642: Pump Up the Valium
Ubisoft Forward Livestream (07/12/2020)
We Talk Over
Ghost of Tsushima
Episode 11 [Brad's View]
Astroneering with Brad and Vinny
The HotSpot - Episode 369
The Giant Beastcast
643: Save the Truck for Last
The Community Spotlight 2020.07.11
The Community Spotlight 2020.07.04
The Community Spotlight 2020.06.27
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consists of 6 releases.
Released December 1983
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to stop or reduce the damage from an oncoming attack.
A boxer is someone who participates in the sport of boxing.
The ability to dodge an attack, making the player untouchable for a brief period.
Frequently seen in RPGs and Fighting games, The EHI helps you calculate the current health of your opponent.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
This concept is for games in which at least one of the main characters is male.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
PC games that support the use of two or more monitors.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
The artifical production of "human" speech by computers in games or other software
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Wireframe describes any 3D model or shape that has no covering texture or "skin" and can be seen through. It can also be a visual effect to make a 2D image appear 3D.
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