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Game » consists of 2 releases. Released Jun 01, 1989
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have animals (except humans) as the main character. The character must be playable.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Eggs or cocoons that give way to enemies.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
Foxes are wolf-like mammals, many having red fur. They are thought of as tricksters, underdogs, or for women, if you're foxy, then you're sexy.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Hippopotamuses, or Hippos are African semi-aquatic mammals that are known for their voracious appetites, though wild ones have never been seen eating small white balls.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A place to fall, often bottomless, usually resulting in death.
A yellow shellfish that functions as the most common enemy in Psycho Fox.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The native, polytheistic religion of Japan. It encompasses a number of local belief systems from different Japanese regions and has been used for political gain in several key moments in Japan's history.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A species of striped feline.
A transformation is a different stage or form for something. Usually an upgrade.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Used in Super Mario Bros. via the pipe system. Warp Zones became popularized on the NES/SNES.
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