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Zombie_Shakespeare

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Zombie_Shakespeare

131

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I never get angry at games.

Although I very rarely get angry at anything at all. Once or twice a year, usually, unless you're counting frustrated or annoyed. Legitimate anger is an uncommon thing for me.

I consider myself a pretty good-natured gamer online. I try to give advice, or if someone killed me in an interesting or well-played way, I tell them that. I shit-talk, sure, but not a lot and never seriously, and I try to convey that. I think most people get it. It's just a part of online gaming. Part of the culture. As long as people don't go overboard or start actively trying to offend people, I don't think there's anything wrong with that.

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Zombie_Shakespeare

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Morrowind.

Donkey Kong 64.

The Jedi Knight games still have a lot of good memories in them for me, especially Jedi Academy. Spent a lot of time playing that with my brother, both of us making fun of Rosh. We'd set up bot games that would be us two against a hoard of Roshes, and just play the same round for hours. We were weird kids. He hated when I used Force Grip to throw him into the pit in Vjun Sentinel, though. So I did it all the time.

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Zombie_Shakespeare

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Hey, great. I'm in if there's still room. Again.

In case someone is curious and didn't read the other succession thread, I have limited knowledge of DF, but I'm willing to put some research into my turn and make it work. I'd try to make the writing colorful.

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Zombie_Shakespeare

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I guess he got busy again.

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Zombie_Shakespeare

131

Forum Posts

140

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Was just playing a few minutes ago.

I started my most recent life just outside of Cherno, near an industrial complex by the water. I spent about 45 minutes creeping past zombies on the docks there until I made it into the city properly.

I was taking it very slowly, having no real supplies beyond painkillers and one bandage, which obviously wouldn't save me if I got cornered or attracted the attention of a zed in a populated area. After each ten or twenty meters, I would stop and sit very, very still, examining everything around me. Watching for other players, zeds who hadn't been moving much, buildings I could enter that I hadn't noticed, whatever. Eventually I made it to one of the larger lootable houses, so I crept inside in the same slow, diligent manner. There wasn't all that much inside. Some firewood, empty cans and tins. But one Makarov. And one magazine of ammunition. I figured it was good enough to protect me if I got into a bad situation, at least. Enough to take down a couple of zeds, or with my aim, one player if I really had to.

Then I hunkered down in the first floor hallway to change a key binding. As I finished, I started hearing the easily distinct noises of another survivor. He wasn't being nearly as careful as I had been. He clunked along audibly, either not aware or not afraid of the zeds in the area. And then I heard him enter the house. At this point I started panicking. I had a loaded gun and ammunition and another person who was going to be standing in front of me, possibly armed himself in about six seconds, judging from the rate he was checking the rooms. So I settled down, the noise of me going prone on the floor covered by his noisy investigation.

And when he came up the stairs, I shot him twice. He didn't drop. He darted into the next room and I could hear him collapsing on the floor. I didn't know whether he was unconscious or just waiting for me to follow up on it. So I didn't budge. I waited a few seconds. And then I heard him start to bandage himself. So I got up into a crouch, spun around the corner and unloaded the rest of the magazine into him. He died pretty quickly, but he was obviously prepared. He managed to shoot me once. I bandaged myself up and started darting through his belongings. A crowbar. A hunting knife. Canned food. Sodas. A compass and map. Ten clips worth of revolver ammunition and the gun itself. A bigger backpack. Medical supplies. He had obviously been at this for a while. Or had just done the same thing I had.

I didn't contemplate, I just bolted from the house as soon as I had all his stuff. About thirty meters away, I fell into prone again and stopped to check if any zombies had noticed. I didn't see any coming towards me, so I stayed prone and crawled. For an hour and a half out of the city. I passed a big warehouse on the way out, with the sound of a revving engine coming from inside the complex. I didn't know why, or what they intended to accomplish, but I didn't try to find out. I just kept crawling. Past a street full of zombies (I didn't notice I was holding my breath until I cleared it) and out into the woods to the north. The paranoia I felt while I was fleeing the scene was really something I've never experienced before in a game. I felt iron sights on my back all the way out of the city. I hadn't stopped to think about the guy I killed or how much effort he had put into gathering his supplies.

I mean, hey. I killed him. I'm a murderer.

But I'm alive.
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Zombie_Shakespeare

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@ThineOarlock said:

Hey Folks, sorry for the delay, work killed me this week.

I will Generate a world tonight and look at some spots i think might be decent. Then I'll put the world up on rapid share or something if you guys want to looks around!

Awesome.

I built my new computer just in time.

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Zombie_Shakespeare

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@connerthekewlkid said:

@Zombie_Shakespeare: how bout dead island?

Hmm. Fair point.

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Zombie_Shakespeare

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@connerthekewlkid said:

@pornstorestiffi: if duke nukem forever can rise from the grave a good five times i still hold out hope for this game

No offense intended, man, but comparing Battlefront 3 to Duke Nukem Forever is not exactly filling me with confidence.

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Zombie_Shakespeare

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@NTM said:

@Zombie_Shakespeare said:

@Humanity said:

@NTM said:

@Zombie_Shakespeare said:

Hitman: Blood Money.

Might not be exactly what you had in mind, but it's great.

@NTM said:

Dead Space 2. A great 12 hours or so.

What?

Dead Space 2 is not nearly that long. Did you mistype?

Well, if you simply run through it it isn't. If you take your time, it can be about 8 to 12 hours. Don't tell me "Well, I beat it in around five hours my first play through, and I checked every nook and cranny!" I don't think so. I guess it just depends on how you like to play the game. I rarely ever run, and I sometimes like to admire the setting and stuff. So yes, I do think it's around 12 hours the first play through, no more than that though.

It was definitely longer than you'd think. The Dead Space games have good length to them.

Alright. I remember my first play-through being about 9 hours, but like you said, I really did take my time. I mean, I loved the game. It was great. I just think twelve hours is really stretching it.

I didn't really count how long I played, but I did beat it in one sitting (since I loved it enough), and I felt like it was very close to twelve hours. I guess it was shorter, I'm not sure.

Oh, well. I guess what matters is that it's a good game, and if you're dedicated, can be beaten in a single sitting.

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Zombie_Shakespeare

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@Humanity said:

@NTM said:

@Zombie_Shakespeare said:

Hitman: Blood Money.

Might not be exactly what you had in mind, but it's great.

@NTM said:

Dead Space 2. A great 12 hours or so.

What?

Dead Space 2 is not nearly that long. Did you mistype?

Well, if you simply run through it it isn't. If you take your time, it can be about 8 to 12 hours. Don't tell me "Well, I beat it in around five hours my first play through, and I checked every nook and cranny!" I don't think so. I guess it just depends on how you like to play the game. I rarely ever run, and I sometimes like to admire the setting and stuff. So yes, I do think it's around 12 hours the first play through, no more than that though.

It was definitely longer than you'd think. The Dead Space games have good length to them.

Alright. I remember my first play-through being about 9 hours, but like you said, I really did take my time. I mean, I loved the game. It was great. I just think twelve hours is really stretching it.