It's almost time for Alex to say goodbye to Giant Bomb, but we're gonna bang out one last playlist before it's time to hit the road.
684: Brad's Leaving
A Relaxed Friday Stream 04/30/21
Resident Evil Village
Garage Talk 5
The HotSpot - Episode 406
4/30/2021: G IS FOR GOLDEN
The Community Spotlight 2021.05.01
The Community Spotlight 2021.04.24
The Community Spotlight 2021.04.17
New Logo Mug
Interlocking Dad Hat
User Lists: 16
I remember when Giant Bomb had two Brads and the one everyone hated didn't deserve any of that shit.
Well then... I guess things can change when you least expect them.
Calling Microsoft a "software company" is a bit misleading. First, you have to point out that their Surface line of laptops and tablets are here to stay despite initial skepticism. With the Surface Duo, they are getting back into the mobile market, albeit only tangentially. Likewise, Azure and cloud computing requires a monstrous amount of hardware. They continue to invest millions into infrastructure and even support other companies in hardware.
I think what all of this points to is the model set forward by Google when they introduced the Chrome browser. Tech companies are moving away from the hardware versus software schism and are instead recognizing technology has always been a hybrid of both. In the end, that synergy is likely what Microsoft wants out of their consoles both now and in the future.
I played this maybe half a year after it's release and gave up after a week. The overriding memories I have of the game are that I despised the UI, which felt like a mess even by gacha game standards, and that the sheer volume of side stories available made it incredibly hard to figure out what I should be doing at any one point in time.
Granted, I didn't go in ready to commit to really figuring out 'how to play' as I already had two other gacha games I was playing at the time but the thing that would have hooked me the most, fun FF fanservice and stories, felt way too uneven in quality for me to want to spend any more time in it.
A shame too, since I had some pretty good rolls.
It definitely one of those games where you are bound to roll well at least once per playthrough. But I agree that the UI is downright atrocious. At least with Genshin Impact the game knows to tone down its mobile-based trapping into clever UI systems. The side stories I found more manageable as I only ever felt obligated to play the side stories for the Final Fantasy characters I genuinely cared about. As my blog suggest, I do not give a shit about the Type-0 characters and this game did not convince me to see the errors of my way.
Every gacha game has mechanics that lead to inscrutable sentences like this:
I know there are likely a handful of Opera Omnia fans who will chime in that even these challenges are possible to complete for free if you grind out levels or resources in alternate dimensions.
Preserving the games isn't easy and given that they're intended as disposable products and most people don't care that much when they go offline...I get why they don't do it even if I wish they would.
I can assure you, trying to condense twenty currencies and leveling mechanics into a single sentence is no easy task. However, I will object to your suggestion that because these games are "disposable" they difficult if not unworthy of preserving. First, Nokia's Snake is important the same reason why Microsoft Solitaire is in the "Video Game Hall of Fame." They become cultural phenomena and lend to the ubiquity of gaming with non-gamers. The long-term reality is that no developer makes their game with the plan of it being preserved for years via emulation. No developer looks forward to someone ripping their code and posting it online. In fact, some developers find creative ways to make such efforts difficult or downright impossible. The issue I think is more concerning with mobile games is that few people are even trying to save this area of gaming. Developers rarely feel the need to preserve their base code and the emulation community views them as unworthy of their time.
I'm with on wondering how they'll pull off pointing these existing factions towards the "happening" area way off to the right of the map. Already sailing the length of the world is a significant time investment due to the size of the Mortal empires map, and that's not even a complaint on my part more fascination with the scale the crazy bastards have made this game to date.
I wonder if the map won't have a sail off the right side of the map and show up on the left type of deal. Asking for a globe is probably too much but with all the stuff they've packed into the game so far... maybe?
I actually discussed this matter with @arbitrarywater not too long ago. Both of us kind of came to an agreement that the world map will likely wrap around like a global similar to the planetary stuff in Dawn or War 1 and 2.In terms of the loading and engine-based stuff, that part of the game simply needs to get better. Whatever tech they used for Two Kingdoms has be used in Warhammer III. The amount of time I wait between turns as the game calculates the next moves for the AI is downright atrocious at times.
I ctrl+f'd Tomb Kings and nothing showed up. Sounds about right.
The Tomb Kings are definitely up for next episode. That said, they really are up there with the Skaven in terms of being in a perfect position. All I can see is for them to get a better Lore of Magic or at the very least be able to overcharge their magic to have AOE spells. The only other suggestion I can think of is for them to have better armor piercing options and for the early stages of their campaigns to be less fucked. Arkhan the Black is a ton of fun... but that is only if you manage to survive his starting position for twenty turns.
So, fun fact! I tweeted this review on the Community Twitter account and the devs of this game ended up reading your review.
"When the game is at its best, it is taking the well-worn tropes of the grandfathers of the genre and illustrating how much they can benefit from being flipped on their head.[...] Dandara: Trials of Fear is an astonishing accomplishment in game design." https://t.co/5PqAK8E5kz — Long Hat House (@longhathouse) February 17, 2021
"When the game is at its best, it is taking the well-worn tropes of the grandfathers of the genre and illustrating how much they can benefit from being flipped on their head.[...] Dandara: Trials of Fear is an astonishing accomplishment in game design." https://t.co/5PqAK8E5kz
And I damn hope Theatrhythm comes out anywhere else, but I'm not gonna hold my breath. However, they do, at times, love to suddenly pick games out of their history to polish up (like the SaGa Frontier rema...ster?), so I'll instead hope for Live A Live or whatever. Front Mission collection? Xenogears? Maybe some DQ rereleases to lead up to a new mainline game announcement? (My dreams that will not happen: FF Builders or a new World of Final Fantasy?) Squeenix is a fun one to guess cause they're so unpredictable for but it goes long as you realize how many franchises they hold, and that's without me even getting into their non-Japanese catalog.
Dude, Square has so much HD Remaster potential they are just sitting on right now. The fact there have not been Dragon Quest remasters in line with what they have done with the PS1-era of Final Fantasy games is just bonkers. And if you are going to release a definitive version of Xenoblade Chronicles, there's absolutely no reason not to release an HD Remaster of Xenogears.
I know this issue all to well as someone who is in the process of starting a series of Chrono Cross. There simply is no legal way to play that game on modern consoles or technology. That is, unless you count busting out a PS3 and going through the hoops of navigating the old marketplace and buying a "PS1 Classic" port of the game. It's bananas.
A solid write-up with some totally plausible predictions. I had never considered Ever Crisis being a mobile game, but that prediction feels so dead accurate that I'd be shocked if it isn't some kind of mobile game, even if it's not specifically a Turks mobile game.
I'm less confident that Square will continue to prop up Avengers. I feel like that game needs a lot more done to it than just continued support and restructured pricing models, but who knows.
It's also possible Square could announce a new FF XIV crossover event this year or next, involving 7R or XVI content. They do similar promotions semi-often (they've had ones for a few FF games, as well as Monster Hunter and Yo-kai Watch), and both 7R and XVI seem like logical things to promote. Although, I think there's already some 7-themed items in XIV, so maybe 7R isn't quite as likely.
I think this upcoming Marvel's Avengers Hawkeye DLC is a smokescreen for Crystal Dynamics. I think they are bound to announce big plans for the Xbox Series X/S and PS5 version of the game and those versions will be what they start planning for the game going forward.
Also, not predicting ANYTHING for Final Fantasy XIV, even if I stubbornly refuse to play that game, was a huge oversight on my part.
@zombiepie: Your argument basically boils down to "well they haven't made an overworld in a while" and sure, that's true, and I don't think the game needs an overworld, but I also don't think that would stop them if they wanted to. In terms of making traveling feel meaningful I don't think that's a problem. Traveling felt meaningful in those PlayStation FFs because the world was big enough and had enough water etc... that stuff felt far apart. I don't think combat is a problem, especially on the PS5 where you can load quickly into instanced combat like Yakuza or the Tales games do when you run into an enemy on the map. I also don't think overworlds need to have the fidelity of the smaller instances. They never really have in prior Final Fantasy games. You just make them look good enough and people will be fine with them. Then you make high fidelity areas for the various places you can go into and explore and towns and such, and create a bunch of fighting arenas for random encounters, and it's fine.
Or you just do a menu based overworld like Tales games do.
I don't just think it is a matter of "they have not made an overworld in a while," but that's also not something to scoff at either. Final Fantasy VII Remake is largely a linear game and it benefits from the guided experience ala Final Fantasy X. In fact, if they just forced the player through a series of locals and set pieces like Final Fantasy X; I struggle to think of that as a bad thing.
Also, we have to consider what Square-Enix is working with moving forward. The rest of the "world" of Final Fantasy VII isn't "great." There are a handful of iconic locations, sure, but I think Square-Enix is going to have to filter the backdrops they think works with their current vision and that limits the possible locations they could populate in an overworld. And again, I am not convinced Square-Enix is obligated to follow in the footsteps of the original.
The lack of Crash Bandicoot as well as the Jak and Daxter games makes me feel old.
Sorry, but shouldn't the title say "2021 Gaming Resolutions?"
How is the title of this blog NOT: Gorilla, Interrupted
Use your keyboard!
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