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A period of European history that spans roughly 1000 years from the fall of the Roman Empire (5th Century) to the beginning of the Renaissance (14th Century).
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Typically found in fighting games, combos are a series of strung-together moves.
The process of fighting, but with dance.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
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