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ZombiePie

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Edited By ZombiePie  Staff

I have said this in a blog of my own, but you should be careful about who you share your Animal Crossing experience with because there are dozens of non-overlapping playstyles to the game.

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ZombiePie

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ZombiePie  Staff
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ZombiePie

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ZombiePie  Staff

Alright everyone, the Giant Bomb Community Endurance Run starts TOMORROW and so far I have raised $155! I want to thank everyone who has made this possible and let's see if we can get that to $200 even before this party starts!

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ZombiePie

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ZombiePie  Staff

I love the idea of this list and find the title highly humorous. If possible, could you write quick/short bios on why each game is on this list?

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ZombiePie

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ZombiePie  Staff

I can support this list. I think I'd probably rank G0-T0 high because his backstory is overall great, and he has the utility of T3-M4 but with a personality. Also, Jolee's optional side quest Manaan adds a lot of value to him as a character.

When you finish, give me a yelp and I'll promote it!

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Edited By ZombiePie  Staff

I somehow missed this when it was first posted, so here's my quick opinion. I like most of the picks on here, but I think worst story arc, as much as I like the game otherwise, is Life is Strange's tendency to doom marginalized characters. You can take your pick here - Chloe asking Max to kill her when she's been paralyzed, Chloe needing to die for the "good" ending to occur, thus dooming her relationship with Max, or the genuinely terrific and nuanced relationship between Chloe and Rachael that, again, ends in another one of the lesbian characters being killed.

They are fantastic games, don't get me wrong - Before the Storm will forever rank among my all-time favorites, and the original is just a stone's throw from that one. But they also serve, in retrospect, as a reminder of cliches to avoid and maybe learn from.

Also Final Fantasy XV's whole missing story was... well, kind of a problem.

I wanted to respond to this separately because I too had issues with Life is Strange. The first issue I have with the game is the way it concludes. I'm sorry, but having the entire story boil down to a binary choice, with only one "true" option, doesn't sit well with me. It never has. To me, that episode commits the same mistake as Telltale's The Walking Dead series. If the story was linear all along, why go through the effort to manipulate your audience into thinking they had more agency over the story?

Likewise, as empowering as some of the characters may be, often their adeventures are too heavily trope-laden for their own good, and in a story trying to craft a careful tale of self-actualization, the inclusion of these tropes is both harmful and irresponsible. For example, one of these days I'd like to see an LGBTQ couple not be denied their well-earned happy ending. With the industry already lacking LGBTQ figures in the first place, Life is Strange helps to perpetuate the harmful trope that LGBTQ relationships are either doomed to tragedy or defined by non-stop social and emotional strife.

That all said, Death Stranding's Junk Dealer story arc is still worse. You don't even know Sparky. You don't even know....

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ZombiePie  Staff

Yo, Jacki! This is a great list, and welcome back!

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ZombiePie

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ZombiePie  Staff

Great write-up, hard disagree on Minecraft. The things that game brought to the table make it not just the most influential game of its year, but in my opinion (obviously), the most impactful game of the last decade, at least. The things Minecraft did well - stable multiplayer with a shapable persistent world, day/night cycles with survival elements, crafting - became staples for so many other games.

I'm going to echo this point as well. I hate to say it Mento, but I feel like your emphasis on "impact" constituting as long-term gameplay and genre shifts is a bit flawed. If that were the case, then Fornite is the most consequential/impactful game of the last decade.

What some forget about Minecraft's enduring legacy is this:

  1. That game completely reverses the industry's previous move to eliminate private servers in online-only or multiplayer-focused video games. Lest we not forget, Bethesda and Infinity Ward took the first steps in almost blocking the feature-set in all of their video games. Minecraft deserves tremendous credit in reversing that trend.
  2. Minecraft redefined what constitutes a video game release. Had it not been for Minecraft practically being in beta for three to four years, we would not see the idea of "soft releases" permeate in the video game industry. Early Access borrowed heavily from the release model set out by Minecraft.
  3. Minecraft opened the floodgates for hundreds of indie video game developers. Not only did its voxel-based art style show that indie developers didn't need to pay a license on the Unreal Engine, but it paved the way for how indie developers interacted with their audiences. Games like Shovel Knight, which maintained their audience base through free micro-updates, owe A LOT to Minecraft's early development.
  4. Minecraft as an individual game has had a far longer enduring legacy than any other single game, especially when you look at the date of its launch to how many millions of people still play it.
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ZombiePie

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Now, let's talk about something more lighthearted. I LOVED working at Chuck E Cheese! That place paid well, the hours were flexible, and they accepted broke-ass college students with zero years of work experience with open arms. Unless you want to get into food-service, these sorts of jobs are a dying breed, and I couldn't imagine getting my broke ass through college without those weekend shifts at Chuck E Cheese. So, here are some things I mentioned in chat in case you wanted to know:

  1. Chuck E. Cheese took its training seriously. The "fun" origin story I mention during this UPF? That was in my training manual. The company wanted to build this mythos to Chuck E. Cheese almost as if he was a common man's Mickey Mouse.
  2. I never wore the Chuck E. Cheese costume, but let me tell you something, you could smell the damn thing the minute you entered the changing room for staff. Yes, the suit was washed, but only from time to time because the fabric was surprisingly delicate and could tear if washed too often.
  3. Being a "support" employee for the person in the costume was serious business. That was primarily my job, and I was expected to have bottles of water on stand-by. Not sure if any of you noticed, but during peak hours, it was incredibly humid in Chuck E. Cheese. Part of that was due to sweat, but my location had notoriously lousy ventilation. As such, dehydration was a concern for anyone earing the outfit, and they often could only work one-hour shifts before needing a break. Finally, knowing those "safe words" and signals that something was up a huge deal.
  4. Additionally, making sure random kids wouldn't kick, punch, or throw things at Chuck E. Cheese was a constant problem. Yes, the suit was padded, but a punch in the gut would still obviously hurt.
  5. Teenagers were an occasional problem. They would enter and then go to the live shows and "riff" the performances. I won't deny enjoying that part, but a group of them would swear gratuitously at employees, especially the suited employees, and we eventually caught some trying to "smoke" in the bathroom."
  6. Speaking of which, we had a "Black Book" of people permanently banned at the location. If you have ever worked in a service industry, you know this exists in every business everywhere.
  7. White suburban moms were THE WORST. THE. WORST. They would micromanage our corporate set-up and program, ask for free shit, complain that the person in the outfit should stay longer (EVEN IF THEY OBVIOUSLY WERE TIRED AND NEEDED WATER), and would complain about the pizza and food quality. I'll never forget one mom asking if I could shut down the arcade while her party group sang 'Happy Birthday' because it was "too loud for her to sing."
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ZombiePie

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ZombiePie  Staff

No sure what it was but I got pretty excited in the chat during this UPF. Obviously, the big one was when I waxed poetic about my time as an employee at Chuck E Cheese. Nonetheless, I wanted to make a few corrections about the IRS video that @benpack brought up during this particular UPF. First, and foremost, those IRS employees made a motivational team-building video to try and bring up spirits within the agency. The costumes came from one of the employees and the post-production was done by another employee during their spare time. However, when the video came to light during the IRS' "targeting controversy" it resurfaced and was used by predominantly Republican leaning politicians to attack the agency and justify its budget being cut. People also lost their jobs and it was overall, kind of a bad deal for something a bunch of people made for fun as a emotional pick-me-up. Yes, this video was not entirely the cause of this, but I thought it was important to mention regardless.

Also, this topic was wonderfully covered by John Oliver four years ago:

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