of CPU power) and flight sims like IL-2 & A-10. And even these games still leave me lusting for more with lacking mechanics. Minecraft would be a great example of a game where I can go just about anywhere I damn well please, but even then there are flaws with this game. Mobs spawning out of nowhere with no previous existence and knowing that outside of where I have explored doesn't actually exist yet.

It's bothering that I don't get much enjoyment from gaming anymore, but maybe in the not-too-distant future I can be proven wrong.

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zolkowski

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#3  Edited By zolkowski

@shinboy630 said:

Oh really? I hadn't heard that, but I guess it makes sense if they are trying to set them apart.

It makes sense if they just want to make a stable game as opposed to making a fancy release date. Forced/Rushed deadlines are prone for disaster. I'd rather have all companies give a generic release date than have it set in stone - with typical results being either a buggy/unoptimized release, or a fan-base foaming at the mouth in rage when it gets delayed. (I'm implying this towards games that have a release date before they even have any idea when it would actually be finished.)

I'm assuming, since they are keeping the '2012' release date, they want to finish the game when they feel it's proper enough to do so.

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zolkowski

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#4  Edited By zolkowski

@Dark_Lord_Spam said:

Here's a few links that might help explain the basics of structured PvP and the only map they've demoed so far:
Player vs. Player Overview
The Battle of Kyhlo - Jonathan Sharp on PvP
Making the Battle of Kyhlo(this one has less to do with mechanics than giving you an idea of how they construct the maps)

Your time for answering me is greatly appreciated. After reading through all of those once more, and with the knowledge of the scale of these battles, I might now be able to come up with a convincing case to get my roommates to get the game with me (Given they are finished with Star Wars The Old Republic by then). When I told them of the voice actor there was a synched "Who?". Played the preview clip, instant happiness.

Now I'm real excited for this :)

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zolkowski

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#5  Edited By zolkowski

This really depends for me. If the crouch is something toggle-able I'll prefer to bind it to C. If it's a temporary thing it's easier for me to hold down CTRL. The same goes for prone. Toggle - V, and since it's usually toggle even in games that have no crouch toggling, I'll have it set to ALT to make things uniform.

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zolkowski

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#6  Edited By zolkowski

I had no idea how heavily they were focusing on PvP this time around. How did I miss this? Everything on their website is advertising the story and focusing on the player, but from what is being said about PvP in the AMA it sounds absolutely massive. Is there anywhere else we can read about this? My roommates were shying away from the game as they are PvP-all-the-way type of MMO players and this would be a great way to drag them in. (Hello, hello, first post and all that jazz)