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A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Typically found in fighting games, combos are a series of strung-together moves.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The process of fighting, but with dance.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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