Not sure if Vinny or Alex will see this comment, but I would suggest that Alex do the DLC stuff sooner rather than later. The story stuff in it is vital (and should have been in the main game). The powers you get from them are a mix bag, since they are some of (if not the actual) best abilities in the game. So getting them might make the game too easy. I know that I used one of the powers for the entire game, not bothering with anything my class could do.
@brad I thought y'all said something in a podcast (like 3-5 years ago, in respond to an email) about using the term "Pathfinder" instead of "Metroidvania"
Am on board for more X-Com 2 talk from Vinny... So take that Jeff...
Anywho, thinking about the X-Com 3 talk from last week (they were just thinking about what it would be, not that there any info out about it), and I think that the next X-Com will be kind of like a Doom X-Com that plays fairly similar to the last two (like 2 or 3 new systems, but no major changes). In the sense it will be against a cosmic horror like force. My reasoning for this (and why I disagree with the guesses that it will be an invasion focus game) is 1) They haven't done invasion/attack system before. And to do those, would require a totally different flow to the game. You need to be able to set borders, take areas, etc (if you don't have that stuff, you aren't going to feel like you are winning a war, as much as choosing which areas to mine for resources). And that isn't at all like what they have done before. And 2) I think they are doing a Good, Bad, and Ugly flow to the series. The first X-Com was good (we win), the second was Bad (we had lost), so the third will be Ugly (cosmic horror-ish).
Here my top 10. I only played 10 games that came out in 2019, in the year 2019, so they all got on it by default (looking at you Anthem and SteamWorld Quest).
So... from the sounds of it, from the comments about save-scumming and dynamic difficulty, the crab people will eventually start wearing glass armor if i save scum...
Hey Vinny, Boxboy + Boxgirl is amazing, but be forewarn, the endings are serious... the majority of the game is light hearted, but those endings (there are 4) are a bit bittersweet (i like them a lot, but i don't know if they'll play well with kids)
I picked Udine when i played ME2 all those years ago... if i remembering right he is written 'nicer' if he is the one you chose, but more of a jerk if you didn't... Anderson still helps you out... don't believe anything major changes, but i never did a second play through with Anderson (since that would have require me playing the first game again)
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