@zolroyce said:
It's not a game dev, but if I'm remember right, when they announced the Xbox One, they said it would be always online, and everyone got really upset and they reversed that.
That was less a boycott and more a situation where people didn't like a feature and it was abundantly clear that it was going to negatively impact sales, especially as Sony was extremely quick to respond with their subsequent presentations pertaining to the PS4. Which is, in fact, exactly how that's supposed to work. Folks express dismay, company responds.
Cuphead was a somewhat similar (though by no means identical) scenario: many liked the art style, but when it was initially made clear that it would be a boss rush, the result that a general loss of interest in the game. The art style was still applauded, but interest in playing the game diminished. Along came the run & gun levels.
No dramatics of attempting a boycott (and to be fair, a LOT of people that call for a boycott are using that word incorrectly), nor was any of the immature/self serving review bombing especially widespread, Just "hey, this isn't something that I want to buy." That's what's supposed to happen, that's the way it should work.
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