I enjoyed the ending, but then again, it played out differently for me. And I don't mean it in the sense that we played the game differently, but that my guys from the tower mission were available for the other mission too... so none of my guys got locked out. So yeah, i think that why my opinion of the second to last mission is so different from yours. I really enjoyed sneaking around, and avoiding most of the enemies in that map, and also the intel part before it started.
As for the last mission, the horde mode ending was annoying at first, when it was just 1 or 2 waves, and really fun when i had to deal with 4-5 waves. I had saved up most of my AoE items, and well... it was just fun to use them.
The story in the end was ok. The build up, with your contact in the shadow group dying, well... that got to me, not sure why, i just liked that character a lot. Next, I didn't mind that the focus during the last mission being on the commander and not the squad members since all of my characters are custom made ones, after people I know. So they all already had personalities/story, since i based them off real people. Lastly, the whole aliens running/fighting a bigger enemy alien thing, reminded me of falling skies (TV show) and was rather generic. Hopefully the next XCom (which looks like it will be a Terror from the Deep (as Mirado already mention)) is more original story-wise.
Overall I had a lot of fun with the ending. The gameplay was great, but could have been better. The story did its job, but felt generic for the most part (the build up was better than the pay off).
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